移动和旋转

This commit is contained in:
2025-09-07 23:50:53 +08:00
parent deaca48bf3
commit debfcf41f4
64 changed files with 1017 additions and 810 deletions

View File

@@ -18,12 +18,12 @@ namespace NBF
private void OnInited()
{
InputManager.OnUICanceled += OnUICanceled;
Game.Input.OnUICanceled += OnUICanceled;
}
public override void Dispose()
{
InputManager.OnUICanceled -= OnUICanceled;
Game.Input.OnUICanceled -= OnUICanceled;
base.Dispose();
}

View File

@@ -21,7 +21,7 @@ namespace NBF
{
var item = context.data as BtnTitleInputControl;
if (item == null) return;
InputManager.Instance.SendUIInput(item.ActionName);
Game.Input.SendUIInput(item.ActionName);
Debug.Log("模拟点击===");
}

View File

@@ -18,12 +18,12 @@ namespace NBF
BtnPrev.onClick.Add(OnClickBtnPrev);
BtnNext.onClick.Add(OnClickBtnNext);
InputManager.OnUICanceled += OnUICanceled;
Game.Input.OnUICanceled += OnUICanceled;
}
public override void Dispose()
{
InputManager.OnUICanceled -= OnUICanceled;
Game.Input.OnUICanceled -= OnUICanceled;
base.Dispose();
}

View File

@@ -18,12 +18,12 @@ namespace NBF
BtnPrev.onClick.Add(OnClickBtnPrev);
BtnNext.onClick.Add(OnClickBtnNext);
InputManager.OnUICanceled += OnUICanceled;
Game.Input.OnUICanceled += OnUICanceled;
}
public override void Dispose()
{
InputManager.OnUICanceled -= OnUICanceled;
Game.Input.OnUICanceled -= OnUICanceled;
base.Dispose();
}

View File

@@ -15,7 +15,7 @@ namespace NBF
protected override void OnShow()
{
InputManager.OnUICanceled += OnUICanceled;
Game.Input.OnUICanceled += OnUICanceled;
}
private void OnUICanceled(string action)
@@ -37,7 +37,7 @@ namespace NBF
protected override void OnHide()
{
InputManager.OnUICanceled -= OnUICanceled;
Game.Input.OnUICanceled -= OnUICanceled;
}
protected override void OnDestroy()

View File

@@ -51,7 +51,7 @@ namespace NBF
HideAnim = this.HideCenterScaleBig;
IsModal = true;
IsDontBack = true;
InputManager.OnUICanceled += OnUICanceled;
Game.Input.OnUICanceled += OnUICanceled;
}
protected override void OnShow()
@@ -80,7 +80,7 @@ namespace NBF
protected override void OnDestroy()
{
base.OnDestroy();
InputManager.OnUICanceled -= OnUICanceled;
Game.Input.OnUICanceled -= OnUICanceled;
}