ECM2
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16
Assets/VolumetricLightBeam/Scripts/EditorPrefsStrings.cs
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16
Assets/VolumetricLightBeam/Scripts/EditorPrefsStrings.cs
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public static class EditorPrefsStrings
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{
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#if UNITY_EDITOR
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public static class Beam
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{
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public const string PrefShowTiltDir = "VLB_BEAM_SHOWTILTDIR";
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}
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public static class DynOcclusion
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{
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public const string PrefShowDebugPlane = "VLB_DYNOCCLUSION_SHOWDEBUGPLANE";
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public const string PrefRaycastingEditor = "VLB_DYNOCCLUSION_RAYCASTINGEDITOR";
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}
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#endif
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}
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