设置相关功能脚本呢

This commit is contained in:
bob
2025-05-30 17:49:12 +08:00
parent e9ad74b3ea
commit dea58270fa
62 changed files with 1164 additions and 476 deletions

View File

@@ -0,0 +1,135 @@
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using NBC;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingPanel : UIPanel
{
public override string UIPackName => "Main";
public override string UIResName => "SettingPanel";
private List<TabListData> tabList = new List<TabListData>();
private string _currentGroup = "";
protected override void OnInit()
{
base.OnInit();
IsShowCursor = true;
var groupNames = Settings.Instance.GetAllGroups();
foreach (var group in groupNames)
{
var tab = new TabListData
{
Name = group
};
tabList.Add(tab);
}
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
Settings.Instance.LoadAllSettings();
InputManager.OnUICanceled += OnUICanceled;
Menu.SetTabs(tabList);
UseBottomMenu();
}
private void ChangeTab(int index)
{
Log.Info($"Change tab index={index}");
var tabListData = tabList[index];
_currentGroup = tabListData.Name;
// _currentSettingsObject = tabListData.SettingsObject;
ResetSettingList();
}
private void ResetSettingList()
{
TextTitle.text = Lan.Get(_currentGroup);
List.RemoveChildrenToPool();
if (string.IsNullOrEmpty(_currentGroup)) return;
var options = Settings.Instance.GetOptionsByGroup(_currentGroup);
foreach (var option in options)
{
if (List.AddItemFromPool() is SettingItem item)
{
item.SetData(option);
}
}
}
private void UseBottomMenu()
{
BottomMenu.OnBack += Hide;
BottomMenu.Use();
}
private void OnUICanceled(string action)
{
if (action == InputDef.UI.SubPrev)
{
if (List.GetChildAt(List.selectedIndex) is SettingItem item)
{
item.OnPrev();
}
}
else if (action == InputDef.UI.SubNext)
{
if (List.GetChildAt(List.selectedIndex) is SettingItem item)
{
item.OnNext();
}
}
else if (action == InputDef.UI.Up)
{
SetListSelected(List.selectedIndex - 1);
}
else if (action == InputDef.UI.Down)
{
if (List.selectedIndex < 0)
{
SetListSelected(0);
}
else
{
SetListSelected(List.selectedIndex + 1);
}
}
}
private void SetListSelected(int selectedIndex)
{
if (selectedIndex >= 0 && selectedIndex < List.numItems)
{
List.selectedIndex = selectedIndex;
List.ScrollToView(List.selectedIndex);
}
}
protected override void OnHide()
{
base.OnHide();
BottomMenu.OnBack -= Hide;
BottomMenu.UnUse();
InputManager.OnUICanceled -= OnUICanceled;
}
protected override void OnDestroy()
{
base.OnDestroy();
Menu.OnTabChange -= ChangeTab;
}
}
}