表格相关逻辑修改和组件定义
This commit is contained in:
@@ -1,3 +1,3 @@
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fileFormatVersion: 2
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guid: cdd407e78a9044de9d73e25de68285ba
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timeCreated: 1742999805
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guid: 0eceaba126fb407583191d01e32bb735
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timeCreated: 1756050728
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@@ -10,106 +10,113 @@ namespace NBF
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{
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public partial class ConfigAssets
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{
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public List<GameBaits> GameBaitsArr;
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public List<GameFeeders> GameFeedersArr;
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public List<GameFishAccepts> GameFishAcceptsArr;
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public List<GameFish> GameFishArr;
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public List<GameFloats> GameFloatsArr;
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public List<GameHooks> GameHooksArr;
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public List<GameLeaders> GameLeadersArr;
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public List<GameLines> GameLinesArr;
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public List<GameLures> GameLuresArr;
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public List<GameReels> GameReelsArr;
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public List<GameRings> GameRingsArr;
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public List<GameRods> GameRodsArr;
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public List<GameWeights> GameWeightsArr;
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public List<BaitConfig> BaitConfigArr;
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public List<BobberConfig> BobberConfigArr;
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public List<FeederConfig> FeederConfigArr;
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public List<FishAcceptConfig> FishAcceptConfigArr;
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public List<FishConfig> FishConfigArr;
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public List<HookConfig> HookConfigArr;
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public List<LeadersConfig> LeadersConfigArr;
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public List<LineConfig> LineConfigArr;
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public List<LureConfig> LureConfigArr;
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public List<ReelConfig> ReelConfigArr;
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public List<RingConfig> RingConfigArr;
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public List<RodConfig> RodConfigArr;
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public List<UnitConfig> UnitConfigArr;
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public List<WeightConfig> WeightConfigArr;
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public void Parse(JToken[] arr, Type type)
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{
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var tableNameAttribute = type.GetCustomAttribute<TableNameAttribute>();
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if (tableNameAttribute == null) return;
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if (type == typeof(GameBaits))
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if (type == typeof(BaitConfig))
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{
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GameBaitsArr = ParseLine<GameBaits>(arr, tableNameAttribute);
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BaitConfigArr = ParseLine<BaitConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameFeeders))
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if (type == typeof(BobberConfig))
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{
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GameFeedersArr = ParseLine<GameFeeders>(arr, tableNameAttribute);
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BobberConfigArr = ParseLine<BobberConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameFishAccepts))
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if (type == typeof(FeederConfig))
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{
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GameFishAcceptsArr = ParseLine<GameFishAccepts>(arr, tableNameAttribute);
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FeederConfigArr = ParseLine<FeederConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameFish))
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if (type == typeof(FishAcceptConfig))
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{
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GameFishArr = ParseLine<GameFish>(arr, tableNameAttribute);
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FishAcceptConfigArr = ParseLine<FishAcceptConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameFloats))
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if (type == typeof(FishConfig))
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{
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GameFloatsArr = ParseLine<GameFloats>(arr, tableNameAttribute);
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FishConfigArr = ParseLine<FishConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameHooks))
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if (type == typeof(HookConfig))
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{
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GameHooksArr = ParseLine<GameHooks>(arr, tableNameAttribute);
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HookConfigArr = ParseLine<HookConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameLeaders))
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if (type == typeof(LeadersConfig))
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{
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GameLeadersArr = ParseLine<GameLeaders>(arr, tableNameAttribute);
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LeadersConfigArr = ParseLine<LeadersConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameLines))
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if (type == typeof(LineConfig))
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{
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GameLinesArr = ParseLine<GameLines>(arr, tableNameAttribute);
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LineConfigArr = ParseLine<LineConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameLures))
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if (type == typeof(LureConfig))
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{
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GameLuresArr = ParseLine<GameLures>(arr, tableNameAttribute);
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LureConfigArr = ParseLine<LureConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameReels))
