接入新逻辑
# Conflicts: # Assets/Scenes/RopeTest.unity # Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs # Assets/Scripts/Fishing/Rope/Rope.cs # Assets/Scripts/Fishing/Rope/Rope.cs.meta
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Rope))]
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public class RopeFishLineEditor : Editor
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{
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private Rope _target;
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void OnEnable()
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{
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_target = target as Rope;
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// lookAtPoint = serializedObject.FindProperty("lookAtPoint");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("打印总长度"))
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{
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_target.DebugLength();
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// Debug.Log($"总长度={_target.GetCurrentLength()} 目标长度={_target.GetTargetLength()} smoot={_target.GetLengthSmoothVel()} relLen={_target.GetLengthByPoints()} PolylineLength={_target.GetPhysicsPolylineLength()}");
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}
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// serializedObject.Update();
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// EditorGUILayout.PropertyField(lookAtPoint);
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// serializedObject.ApplyModifiedProperties();
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}
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}
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fileFormatVersion: 2
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guid: f24add4ba0ae4e76acd98c4a5512c366
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timeCreated: 1771850618
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