ECM2
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8
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68962
Assets/VolumetricLightBeam/Samples/Scenes/demoStressTest.unity
Normal file
68962
Assets/VolumetricLightBeam/Samples/Scenes/demoStressTest.unity
Normal file
File diff suppressed because it is too large
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fileFormatVersion: 2
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guid: 5a65372c6011338468eddf39b0084626
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8
Assets/VolumetricLightBeam/Samples/Scripts.meta
Normal file
8
Assets/VolumetricLightBeam/Samples/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 0a64fd1b94a995f4a865eea7422d485e
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userData:
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|
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|
||||
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class CameraToggleBeamVisibility : MonoBehaviour
|
||||
{
|
||||
[SerializeField] KeyCode m_KeyCode = KeyCode.Space;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(m_KeyCode))
|
||||
{
|
||||
var cam = GetComponent<Camera>();
|
||||
|
||||
int layerID = VLB.Config.Instance.geometryLayerID;
|
||||
int layerMask = 1 << layerID;
|
||||
if ((cam.cullingMask & layerMask) == layerMask)
|
||||
{
|
||||
cam.cullingMask &= ~layerMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
cam.cullingMask |= layerMask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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@@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: c266971950f6c8249832946861d54fa8
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timeCreated: 1507707781
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licenseType: Free
|
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
[RequireComponent(typeof(Collider), typeof(Rigidbody), typeof(MeshRenderer))]
|
||||
public class CheckIfInsideBeam : MonoBehaviour
|
||||
{
|
||||
bool isInsideBeam = false;
|
||||
Material m_Material = null;
|
||||
Collider m_Collider = null;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_Collider = GetComponent<Collider>();
|
||||
Debug.Assert(m_Collider);
|
||||
|
||||
var meshRenderer = GetComponent<MeshRenderer>();
|
||||
if (meshRenderer)
|
||||
m_Material = meshRenderer.material;
|
||||
Debug.Assert(m_Material);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_Material)
|
||||
{
|
||||
m_Material.SetColor("_Color", isInsideBeam ? Color.green : Color.red);
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
isInsideBeam = false;
|
||||
}
|
||||
|
||||
void OnTriggerStay(Collider trigger)
|
||||
{
|
||||
var dynamicOcclusion = trigger.GetComponent<VLB.DynamicOcclusionRaycasting>();
|
||||
|
||||
if (dynamicOcclusion)
|
||||
{
|
||||
// This GameObject is inside the beam's TriggerZone.
|
||||
// Make sure it's not hidden by an occluder
|
||||
isInsideBeam = !dynamicOcclusion.IsColliderHiddenByDynamicOccluder(m_Collider);
|
||||
}
|
||||
else
|
||||
{
|
||||
isInsideBeam = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa80be3114439164cb57d970b56bc816
|
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timeCreated: 1531568745
|
||||
licenseType: Free
|
||||
MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
public class FeaturesNotSupportedMessage : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
if(!VLB.Noise3D.isSupported)
|
||||
Debug.LogWarning(VLB.Noise3D.isNotSupportedString);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: dd7339057fb22c84ea73609eb1efb890
|
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timeCreated: 1514884227
|
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licenseType: Free
|
||||
MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
public class FreeCameraController : MonoBehaviour
|
||||
{
|
||||
public float cameraSensitivity = 90;
|
||||
public float speedNormal = 10;
|
||||
public float speedFactorSlow = 0.25f;
|
||||
public float speedFactorFast = 3;
|
||||
public float speedClimb = 4;
|
||||
|
||||
float rotationH = 0.0f;
|
||||
float rotationV = 0.0f;
|
||||
|
||||
bool m_UseMouseView = true;
|
||||
bool useMouseView
|
||||
{
|
||||
get { return m_UseMouseView; }
|
||||
set
|
||||
{
|
||||
m_UseMouseView = value;
|
||||
Cursor.lockState = value ? CursorLockMode.Locked : CursorLockMode.None;
|
||||
Cursor.visible = !value;
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
useMouseView = true;
|
||||
|
||||
var euler = transform.rotation.eulerAngles;
|
||||
rotationH = euler.y;
|
||||
rotationV = euler.x;
|
||||
if (rotationV > 180f)
|
||||
rotationV -= 360f;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (useMouseView)
|
||||
{
|
||||
rotationH += Input.GetAxis("Mouse X") * cameraSensitivity * Time.deltaTime;
|
||||
rotationV -= Input.GetAxis("Mouse Y") * cameraSensitivity * Time.deltaTime;
|
||||
}
|
||||
rotationV = Mathf.Clamp(rotationV, -90, 90);
|
||||
|
||||
transform.rotation = Quaternion.AngleAxis(rotationH, Vector3.up);
|
||||