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if (type == typeof(ReelConfig))
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{
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GameReelsArr = ParseLine<GameReels>(arr, tableNameAttribute);
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ReelConfigArr = ParseLine<ReelConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameRings))
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if (type == typeof(RingConfig))
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{
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GameRingsArr = ParseLine<GameRings>(arr, tableNameAttribute);
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RingConfigArr = ParseLine<RingConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameRods))
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if (type == typeof(RodConfig))
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{
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GameRodsArr = ParseLine<GameRods>(arr, tableNameAttribute);
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RodConfigArr = ParseLine<RodConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(GameWeights))
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if (type == typeof(UnitConfig))
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{
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GameWeightsArr = ParseLine<GameWeights>(arr, tableNameAttribute);
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UnitConfigArr = ParseLine<UnitConfig>(arr, tableNameAttribute);
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}
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if (type == typeof(WeightConfig))
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{
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WeightConfigArr = ParseLine<WeightConfig>(arr, tableNameAttribute);
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}
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}
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public void AssociationContexts()
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{
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new ConfigContext<GameBaits>().Association(GameBaitsArr);
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new ConfigContext<GameFeeders>().Association(GameFeedersArr);
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new ConfigContext<GameFishAccepts>().Association(GameFishAcceptsArr);
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new ConfigContext<GameFish>().Association(GameFishArr);
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new ConfigContext<GameFloats>().Association(GameFloatsArr);
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new ConfigContext<GameHooks>().Association(GameHooksArr);
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new ConfigContext<GameLeaders>().Association(GameLeadersArr);
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new ConfigContext<GameLines>().Association(GameLinesArr);
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new ConfigContext<GameLures>().Association(GameLuresArr);
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new ConfigContext<GameReels>().Association(GameReelsArr);
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new ConfigContext<GameRings>().Association(GameRingsArr);
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new ConfigContext<GameRods>().Association(GameRodsArr);
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new ConfigContext<GameWeights>().Association(GameWeightsArr);
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new ConfigContext<BaitConfig>().Association(BaitConfigArr);
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new ConfigContext<BobberConfig>().Association(BobberConfigArr);
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new ConfigContext<FeederConfig>().Association(FeederConfigArr);
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new ConfigContext<FishAcceptConfig>().Association(FishAcceptConfigArr);
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new ConfigContext<FishConfig>().Association(FishConfigArr);
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new ConfigContext<HookConfig>().Association(HookConfigArr);
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new ConfigContext<LeadersConfig>().Association(LeadersConfigArr);
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new ConfigContext<LineConfig>().Association(LineConfigArr);
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new ConfigContext<LureConfig>().Association(LureConfigArr);
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new ConfigContext<ReelConfig>().Association(ReelConfigArr);
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new ConfigContext<RingConfig>().Association(RingConfigArr);
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new ConfigContext<RodConfig>().Association(RodConfigArr);
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new ConfigContext<UnitConfig>().Association(UnitConfigArr);
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new ConfigContext<WeightConfig>().Association(WeightConfigArr);
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}
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}
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}
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@@ -1,3 +1,2 @@
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fileFormatVersion: 2
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guid: bd9bbc8f86e64a928533f493e39813ed
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timeCreated: 1742999819
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guid: bd9bbc8f86e64a928533f493e39813ed
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@@ -1,3 +1,3 @@
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fileFormatVersion: 2
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guid: fd8931b9ac4c462b9e85fa625e300cee
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timeCreated: 1743000570
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guid: 98e70a75b52b4728aec1e5b7f506695c
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timeCreated: 1756050753
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@@ -5,38 +5,38 @@ using System.Collections.Generic;
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namespace NBF
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{
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[Serializable]
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public partial class GameFloats
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public partial class BaitConfig
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{
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private static ConfigContext<GameFloats> _context;
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private static ConfigContext<BaitConfig> _context;
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private static ConfigContext<GameFloats> Context => _context ??= Configs.Table<GameFloats>();
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private static ConfigContext<BaitConfig> Context => _context ??= Configs.Table<BaitConfig>();
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public static GameFloats Get(int key)
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public static BaitConfig Get(int key)
