移动和旋转

This commit is contained in:
2025-09-07 23:50:53 +08:00
parent deaca48bf3
commit debfcf41f4
64 changed files with 1017 additions and 810 deletions

View File

@@ -33,6 +33,26 @@ namespace NBC
public float z { get; set; }
}
[ProtoContract]
public partial class Vector2Info : AMessage, IProto
{
public static Vector2Info Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Vector2Info>();
}
public override void Dispose()
{
x = default;
y = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Vector2Info>(this);
#endif
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
}
[ProtoContract]
public partial class QuaternionInfo : AMessage, IProto
{
public static QuaternionInfo Create(Scene scene)
@@ -115,7 +135,8 @@ namespace NBC
{
Id = default;
RoleInfo = default;
Location = default;
Position = default;
Rotation = default;
State = default;
Gears = default;
FishingInfo = default;
@@ -129,34 +150,16 @@ namespace NBC
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public MapUnitPositionInfo Location { get; set; }
public Vector3Info Position { get; set; }
[ProtoMember(4)]
public UnitStateInfo State { get; set; }
public Vector3Info Rotation { get; set; }
[ProtoMember(5)]
public GearInfo Gears { get; set; }
public UnitStateInfo State { get; set; }
[ProtoMember(6)]
public UnitFishingInfo FishingInfo { get; set; }
public GearInfo Gears { get; set; }
[ProtoMember(7)]
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(8)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class MapUnitPositionInfo : AMessage, IProto
{
public static MapUnitPositionInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MapUnitPositionInfo>();
}
public override void Dispose()
{
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitPositionInfo>(this);
#endif
}
[ProtoMember(1)]
public Vector3Info Position { get; set; }
[ProtoMember(2)]
public QuaternionInfo Rotation { get; set; }
}
}