还原水插件
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@@ -1,8 +1,6 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEngine.Rendering;
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@@ -14,7 +12,7 @@ namespace WaveHarmonic.Crest
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void OnPreRenderWaterLevelDepthTexture(Camera camera)
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{
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if (camera.cameraType != CameraType.SceneView || (_Water.SingleViewpoint && camera != _Water.Viewer))
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if (camera.cameraType != CameraType.SceneView || camera != _Water.Viewer)
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{
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return;
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}
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@@ -40,5 +38,3 @@ namespace WaveHarmonic.Crest
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}
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}
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}
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#endif
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