抛竿运动轨迹修改

This commit is contained in:
2026-03-25 22:43:47 +08:00
parent 59fa39d662
commit e19070a963
17 changed files with 99 additions and 301 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using KINEMATION.MagicBlend.Runtime;
using RootMotion.FinalIK;
using UnityEngine;
@@ -11,7 +11,7 @@ namespace NBF
public PlayerIK IK { get; private set; }
public PlayerAnimator PlayerAnimator { get; private set; }
public MagicBlending MagicBlending { get; private set; }
public PlayerDebug PlayerDebug { get; private set; }
public Transform NeckTransform;
public LookAtIK LookIk;
@@ -43,6 +43,7 @@ namespace NBF
MagicBlending = GetComponent<MagicBlending>();
IK = GetComponent<PlayerIK>();
PlayerAnimator = GetComponent<PlayerAnimator>();
PlayerDebug = GetComponent<PlayerDebug>();
}
public void SetPlayer(Transform FppLook)