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{
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return Context.Get(key);
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}
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public static GameFloats Get(Predicate<GameFloats> match)
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public static BaitConfig Get(Predicate<BaitConfig> match)
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{
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return Context.Get(match);
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}
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public static GameFloats Fist()
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public static BaitConfig Fist()
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{
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return Context.Fist();
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}
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public static GameFloats Last()
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public static BaitConfig Last()
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{
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return Context.Last();
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}
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public static GameFloats Fist(Predicate<GameFloats> match)
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public static BaitConfig Fist(Predicate<BaitConfig> match)
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{
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return Context.Fist(match);
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}
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public static GameFloats Last(Predicate<GameFloats> match)
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public static BaitConfig Last(Predicate<BaitConfig> match)
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{
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return Context.Last(match);
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}
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@@ -46,18 +46,18 @@ namespace NBF
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return Context.Count();
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}
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public static int Count(Func<GameFloats, bool> predicate)
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public static int Count(Func<BaitConfig, bool> predicate)
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{
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return Context.Count(predicate);
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}
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public static List<GameFloats> GetList()
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public static List<BaitConfig> GetList()
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{
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return Context.GetList();
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}
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public static List<GameFloats> GetList(Predicate<GameFloats> match)
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public static List<BaitConfig> GetList(Predicate<BaitConfig> match)
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{
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return Context.GetList(match);
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}
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2
Assets/Scripts/Configs/Gen/Warps/BaitConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/BaitConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5c6bdb0bae4da2a4da6aacaf58a1abc0
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@@ -5,38 +5,38 @@ using System.Collections.Generic;
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namespace NBF
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{
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[Serializable]
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public partial class GameFeeders
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public partial class BobberConfig
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{
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private static ConfigContext<GameFeeders> _context;
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private static ConfigContext<BobberConfig> _context;
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private static ConfigContext<GameFeeders> Context => _context ??= Configs.Table<GameFeeders>();
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private static ConfigContext<BobberConfig> Context => _context ??= Configs.Table<BobberConfig>();
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public static GameFeeders Get(int key)
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public static BobberConfig Get(int key)
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{
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return Context.Get(key);
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}
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public static GameFeeders Get(Predicate<GameFeeders> match)
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public static BobberConfig Get(Predicate<BobberConfig> match)
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{
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return Context.Get(match);
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}
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public static GameFeeders Fist()
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public static BobberConfig Fist()
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{
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return Context.Fist();
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}
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public static GameFeeders Last()
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public static BobberConfig Last()
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{
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return Context.Last();
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}
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public static GameFeeders Fist(Predicate<GameFeeders> match)
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public static BobberConfig Fist(Predicate<BobberConfig> match)
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{
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return Context.Fist(match);
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}
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public static GameFeeders Last(Predicate<GameFeeders> match)
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public static BobberConfig Last(Predicate<BobberConfig> match)
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{
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return Context.Last(match);
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}
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@@ -46,18 +46,18 @@ namespace NBF
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return Context.Count();
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}
