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// geotexture
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_GeoTex("Gradient", 2D) = "white" {}
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_GeoNormal("Normal", 2D) = "bump" {}
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_GeoSlopeTex("GeoSlopeTex", 2D) = "white" {}
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_GeoNormalStrength("Str", Range(0.01, 1.5)) = 1
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_GeoParams("Blend/World Scale/Offset", Vector) = (1, 0.01, 0.0, 0.0)
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_GeoRange("Blend fade params", Vector) = (0, 0, 0, 0)
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_GeoCurveParams("Geo Curve Scale/Offset/Rotation", Vector) = (512, 0, 0, 0)
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_GeoCurve("Geo Curve", 2D) = "white" {}
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_GeoHeightContrast("Geo Height Contrast", Float) = 10
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