ECM2
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29
Assets/VolumetricLightBeam/Editor/Editor_EffectPulse.cs
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29
Assets/VolumetricLightBeam/Editor/Editor_EffectPulse.cs
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#if UNITY_EDITOR
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using UnityEditor;
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namespace VLB
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{
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[CustomEditor(typeof(EffectPulse))]
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[CanEditMultipleObjects]
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public class Editor_EffectPulse : Editor_EffectAbstractBase<EffectPulse>
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{
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SerializedProperty frequency = null;
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SerializedProperty intensityAmplitude = null;
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protected override void DisplayChildProperties()
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{
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if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderTimings))
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{
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EditorGUILayout.PropertyField(frequency, EditorStrings.Effects.FrequencyPulse);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderVisual))
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{
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EditorGUILayout.PropertyField(intensityAmplitude, EditorStrings.Effects.IntensityAmplitude);
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}
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FoldableHeader.End();
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}
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}
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}
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#endif
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