ECM2
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@@ -31,10 +31,10 @@ public partial class FPlayer : MonoBehaviour
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public Fsm<FPlayer> Fsm { get; private set; }
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private PlayArm[] Arms;
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public PlayArm MainArm { get; private set; }
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private PlayerArm[] Arms;
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public PlayerArm MainArm { get; private set; }
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public PlayArm MinorArm { get; private set; }
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public PlayerArm MinorArm { get; private set; }
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public PlayerAnimator PlayerAnimatorCtrl;
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@@ -62,7 +62,7 @@ public partial class FPlayer : MonoBehaviour
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LureTrajectorySimulator = gameObject.AddComponent<LureTrajectorySimulator>();
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PlayerAnimatorCtrl.Player = this;
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Arms = GetComponentsInChildren<PlayArm>();
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Arms = GetComponentsInChildren<PlayerArm>();
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}
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private void Start()
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@@ -103,10 +103,10 @@ namespace NBF
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if (_owner.Gears.Rod)
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{
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//如果准备好了杆子,则可进入抛竿
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if (_nextState)
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{
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return States.Player.WaitThrow;
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}
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// if (_nextState)
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// {
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// return States.Player.WaitThrow;
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// }
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}
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}
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@@ -117,5 +117,13 @@ namespace NBF
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}
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}
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}
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private void FixedUpdate()
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{
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if (_player.MainArm)
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{
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// _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x);
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}
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}
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}
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}
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