This commit is contained in:
2025-05-16 23:31:59 +08:00
parent 9e4fef3f1e
commit d891e3f0ee
1198 changed files with 274242 additions and 1558 deletions

View File

@@ -31,10 +31,10 @@ public partial class FPlayer : MonoBehaviour
public Fsm<FPlayer> Fsm { get; private set; }
private PlayArm[] Arms;
public PlayArm MainArm { get; private set; }
private PlayerArm[] Arms;
public PlayerArm MainArm { get; private set; }
public PlayArm MinorArm { get; private set; }
public PlayerArm MinorArm { get; private set; }
public PlayerAnimator PlayerAnimatorCtrl;
@@ -62,7 +62,7 @@ public partial class FPlayer : MonoBehaviour
LureTrajectorySimulator = gameObject.AddComponent<LureTrajectorySimulator>();
PlayerAnimatorCtrl.Player = this;
Arms = GetComponentsInChildren<PlayArm>();
Arms = GetComponentsInChildren<PlayerArm>();
}
private void Start()

View File

@@ -103,10 +103,10 @@ namespace NBF
if (_owner.Gears.Rod)
{
//如果准备好了杆子,则可进入抛竿
if (_nextState)
{
return States.Player.WaitThrow;
}
// if (_nextState)
// {
// return States.Player.WaitThrow;
// }
}
}

View File

@@ -117,5 +117,13 @@ namespace NBF
}
}
}
private void FixedUpdate()
{
if (_player.MainArm)
{
// _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x);
}
}
}
}