表格相关逻辑修改和组件定义
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30
Assets/Scripts/Configs/Mem/ReelConfig.cs
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30
Assets/Scripts/Configs/Mem/ReelConfig.cs
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using System;
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using UnityEngine;
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namespace NBF
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{
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[TableName("gameReels")]
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public partial class ReelConfig : ConfigGearBase
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{
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// protected override string ModelRoot => "GameItemsPrefabs/";
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public enum Type
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{
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Universal = 0,
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Spinning = 1,
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Casting = 2,
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Feeder = 3
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}
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public Type type;
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public float strength = 1f;
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public Vector2 gearRatio;
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public int size = 2000;
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public int Level = 1;
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}
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}
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