抛竿运动轨迹修改
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@@ -4,6 +4,7 @@ namespace NBF
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{
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public interface IPlayerThrowAnimation
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{
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Player Player { get; set; }
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bool IsPlaying { get; }
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void Play(ThrowAnimationRequest request);
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void Tick(float deltaTime);
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@@ -13,6 +14,7 @@ namespace NBF
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public struct ThrowAnimationRequest
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{
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public LureController Lure;
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public Vector3 ThrowOriginPosition;
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public Vector3 StartPosition;
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public Vector3 Forward;
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public float ChargedProgress;
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