还原水插件

This commit is contained in:
2026-03-05 00:14:42 +08:00
parent 0de35591e7
commit e82f2ea6b7
270 changed files with 2773 additions and 12445 deletions

View File

@@ -68,7 +68,7 @@ namespace WaveHarmonic.Crest
}
// Our reflections do not need them.
if (camera == _Water.Reflections.ReflectionCamera)
if (camera == WaterReflections.CurrentCamera)
{
return;
}
@@ -114,7 +114,6 @@ namespace WaveHarmonic.Crest
var rld = new RendererListDesc(_ShaderTagID, context.cullingResults, camera)
{
layerMask = 1 << _Water.Surface.Layer,
// Required to set the pass. Use shader to keep WB material overrides.
overrideShader = _Water.Surface.Material.shader,
overrideShaderPassIndex = _Water.Surface.Material.FindPass("Forward"),
renderQueueRange = RenderQueueRange.transparent,