transform.rotation *= Quaternion.AngleAxis(rotationV, Vector3.right);
|
||||
|
||||
var speed = speedNormal;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) speed *= speedFactorFast;
|
||||
else if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) speed *= speedFactorSlow;
|
||||
|
||||
transform.position += speed * Input.GetAxis("Vertical") * Time.deltaTime * transform.forward;
|
||||
transform.position += speed * Input.GetAxis("Horizontal") * Time.deltaTime * transform.right;
|
||||
|
||||
if (Input.GetKey(KeyCode.Q)) { transform.position += speedClimb * Time.deltaTime * Vector3.up; }
|
||||
if (Input.GetKey(KeyCode.E)) { transform.position += speedClimb * Time.deltaTime * Vector3.down; }
|
||||
|
||||
if (
|
||||
#if !UNITY_EDITOR
|
||||
Input.GetMouseButtonDown(0) ||
|
||||
#endif
|
||||
Input.GetMouseButtonDown(1) || Input.GetMouseButtonDown(2))
|
||||
useMouseView = !useMouseView;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
useMouseView = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
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fileFormatVersion: 2
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guid: 73cef9fd683cb8c4fb218b6e5dc2f16e
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timeCreated: 1504706738
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||||
licenseType: Free
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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87
Assets/VolumetricLightBeam/Samples/Scripts/LightGenerator.cs
Normal file
87
Assets/VolumetricLightBeam/Samples/Scripts/LightGenerator.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
public class LightGenerator : MonoBehaviour
|
||||
{
|
||||
[Range(1, 100)]
|
||||
[SerializeField] int CountX = 10;
|
||||
[Range(1, 100)]
|
||||
[SerializeField] int CountY = 10;
|
||||
[SerializeField] float OffsetUnits = 1;
|
||||
[SerializeField] float PositionY = 1;
|
||||
[SerializeField] bool NoiseEnabled = false;
|
||||
[SerializeField] bool AddLight = true;
|
||||
|
||||
public void Generate()
|
||||
{
|
||||
for (int i = 0; i < CountX; ++i)
|
||||
{
|
||||
for (int j = 0; j < CountY; ++j)
|
||||
{
|
||||
GameObject gao = null;
|
||||
if(AddLight)
|
||||
gao = new GameObject("Light_" + i + "_" + j, typeof(Light), typeof(VLB.VolumetricLightBeamSD), typeof(Rotater));
|
||||
else
|
||||
gao = new GameObject("Light_" + i + "_" + j, typeof(VLB.VolumetricLightBeamSD), typeof(Rotater));
|
||||
|
||||
gao.transform.SetPositionAndRotation( new Vector3(i * OffsetUnits, PositionY, j * OffsetUnits),
|
||||
Quaternion.Euler(Random.Range(-45, 45) + 90f, Random.Range(0, 360), 0));
|
||||
|
||||
var beam = gao.GetComponent<VLB.VolumetricLightBeamSD>();
|
||||
|
||||
if (AddLight)
|
||||
{
|
||||
var light = gao.GetComponent<Light>();
|
||||
light.type = LightType.Spot;
|
||||
light.color = new Color(Random.value, Random.value, Random.value, 1.0f);
|
||||
light.range = Random.Range(3f, 8f);
|
||||
light.intensity = Random.Range(0.2f, 5f);
|
||||
light.spotAngle = Random.Range(10f, 90f);
|
||||
|
||||
if(VLB.Config.Instance.geometryOverrideLayer)
|
||||
{
|
||||
// remove the layer of the beams from the light's culling mask to prevent from breaking GPU Instancing
|
||||
light.cullingMask = ~(1 << VLB.Config.Instance.geometryLayerID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
beam.color = new Color(Random.value, Random.value, Random.value, 1.0f);
|
||||
beam.fallOffEnd = Random.Range(3f, 8f);
|
||||
beam.spotAngle = Random.Range(10f, 90f);
|
||||
}
|
||||
|
||||
beam.coneRadiusStart = Random.Range(0f, 0.1f);
|
||||
beam.geomCustomSides = Random.Range(12, 36);
|
||||
beam.fresnelPow = Random.Range(1, 7.5f);
|
||||
beam.noiseMode = NoiseEnabled ? VLB.NoiseMode.WorldSpace : VLB.NoiseMode.Disabled;
|
||||
|
||||
var rotater = gao.GetComponent<Rotater>();
|
||||
rotater.EulerSpeed = new Vector3(0, Random.Range(-500, 500), 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(LightGenerator))]
|
||||
public class LightGeneratorEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
if (Application.isPlaying) return;
|
||||
if (GUILayout.Button("Generate"))
|
||||
{
|
||||
(target as LightGenerator).Generate();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40a4b77a9b84c3040a81c0b7a629248a
|
||||
timeCreated: 1507704560
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs
Normal file
18
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace VLB_Samples
|
||||
{
|
||||
public class Rotater : MonoBehaviour
|
||||
{
|
||||
[FormerlySerializedAs("m_EulerSpeed")]
|
||||
public Vector3 EulerSpeed = Vector3.zero;
|
||||
|
||||
void Update()
|
||||
{
|
||||
var euler = transform.rotation.eulerAngles;
|
||||
euler += EulerSpeed * Time.deltaTime;
|
||||
transform.rotation = Quaternion.Euler(euler);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs.meta
Normal file
12
Assets/VolumetricLightBeam/Samples/Scripts/Rotater.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 031dc173b8912b246aaed3b7e88df54e
|
||||
timeCreated: 1504710999
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user