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//////////////////////////////////////////////////////
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// MicroSplat
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// Copyright (c) Jason Booth
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//////////////////////////////////////////////////////
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using System.Collections.Generic;
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using JBooth.MicroSplat;
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using System.Linq;
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public class MicroSplatBlendableMaterialEditor : ShaderGUI
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{
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public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props)
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{
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EditorGUILayout.HelpBox("Material Properties automatically managed by the terrain and the MicroSplatBlendableObject component", MessageType.Info);
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}
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}
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