设置相关功能脚本呢
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135
Assets/Scripts/UI/Settings/SettingPanel.cs
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135
Assets/Scripts/UI/Settings/SettingPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using UnityEngine;
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using NBC;
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using Unity.VisualScripting;
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namespace NBF
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{
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public partial class SettingPanel : UIPanel
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{
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public override string UIPackName => "Main";
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public override string UIResName => "SettingPanel";
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private List<TabListData> tabList = new List<TabListData>();
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private string _currentGroup = "";
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protected override void OnInit()
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{
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base.OnInit();
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IsShowCursor = true;
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var groupNames = Settings.Instance.GetAllGroups();
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foreach (var group in groupNames)
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{
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var tab = new TabListData
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{
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Name = group
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};
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tabList.Add(tab);
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}
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Menu.OnTabChange += ChangeTab;
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}
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protected override void OnShow()
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{
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Settings.Instance.LoadAllSettings();
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InputManager.OnUICanceled += OnUICanceled;
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Menu.SetTabs(tabList);
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UseBottomMenu();
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}
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private void ChangeTab(int index)
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{
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Log.Info($"Change tab index={index}");
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var tabListData = tabList[index];
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_currentGroup = tabListData.Name;
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// _currentSettingsObject = tabListData.SettingsObject;
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ResetSettingList();
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}
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private void ResetSettingList()
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{
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TextTitle.text = Lan.Get(_currentGroup);
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List.RemoveChildrenToPool();
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if (string.IsNullOrEmpty(_currentGroup)) return;
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var options = Settings.Instance.GetOptionsByGroup(_currentGroup);
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foreach (var option in options)
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{
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if (List.AddItemFromPool() is SettingItem item)
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{
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item.SetData(option);
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}
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}
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}
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private void UseBottomMenu()
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{
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BottomMenu.OnBack += Hide;
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BottomMenu.Use();
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}
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private void OnUICanceled(string action)
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{
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if (action == InputDef.UI.SubPrev)
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{
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if (List.GetChildAt(List.selectedIndex) is SettingItem item)
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{
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item.OnPrev();
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}
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}
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else if (action == InputDef.UI.SubNext)
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{
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if (List.GetChildAt(List.selectedIndex) is SettingItem item)
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{
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item.OnNext();
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}
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}
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else if (action == InputDef.UI.Up)
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{
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SetListSelected(List.selectedIndex - 1);
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}
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else if (action == InputDef.UI.Down)
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{
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if (List.selectedIndex < 0)
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{
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SetListSelected(0);
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}
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else
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{
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SetListSelected(List.selectedIndex + 1);
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}
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}
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}
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private void SetListSelected(int selectedIndex)
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{
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if (selectedIndex >= 0 && selectedIndex < List.numItems)
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{
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List.selectedIndex = selectedIndex;
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List.ScrollToView(List.selectedIndex);
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}
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}
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protected override void OnHide()
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{
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base.OnHide();
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BottomMenu.OnBack -= Hide;
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BottomMenu.UnUse();
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InputManager.OnUICanceled -= OnUICanceled;
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Menu.OnTabChange -= ChangeTab;
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}
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}
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}
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