还原水插件
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@@ -68,7 +68,7 @@ namespace WaveHarmonic.Crest
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}
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// Our reflections do not need them.
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if (camera == _Water.Reflections.ReflectionCamera)
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if (camera == WaterReflections.CurrentCamera)
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{
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return;
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}
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@@ -114,7 +114,6 @@ namespace WaveHarmonic.Crest
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var rld = new RendererListDesc(_ShaderTagID, context.cullingResults, camera)
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{
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layerMask = 1 << _Water.Surface.Layer,
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// Required to set the pass. Use shader to keep WB material overrides.
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overrideShader = _Water.Surface.Material.shader,
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overrideShaderPassIndex = _Water.Surface.Material.FindPass("Forward"),
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renderQueueRange = RenderQueueRange.transparent,
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