ECM2
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32
Assets/VolumetricLightBeam/Scripts/ShaderKeywords.cs
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32
Assets/VolumetricLightBeam/Scripts/ShaderKeywords.cs
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namespace VLB
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{
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public static class ShaderKeywords
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{
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public const string AlphaAsBlack = "VLB_ALPHA_AS_BLACK";
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public const string ColorGradientMatrixLow = "VLB_COLOR_GRADIENT_MATRIX_LOW";
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public const string ColorGradientMatrixHigh = "VLB_COLOR_GRADIENT_MATRIX_HIGH";
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public const string Noise3D = "VLB_NOISE_3D";
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public static class SD
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{
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public const string DepthBlend = "VLB_DEPTH_BLEND";
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public const string OcclusionClippingPlane = "VLB_OCCLUSION_CLIPPING_PLANE";
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public const string OcclusionDepthTexture = "VLB_OCCLUSION_DEPTH_TEXTURE";
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public const string MeshSkewing = "VLB_MESH_SKEWING";
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public const string ShaderAccuracyHigh = "VLB_SHADER_ACCURACY_HIGH";
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}
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public static class HD
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{
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public const string AttenuationLinear = "VLB_ATTENUATION_LINEAR";
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public const string AttenuationQuad = "VLB_ATTENUATION_QUAD";
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public const string Shadow = "VLB_SHADOW";
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public const string CookieSingleChannel = "VLB_COOKIE_1CHANNEL";
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public const string CookieRGBA = "VLB_COOKIE_RGBA";
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public const string RaymarchingStepCount = "VLB_RAYMARCHING_STEP_COUNT";
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public static string GetRaymarchingQuality(int id) { return "VLB_RAYMARCHING_QUALITY_" + id; }
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}
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}
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}
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