ECM2
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18
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs
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18
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace VLB_Samples
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{
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public class Rotater : MonoBehaviour
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{
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[FormerlySerializedAs("m_EulerSpeed")]
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public Vector3 EulerSpeed = Vector3.zero;
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void Update()
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{
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var euler = transform.rotation.eulerAngles;
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euler += EulerSpeed * Time.deltaTime;
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transform.rotation = Quaternion.Euler(euler);
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}
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}
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}
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