接入新逻辑
# Conflicts: # Assets/Scenes/RopeTest.unity # Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs # Assets/Scripts/Fishing/Rope/Rope.cs # Assets/Scripts/Fishing/Rope/Rope.cs.meta
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@@ -10,18 +10,17 @@ namespace NBF
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{
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hookAsset = GetComponent<HookAsset>();
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}
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protected override void OnInit()
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{
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// transform.position = Rod.lineHandler.LineConnector_2.transform.position;
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// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
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// SetParent(Rod.lineHandler.LineConnector_2.transform);
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SetParent(Rod.Line.Lure.transform);
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var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
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SetParent(endNode.transform);
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transform.localPosition = Vector3.zero;
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// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
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// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();
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// joint.connectedBody = target;
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