抛竿运动轨迹修改
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using KINEMATION.MagicBlend.Runtime;
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using RootMotion.FinalIK;
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using UnityEngine;
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@@ -11,7 +11,7 @@ namespace NBF
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public PlayerIK IK { get; private set; }
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public PlayerAnimator PlayerAnimator { get; private set; }
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public MagicBlending MagicBlending { get; private set; }
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public PlayerDebug PlayerDebug { get; private set; }
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public Transform NeckTransform;
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public LookAtIK LookIk;
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@@ -43,6 +43,7 @@ namespace NBF
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MagicBlending = GetComponent<MagicBlending>();
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IK = GetComponent<PlayerIK>();
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PlayerAnimator = GetComponent<PlayerAnimator>();
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PlayerDebug = GetComponent<PlayerDebug>();
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}
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public void SetPlayer(Transform FppLook)
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