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@@ -4,10 +4,21 @@
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{
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protected override void OnEnter()
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{
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// Player.ro
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if (Player.HandItem is FRod rod)
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{
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rod.Line.EndNode.Rigidbody.isKinematic = true;
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// rod.Line.ChangeMode(LineMode.Constraint);
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}
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}
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protected override void OnExit()
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{
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if (Player.HandItem is FRod rod)
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{
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rod.Line.EndNode.Rigidbody.isKinematic = false;
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// rod.Line.ChangeMode(LineMode.Joint);
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}
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}
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protected override void OnUpdate()
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@@ -25,6 +25,11 @@ namespace NBF
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ret = CheckTackFish();
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}
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if (Input.GetKeyDown(KeyCode.F))
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{
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ret = PlayerState.Fight;
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}
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if (ret != PlayerState.None)
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{
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Player.ChangeState(ret);
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@@ -100,8 +105,8 @@ namespace NBF
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private PlayerState CheckTackFish()
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{
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// return PlayerState.Idle;
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return PlayerState.Fight;
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return PlayerState.Idle;
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// return PlayerState.Fight;
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}
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#endregion
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