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public static int Count(Func<GameFeeders, bool> predicate)
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public static int Count(Func<BobberConfig, bool> predicate)
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{
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return Context.Count(predicate);
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}
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public static List<GameFeeders> GetList()
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public static List<BobberConfig> GetList()
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{
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return Context.GetList();
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}
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public static List<GameFeeders> GetList(Predicate<GameFeeders> match)
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public static List<BobberConfig> GetList(Predicate<BobberConfig> match)
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{
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return Context.GetList(match);
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
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guid: 99b64c24f2bad454086ac41dd6aa7ffc
|
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65
Assets/Scripts/Configs/Gen/Warps/FeederConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/FeederConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
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/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
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using System;
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using System.Collections.Generic;
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namespace NBF
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{
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[Serializable]
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public partial class FeederConfig
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{
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private static ConfigContext<FeederConfig> _context;
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private static ConfigContext<FeederConfig> Context => _context ??= Configs.Table<FeederConfig>();
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public static FeederConfig Get(int key)
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{
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return Context.Get(key);
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}
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public static FeederConfig Get(Predicate<FeederConfig> match)
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{
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return Context.Get(match);
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}
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public static FeederConfig Fist()
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{
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return Context.Fist();
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}
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public static FeederConfig Last()
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{
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return Context.Last();
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}
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public static FeederConfig Fist(Predicate<FeederConfig> match)
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{
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return Context.Fist(match);
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}
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public static FeederConfig Last(Predicate<FeederConfig> match)
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{
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return Context.Last(match);
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}
|
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|
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public static int Count()
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{
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return Context.Count();
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}
|
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|
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public static int Count(Func<FeederConfig, bool> predicate)
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{
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return Context.Count(predicate);
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}
|
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|
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public static List<FeederConfig> GetList()
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{
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return Context.GetList();
|
||||
}
|
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|
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public static List<FeederConfig> GetList(Predicate<FeederConfig> match)
|
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{
|
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return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc082eda2a5880148843ce9c21ed4eed
|
||||
@@ -5,38 +5,38 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameLines
|
||||
public partial class FishAcceptConfig
|
||||
{
|
||||
private static ConfigContext<GameLines> _context;
|
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private static ConfigContext<FishAcceptConfig> _context;
|
||||
|
||||
private static ConfigContext<GameLines> Context => _context ??= Configs.Table<GameLines>();
|
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private static ConfigContext<FishAcceptConfig> Context => _context ??= Configs.Table<FishAcceptConfig>();
|
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|
||||
public static GameLines Get(int key)
|
||||
public static FishAcceptConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameLines Get(Predicate<GameLines> match)
|
||||
public static FishAcceptConfig Get(Predicate<FishAcceptConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameLines Fist()
|
||||
public static FishAcceptConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameLines Last()
|
||||
public static FishAcceptConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameLines Fist(Predicate<GameLines> match)
|
||||
public static FishAcceptConfig Fist(Predicate<FishAcceptConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameLines Last(Predicate<GameLines> match)
|
||||
public static FishAcceptConfig Last(Predicate<FishAcceptConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
@@ -46,18 +46,18 @@ namespace NBF
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameLines, bool> predicate)
|
||||
public static int Count(Func<FishAcceptConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameLines> GetList()
|
||||
public static List<FishAcceptConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameLines> GetList(Predicate<GameLines> match)
|
||||
public static List<FishAcceptConfig> GetList(Predicate<FishAcceptConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23d45122e487d8f439bf063a4df7a4b7
