ECM2
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@@ -31,10 +31,10 @@ public partial class FPlayer : MonoBehaviour
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public Fsm<FPlayer> Fsm { get; private set; }
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private PlayArm[] Arms;
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public PlayArm MainArm { get; private set; }
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private PlayerArm[] Arms;
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public PlayerArm MainArm { get; private set; }
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public PlayArm MinorArm { get; private set; }
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public PlayerArm MinorArm { get; private set; }
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public PlayerAnimator PlayerAnimatorCtrl;
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@@ -62,7 +62,7 @@ public partial class FPlayer : MonoBehaviour
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LureTrajectorySimulator = gameObject.AddComponent<LureTrajectorySimulator>();
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PlayerAnimatorCtrl.Player = this;
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Arms = GetComponentsInChildren<PlayArm>();
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Arms = GetComponentsInChildren<PlayerArm>();
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}
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private void Start()
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