还原水插件
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@@ -5,15 +5,14 @@ using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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sealed class DepthQuery : QueryBaseSimple, IDepthProvider
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sealed class DepthQuery : QueryBase, IDepthProvider
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{
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public DepthQuery() : base(WaterRenderer.Instance.DepthLod) { }
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public DepthQuery(WaterRenderer water) : base(water.DepthLod) { }
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public DepthQuery(WaterRenderer water) : base(water) { }
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protected override int Kernel => 2;
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public override int Query(int hash, float minimumSpatialLength, Vector3[] queries, Vector3[] results, Vector3? center = null)
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public override int Query(int hash, float minimumSpatialLength, Vector3[] queries, Vector3[] results)
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{
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var id = base.Query(hash, minimumSpatialLength, queries, results, center);
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var id = base.Query(hash, minimumSpatialLength, queries, results);
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// Infinity will become NaN. Convert back to infinity.
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// Negative infinity should not happen.
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@@ -28,9 +27,4 @@ namespace WaveHarmonic.Crest
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return id;
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}
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}
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sealed class DepthQueryPerCamera : QueryPerCameraSimple<DepthQuery>, IDepthProvider
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{
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public DepthQueryPerCamera(WaterRenderer water) : base(water) { }
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}
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}
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