|
||||
@@ -5,38 +5,38 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameHooks
|
||||
public partial class FishConfig
|
||||
{
|
||||
private static ConfigContext<GameHooks> _context;
|
||||
private static ConfigContext<FishConfig> _context;
|
||||
|
||||
private static ConfigContext<GameHooks> Context => _context ??= Configs.Table<GameHooks>();
|
||||
private static ConfigContext<FishConfig> Context => _context ??= Configs.Table<FishConfig>();
|
||||
|
||||
public static GameHooks Get(int key)
|
||||
public static FishConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameHooks Get(Predicate<GameHooks> match)
|
||||
public static FishConfig Get(Predicate<FishConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameHooks Fist()
|
||||
public static FishConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameHooks Last()
|
||||
public static FishConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameHooks Fist(Predicate<GameHooks> match)
|
||||
public static FishConfig Fist(Predicate<FishConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameHooks Last(Predicate<GameHooks> match)
|
||||
public static FishConfig Last(Predicate<FishConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
@@ -46,18 +46,18 @@ namespace NBF
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameHooks, bool> predicate)
|
||||
public static int Count(Func<FishConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameHooks> GetList()
|
||||
public static List<FishConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameHooks> GetList(Predicate<GameHooks> match)
|
||||
public static List<FishConfig> GetList(Predicate<FishConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/FishConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/FishConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d60d97e94b1432c4e985a5469fd01409
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fd681fc90fb5f2409c0fc68207c77d4
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77a5cad97b10e4447afb56f513908506
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameFishAccepts
|
||||
{
|
||||
private static ConfigContext<GameFishAccepts> _context;
|
||||
|
||||
private static ConfigContext<GameFishAccepts> Context => _context ??= Configs.Table<GameFishAccepts>();
|
||||
|
||||
public static GameFishAccepts Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameFishAccepts Get(Predicate<GameFishAccepts> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameFishAccepts Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameFishAccepts Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameFishAccepts Fist(Predicate<GameFishAccepts> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameFishAccepts Last(Predicate<GameFishAccepts> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameFishAccepts, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameFishAccepts> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameFishAccepts> GetList(Predicate<GameFishAccepts> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57149d0eff60b15489ba1edc669fca38
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed51b5aea87f3364e8aa7eaca4e89348
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb2e64d338bf02543aad65973e43b011
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0defd614f8bdb5043868fb08e64c94c6
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameLeaders
|
||||
{
|
||||
private static ConfigContext<GameLeaders> _context;
|
||||
|
||||
private static ConfigContext<GameLeaders> Context => _context ??= Configs.Table<GameLeaders>();
|
||||
|
||||
public static GameLeaders Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameLeaders Get(Predicate<GameLeaders> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameLeaders Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameLeaders Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameLeaders Fist(Predicate<GameLeaders> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameLeaders Last(Predicate<GameLeaders> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameLeaders, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameLeaders> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameLeaders> GetList(Predicate<GameLeaders> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de88b2f351313f74c8889a63265bc4ec
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 386a66a581fb2894481a8f43d1d086c8
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameLures
|
||||
{
|
||||
private static ConfigContext<GameLures> _context;
|
||||
|
||||
private static ConfigContext<GameLures> Context => _context ??= Configs.Table<GameLures>();
|
||||
|
||||
public static GameLures Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameLures Get(Predicate<GameLures> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameLures Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameLures Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameLures Fist(Predicate<GameLures> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameLures Last(Predicate<GameLures> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameLures, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameLures> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameLures> GetList(Predicate<GameLures> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cbbbb9861ce4c849a25d434c578a716
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameReels
|
||||
{
|
||||
private static ConfigContext<GameReels> _context;
|
||||
|
||||
private static ConfigContext<GameReels> Context => _context ??= Configs.Table<GameReels>();
|
||||
|
||||
public static GameReels Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameReels Get(Predicate<GameReels> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameReels Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameReels Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameReels Fist(Predicate<GameReels> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameReels Last(Predicate<GameReels> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameReels, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameReels> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameReels> GetList(Predicate<GameReels> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e08ef6d5f3b5f0049bc67ced9737c43e
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameRings
|
||||
{
|
||||
private static ConfigContext<GameRings> _context;
|
||||
|
||||
private static ConfigContext<GameRings> Context => _context ??= Configs.Table<GameRings>();
|
||||
|
||||
public static GameRings Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameRings Get(Predicate<GameRings> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameRings Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameRings Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameRings Fist(Predicate<GameRings> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameRings Last(Predicate<GameRings> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameRings, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameRings> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameRings> GetList(Predicate<GameRings> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 848422be852cc5c498683477a97bf52c
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9eb1fcd4c3c31e645b093a6e7bdf6f1d
|
||||
@@ -1,65 +0,0 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameWeights
