设置相关功能脚本呢

This commit is contained in:
bob
2025-05-30 17:49:12 +08:00
parent e9ad74b3ea
commit dea58270fa
62 changed files with 1164 additions and 476 deletions

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class SettingItem
{
public const string URL = "ui://hxr7rc7pe9z88";
public Controller style;
public GImage back;
public GTextField TextName;
public GTextField TextInfo;
public GSlider Slider;
public BtnInputControl BtnPrev;
public BtnInputControl BtnNext;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
style = GetController("style");
back = (GImage)GetChild("back");
TextName = (GTextField)GetChild("TextName");
TextInfo = (GTextField)GetChild("TextInfo");
Slider = (GSlider)GetChild("Slider");
BtnPrev = (BtnInputControl)GetChild("BtnPrev");
BtnNext = (BtnInputControl)GetChild("BtnNext");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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fileFormatVersion: 2
guid: a99a3eda0b402314e998ff820ebb5b4d

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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.IO;
using System.Reflection;
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Setting;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingItem : GButton
{
public OptionBase Option;
private void OnInited()
{
BtnPrev.onClick.Set(OnPrev);
BtnNext.onClick.Set(OnNext);
Slider.onChanged.Set(OnSliderChanged);
}
public void SetData(OptionBase option)
{
Option = option;
if (option is IMultiOption multiOption)
{
style.selectedIndex = 0;
}
else if (option is RangeOption range)
{
style.selectedIndex = 1;
Slider.min = range.MinValue;
Slider.max = range.MaxValue;
Slider.wholeNumbers = true;
}
else if (option is RangeOptionFloat rangeOptionFloat)
{
style.selectedIndex = 1;
Slider.min = rangeOptionFloat.MinValue;
Slider.max = rangeOptionFloat.MaxValue;
Slider.wholeNumbers = false;
}
TextName.text = Lan.Get(Option.Name);
SetShow();
}
private void SetShow()
{
if (Option is IMultiOption multiOption)
{
// style.selectedIndex = 0;
TextInfo.text = multiOption.GetName();
}
// else if (option is RangeOption range)
// {
//
// }
// else if (option is RangeOptionFloat rangeOptionFloat)
// {
//
// }
}
public void OnPrev()
{
if (Option is IMultiOption multiOption)
{
var index = multiOption.GetIndex();
if (index > 0)
{
index--;
}
else if (index == 0)
{
var names = multiOption.GetOptionNames();
index = names.Count - 1;
}
multiOption.SetIndex(index);
}
SetShow();
}
public void OnNext()
{
if (Option is IMultiOption multiOption)
{
var names = multiOption.GetOptionNames();
var index = multiOption.GetIndex();
if (index < names.Count - 1)
{
index++;
}
else if (index == names.Count - 1)
{
index = 0;
}
multiOption.SetIndex(index);
}
SetShow();
}
public void OnSliderChanged()
{
}
}
}

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/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class SettingPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
[AutoFind(Name = "back")]
public GImage back;
[AutoFind(Name = "Menu")]
public CommonMenu Menu;
[AutoFind(Name = "TextTitle")]
public GTextField TextTitle;
[AutoFind(Name = "Introduce")]
public GComponent Introduce;
[AutoFind(Name = "List")]
public GList List;
[AutoFind(Name = "BottomMenu")]
public BottomMenu BottomMenu;
[AutoFind(Name = "BottomLine")]
public GImage BottomLine;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
}
}

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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using NBC;
using Unity.VisualScripting;
namespace NBF
{
public partial class SettingPanel : UIPanel
{
public override string UIPackName => "Main";
public override string UIResName => "SettingPanel";
private List<TabListData> tabList = new List<TabListData>();
private string _currentGroup = "";
protected override void OnInit()
{
base.OnInit();
IsShowCursor = true;
var groupNames = Settings.Instance.GetAllGroups();
foreach (var group in groupNames)
{
var tab = new TabListData
{
Name = group
};
tabList.Add(tab);
}
Menu.OnTabChange += ChangeTab;
}
protected override void OnShow()
{
Settings.Instance.LoadAllSettings();
InputManager.OnUICanceled += OnUICanceled;
Menu.SetTabs(tabList);
UseBottomMenu();
}
private void ChangeTab(int index)
{
Log.Info($"Change tab index={index}");
var tabListData = tabList[index];
_currentGroup = tabListData.Name;
// _currentSettingsObject = tabListData.SettingsObject;
ResetSettingList();
}
private void ResetSettingList()
{
TextTitle.text = Lan.Get(_currentGroup);
List.RemoveChildrenToPool();
if (string.IsNullOrEmpty(_currentGroup)) return;
var options = Settings.Instance.GetOptionsByGroup(_currentGroup);
foreach (var option in options)
{
if (List.AddItemFromPool() is SettingItem item)
{
item.SetData(option);
}
}
}
private void UseBottomMenu()
{
BottomMenu.OnBack += Hide;
BottomMenu.Use();
}
private void OnUICanceled(string action)
{
if (action == InputDef.UI.SubPrev)
{
if (List.GetChildAt(List.selectedIndex) is SettingItem item)
{
item.OnPrev();
}
}
else if (action == InputDef.UI.SubNext)
{
if (List.GetChildAt(List.selectedIndex) is SettingItem item)
{
item.OnNext();
}
}
else if (action == InputDef.UI.Up)
{
SetListSelected(List.selectedIndex - 1);
}
else if (action == InputDef.UI.Down)
{
if (List.selectedIndex < 0)
{
SetListSelected(0);
}
else
{
SetListSelected(List.selectedIndex + 1);
}
}
}
private void SetListSelected(int selectedIndex)
{
if (selectedIndex >= 0 && selectedIndex < List.numItems)
{
List.selectedIndex = selectedIndex;
List.ScrollToView(List.selectedIndex);
}
}
protected override void OnHide()
{
base.OnHide();
BottomMenu.OnBack -= Hide;
BottomMenu.UnUse();
InputManager.OnUICanceled -= OnUICanceled;
}
protected override void OnDestroy()
{
base.OnDestroy();
Menu.OnTabChange -= ChangeTab;
}
}
}

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