|
||||
{
|
||||
private static ConfigContext<GameWeights> _context;
|
||||
|
||||
private static ConfigContext<GameWeights> Context => _context ??= Configs.Table<GameWeights>();
|
||||
|
||||
public static GameWeights Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameWeights Get(Predicate<GameWeights> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameWeights Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameWeights Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameWeights Fist(Predicate<GameWeights> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameWeights Last(Predicate<GameWeights> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameWeights, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameWeights> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameWeights> GetList(Predicate<GameWeights> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db1dedf7e1b7a894b8800575e45e0b8b
|
||||
@@ -5,38 +5,38 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameFish
|
||||
public partial class HookConfig
|
||||
{
|
||||
private static ConfigContext<GameFish> _context;
|
||||
private static ConfigContext<HookConfig> _context;
|
||||
|
||||
private static ConfigContext<GameFish> Context => _context ??= Configs.Table<GameFish>();
|
||||
private static ConfigContext<HookConfig> Context => _context ??= Configs.Table<HookConfig>();
|
||||
|
||||
public static GameFish Get(int key)
|
||||
public static HookConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameFish Get(Predicate<GameFish> match)
|
||||
public static HookConfig Get(Predicate<HookConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameFish Fist()
|
||||
public static HookConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameFish Last()
|
||||
public static HookConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameFish Fist(Predicate<GameFish> match)
|
||||
public static HookConfig Fist(Predicate<HookConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameFish Last(Predicate<GameFish> match)
|
||||
public static HookConfig Last(Predicate<HookConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
@@ -46,18 +46,18 @@ namespace NBF
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameFish, bool> predicate)
|
||||
public static int Count(Func<HookConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameFish> GetList()
|
||||
public static List<HookConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameFish> GetList(Predicate<GameFish> match)
|
||||
public static List<HookConfig> GetList(Predicate<HookConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/HookConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/HookConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc38b93ab46f1bd4a83f81f1cd3b3e4c
|
||||
@@ -5,38 +5,38 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameRods
|
||||
public partial class LeadersConfig
|
||||
{
|
||||
private static ConfigContext<GameRods> _context;
|
||||
private static ConfigContext<LeadersConfig> _context;
|
||||
|
||||
private static ConfigContext<GameRods> Context => _context ??= Configs.Table<GameRods>();
|
||||
private static ConfigContext<LeadersConfig> Context => _context ??= Configs.Table<LeadersConfig>();
|
||||
|
||||
public static GameRods Get(int key)
|
||||
public static LeadersConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameRods Get(Predicate<GameRods> match)
|
||||
public static LeadersConfig Get(Predicate<LeadersConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameRods Fist()
|
||||
public static LeadersConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameRods Last()
|
||||
public static LeadersConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameRods Fist(Predicate<GameRods> match)
|
||||
public static LeadersConfig Fist(Predicate<LeadersConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameRods Last(Predicate<GameRods> match)
|
||||
public static LeadersConfig Last(Predicate<LeadersConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
@@ -46,18 +46,18 @@ namespace NBF
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameRods, bool> predicate)
|
||||
public static int Count(Func<LeadersConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameRods> GetList()
|
||||
public static List<LeadersConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameRods> GetList(Predicate<GameRods> match)
|
||||
public static List<LeadersConfig> GetList(Predicate<LeadersConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7911fb1cf4470014eadb4d9db5db5861
|
||||
65
Assets/Scripts/Configs/Gen/Warps/LineConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/LineConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class LineConfig
|
||||
{
|
||||
private static ConfigContext<LineConfig> _context;
|
||||
|
||||
private static ConfigContext<LineConfig> Context => _context ??= Configs.Table<LineConfig>();
|
||||
|
||||
public static LineConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static LineConfig Get(Predicate<LineConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static LineConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static LineConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static LineConfig Fist(Predicate<LineConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static LineConfig Last(Predicate<LineConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<LineConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<LineConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<LineConfig> GetList(Predicate<LineConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/LineConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/LineConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1acb019fe35da324cb5a26e45c54532d
|
||||
65
Assets/Scripts/Configs/Gen/Warps/LureConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/LureConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class LureConfig
|
||||
{
|
||||
private static ConfigContext<LureConfig> _context;
|
||||
|
||||
private static ConfigContext<LureConfig> Context => _context ??= Configs.Table<LureConfig>();
|
||||
|
||||
public static LureConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static LureConfig Get(Predicate<LureConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static LureConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static LureConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static LureConfig Fist(Predicate<LureConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static LureConfig Last(Predicate<LureConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<LureConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<LureConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<LureConfig> GetList(Predicate<LureConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/LureConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/LureConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74aae733a506d0840a1a7cc2623ed5fd
|
||||
65
Assets/Scripts/Configs/Gen/Warps/ReelConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/ReelConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class ReelConfig
|
||||
{
|
||||
private static ConfigContext<ReelConfig> _context;
|
||||
|
||||
private static ConfigContext<ReelConfig> Context => _context ??= Configs.Table<ReelConfig>();
|
||||
|
||||
public static ReelConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static ReelConfig Get(Predicate<ReelConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static ReelConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static ReelConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static ReelConfig Fist(Predicate<ReelConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static ReelConfig Last(Predicate<ReelConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<ReelConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<ReelConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<ReelConfig> GetList(Predicate<ReelConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/ReelConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/ReelConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6bfa9f163eb97be418e04f1f62c607de
|
||||
65
Assets/Scripts/Configs/Gen/Warps/RingConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/RingConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class RingConfig
|
||||
{
|
||||
private static ConfigContext<RingConfig> _context;
|
||||
|
||||
private static ConfigContext<RingConfig> Context => _context ??= Configs.Table<RingConfig>();
|
||||
|
||||
public static RingConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static RingConfig Get(Predicate<RingConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static RingConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static RingConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static RingConfig Fist(Predicate<RingConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static RingConfig Last(Predicate<RingConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<RingConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<RingConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<RingConfig> GetList(Predicate<RingConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/RingConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/RingConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a52a98969f4fae44ba19533cb1ae552e
|
||||
@@ -5,38 +5,38 @@ using System.Collections.Generic;
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class GameBaits
|
||||
public partial class RodConfig
|
||||
{
|
||||
private static ConfigContext<GameBaits> _context;
|
||||
private static ConfigContext<RodConfig> _context;
|
||||
|
||||
private static ConfigContext<GameBaits> Context => _context ??= Configs.Table<GameBaits>();
|
||||
private static ConfigContext<RodConfig> Context => _context ??= Configs.Table<RodConfig>();
|
||||
|
||||
public static GameBaits Get(int key)
|
||||
public static RodConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static GameBaits Get(Predicate<GameBaits> match)
|
||||
public static RodConfig Get(Predicate<RodConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static GameBaits Fist()
|
||||
public static RodConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static GameBaits Last()
|
||||
public static RodConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static GameBaits Fist(Predicate<GameBaits> match)
|
||||
public static RodConfig Fist(Predicate<RodConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static GameBaits Last(Predicate<GameBaits> match)
|
||||
public static RodConfig Last(Predicate<RodConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
@@ -46,18 +46,18 @@ namespace NBF
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<GameBaits, bool> predicate)
|
||||
public static int Count(Func<RodConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<GameBaits> GetList()
|
||||
public static List<RodConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<GameBaits> GetList(Predicate<GameBaits> match)
|
||||
public static List<RodConfig> GetList(Predicate<RodConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/RodConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/RodConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81f057dddf36a734ead19cd98e19a2e0
|
||||
65
Assets/Scripts/Configs/Gen/Warps/UnitConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/UnitConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class UnitConfig
|
||||
{
|
||||
private static ConfigContext<UnitConfig> _context;
|
||||
|
||||
private static ConfigContext<UnitConfig> Context => _context ??= Configs.Table<UnitConfig>();
|
||||
|
||||
public static UnitConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static UnitConfig Get(Predicate<UnitConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static UnitConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static UnitConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static UnitConfig Fist(Predicate<UnitConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static UnitConfig Last(Predicate<UnitConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<UnitConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<UnitConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<UnitConfig> GetList(Predicate<UnitConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Configs/Gen/Warps/UnitConfigWarp.cs.meta
Normal file
2
Assets/Scripts/Configs/Gen/Warps/UnitConfigWarp.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69acf2fddccdd7b4fae3ad883cbc50ec
|
||||
65
Assets/Scripts/Configs/Gen/Warps/WeightConfigWarp.cs
Normal file
65
Assets/Scripts/Configs/Gen/Warps/WeightConfigWarp.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public partial class WeightConfig
|
||||
{
|
||||
private static ConfigContext<WeightConfig> _context;
|
||||
|
||||
private static ConfigContext<WeightConfig> Context => _context ??= Configs.Table<WeightConfig>();
|
||||
|
||||
public static WeightConfig Get(int key)
|
||||
{
|
||||
return Context.Get(key);
|
||||
}
|
||||
|
||||
public static WeightConfig Get(Predicate<WeightConfig> match)
|
||||
{
|
||||
return Context.Get(match);
|
||||
}
|
||||
|
||||
public static WeightConfig Fist()
|
||||
{
|
||||
return Context.Fist();
|
||||
}
|
||||
|
||||
public static WeightConfig Last()
|
||||
{
|
||||
return Context.Last();
|
||||
}
|
||||
|
||||
public static WeightConfig Fist(Predicate<WeightConfig> match)
|
||||
{
|
||||
return Context.Fist(match);
|
||||
}
|
||||
|
||||
public static WeightConfig Last(Predicate<WeightConfig> match)
|
||||
{
|
||||
return Context.Last(match);
|
||||
}
|
||||
|
||||
public static int Count()
|
||||
{
|
||||
return Context.Count();
|
||||
}
|
||||
|
||||
public static int Count(Func<WeightConfig, bool> predicate)
|
||||
{
|
||||
return Context.Count(predicate);
|
||||
}
|
||||
|
||||
|
||||
public static List<WeightConfig> GetList()
|
||||
{
|
||||
return Context.GetList();
|
||||
}
|
||||
|
||||
public static List<WeightConfig> GetList(Predicate<WeightConfig> match)
|
||||
{
|
||||
return Context.GetList(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43244884876723947bd6574d57b2349c
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameBaits")]
|
||||
public partial class GameBaits : ConfigGearBase
|
||||
public partial class BaitConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -35,9 +35,9 @@ namespace NBF
|
||||
|
||||
public virtual bool CheckIsFishAccept(FishSpecies fishSpecies, float fishWeight = 0f)
|
||||
{
|
||||
var fish = GameFish.Get(t => t.speciesName == fishSpecies);
|
||||
var fish = FishConfig.Get(t => t.speciesName == fishSpecies);
|
||||
if (fish == null) return false;
|
||||
if (fish.type == GameFish.Type.Predator && type == Type.Spinning)
|
||||
if (fish.type == FishConfig.Type.Predator && type == Type.Spinning)
|
||||
{
|
||||
Vector2 vector = weightFishAccept;
|
||||
Debug.Log("Startowa wartosc przynety:" + vector.ToString());
|
||||
@@ -116,7 +116,7 @@ namespace NBF
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (fish.type == GameFish.Type.WhiteFish && type == Type.Natural)
|
||||
else if (fish.type == FishConfig.Type.WhiteFish && type == Type.Natural)
|
||||
{
|
||||
if (acceptFish.Contains(fishSpecies))
|
||||
{
|
||||
@@ -124,7 +124,7 @@ namespace NBF
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (fish.type == GameFish.Type.Predator && type == Type.Natural &&
|
||||
else if (fish.type == FishConfig.Type.Predator && type == Type.Natural &&
|
||||
acceptFish.Contains(fishSpecies))
|
||||
{
|
||||
Debug.Log("Fish accept bait predator weight:" + fishWeight);
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameFloats")]
|
||||
public partial class GameFloats : ConfigGearBase
|
||||
public partial class BobberConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameFeeders")]
|
||||
public partial class GameFeeders : ConfigGearBase
|
||||
public partial class FeederConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameFishAccepts")]
|
||||
public partial class GameFishAccepts : ConfigBase
|
||||
public partial class FishAcceptConfig : ConfigBase
|
||||
{
|
||||
public int bait;
|
||||
|
||||
@@ -18,9 +18,9 @@ namespace NBF
|
||||
}
|
||||
|
||||
[TableName("gameFish")]
|
||||
public partial class GameFish : ConfigBase
|
||||
public partial class FishConfig : ConfigBase
|
||||
{
|
||||
public static GameFish Get(FishSpecies fishSpecies)
|
||||
public static FishConfig Get(FishSpecies fishSpecies)
|
||||
{
|
||||
return Get(t => t.speciesName == fishSpecies);
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameHooks")]
|
||||
public partial class GameHooks : ConfigGearBase
|
||||
public partial class HookConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLeaders")]
|
||||
public partial class GameLeaders : ConfigGearBase
|
||||
public partial class LeadersConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -13,15 +13,7 @@ namespace NBF
|
||||
Steel = 2,
|
||||
Titanium = 3
|
||||
}
|
||||
|
||||
|
||||
public Type type;
|
||||
|
||||
public float strength = 1f;
|
||||
|
||||
public float size = 0.12f;
|
||||
|
||||
public int Level = 1;
|
||||
|
||||
public int amount = 1;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLines")]
|
||||
public partial class GameLines : ConfigGearBase
|
||||
public partial class LineConfig : ConfigGearBase
|
||||
{
|
||||
protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameLures")]
|
||||
public partial class GameLures : ConfigGearBase
|
||||
public partial class LureConfig : ConfigGearBase
|
||||
{
|
||||
public enum Type
|
||||
{
|
||||
@@ -37,7 +37,7 @@ namespace NBF
|
||||
|
||||
public bool CheckIsFishAccept(FishSpecies fishSpecies, float fishWeight = 0)
|
||||
{
|
||||
if (GameFish.Get(fishSpecies).type == GameFish.Type.Predator)
|
||||
if (FishConfig.Get(fishSpecies).type == FishConfig.Type.Predator)
|
||||
{
|
||||
Vector2 vector = weightFishAccept;
|
||||
Debug.Log("诱饵的初始值:" + vector.ToString());
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameReels")]
|
||||
public partial class GameReels : ConfigGearBase
|
||||
public partial class ReelConfig : ConfigGearBase
|
||||
{
|
||||
// protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameRings")]
|
||||
public partial class GameRings : ConfigGearBase
|
||||
public partial class RingConfig : ConfigGearBase
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameRods")]
|
||||
public partial class GameRods : ConfigGearBase
|
||||
public partial class RodConfig : ConfigGearBase
|
||||
{
|
||||
|
||||
public enum Type
|
||||
@@ -1,5 +1,11 @@
|
||||
namespace NBF.Fishing2
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameUnit")]
|
||||
public partial class UnitConfig : ConfigBase
|
||||
{
|
||||
public UnitType Type;
|
||||
}
|
||||
|
||||
public enum UnitType : byte
|
||||
{
|
||||
/// <summary>
|
||||
3
Assets/Scripts/Configs/Mem/UnitConfig.cs.meta
Normal file
3
Assets/Scripts/Configs/Mem/UnitConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 956ed7b067744c369fcff9a8baef77ee
|
||||
timeCreated: 1756049614
|
||||
@@ -4,7 +4,7 @@ using UnityEngine;
|
||||
namespace NBF
|
||||
{
|
||||
[TableName("gameWeights")]
|
||||
public partial class GameWeights : ConfigGearBase
|
||||
public partial class WeightConfig : ConfigGearBase
|
||||
{
|
||||
protected override string ModelRoot => "GameItemsPrefabs/";
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81e60ce9e4a944739d285ad0c562a4a0
|
||||
timeCreated: 1755914112
|
||||
guid: fe99d0fb1bfc4912a205bb00911c1132
|
||||
timeCreated: 1756047069
|
||||
3
Assets/Scripts/Fishing2/Data/Carrier.meta
Normal file
3
Assets/Scripts/Fishing2/Data/Carrier.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5432d229611d4f8e8fa72a637035bb40
|
||||
timeCreated: 1756044768
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1258cbf54dfc4d1c906fd83dfa5943be
|
||||
timeCreated: 1755921708
|
||||
3
Assets/Scripts/Fishing2/Data/Map.meta
Normal file
3
Assets/Scripts/Fishing2/Data/Map.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ce24e5f59f2424faadee3d97e357365
|
||||
timeCreated: 1756049282
|
||||
19
Assets/Scripts/Fishing2/Data/Map/Map.cs
Normal file
19
Assets/Scripts/Fishing2/Data/Map/Map.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class Map : Entity
|
||||
{
|
||||
/// <summary>
|
||||
/// 好友房地图
|
||||
/// </summary>
|
||||
public bool IsRoomMap;
|
||||
|
||||
/// <summary>
|
||||
/// 地图中的单位
|
||||
/// </summary>
|
||||
public Dictionary<long, Unit> Units = new Dictionary<long, Unit>();
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing2/Data/Map/Map.cs.meta
Normal file
3
Assets/Scripts/Fishing2/Data/Map/Map.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2acb8a2309ee4443a812939b0e02c18f
|
||||
timeCreated: 1756049289
|
||||
3
Assets/Scripts/Fishing2/Data/Unit/Gear/Child.meta
Normal file
3
Assets/Scripts/Fishing2/Data/Unit/Gear/Child.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 629d828f3fc74ce78482025124c31f85
|
||||
timeCreated: 1756047176
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearBaitComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee9d5fa0951c490fafb108bfb3e1d496
|
||||
timeCreated: 1756047193
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearBobberComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f772262a6ee45ebaa276d716c191ddd
|
||||
timeCreated: 1756047151
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearHookComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 601122a982d048789ee9131376c72158
|
||||
timeCreated: 1756047164
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearLineComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e1209cd4f4242c2af9fbfbbb7480f6b
|
||||
timeCreated: 1756047232
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearLureComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5537f49777ef40f0adeb36bb7687356d
|
||||
timeCreated: 1756047207
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearReelComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60c6ee2c8c084dd29267b0653a1a239d
|
||||
timeCreated: 1756047139
|
||||
@@ -0,0 +1,9 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class GearRodComponent : Entity
|
||||
{
|
||||
public int ConfigId;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user