设置相关功能

This commit is contained in:
2025-05-30 20:38:41 +08:00
parent e9ad74b3ea
commit d152b5d000
223 changed files with 793 additions and 38907 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace NBF
{
public static class TypeCache
{
private static readonly Dictionary<Type, List<Type>> _subTypeCache = new Dictionary<Type, List<Type>>();
private static readonly Dictionary<Type, List<Type>> _attributeCache = new Dictionary<Type, List<Type>>();
private static readonly Dictionary<string, Type> _typeNameCache = new Dictionary<string, Type>();
private static Type[] _filteredTypes;
// 目标命名空间
private static readonly string[] TargetNamespaces = { "NBF", "NBC" };
// 初始化缓存
static TypeCache()
{
InitializeCache();
}
// 初始化缓存(仅缓存指定命名空间的类型)
private static void InitializeCache()
{
// 获取Unity默认的主程序集Assembly-CSharp
var mainAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == "Assembly-CSharp");
if (mainAssembly == null)
{
Debug.LogError("找不到Assembly-CSharp程序集");
_filteredTypes = Array.Empty<Type>();
return;
}
// 过滤出NBF和NBC命名空间的类型
_filteredTypes = mainAssembly.GetTypes()
.Where(t => TargetNamespaces.Any(ns => t.Namespace != null && t.Namespace.StartsWith(ns)))
.ToArray();
// 预缓存类型名
foreach (var type in _filteredTypes)
{
if (type.FullName != null) _typeNameCache[type.FullName] = type;
}
Debug.Log($"TypeCache初始化完成缓存了{_filteredTypes.Length}个类型仅限NBF和NBC命名空间");
}
/// <summary>
/// 获取所有已缓存的类型
/// </summary>
/// <returns></returns>
public static Type[] GetAllTypes()
{
if (_filteredTypes == null)
{
InitializeCache();
}
return _filteredTypes;
}
/// <summary>
/// 通过基类或接口获取所有子类/实现类
/// </summary>
/// <typeparam name="TBase"></typeparam>
/// <returns></returns>
public static List<Type> GetTypesWithBaseType<TBase>() where TBase : class
{
return GetTypesWithBaseType(typeof(TBase));
}
public static List<Type> GetTypesWithBaseType(Type baseType)
{
if (_subTypeCache.TryGetValue(baseType, out var cachedTypes))
{
return cachedTypes;
}
var types = GetAllTypes()
.Where(t => baseType.IsAssignableFrom(t) && t != baseType && !t.IsAbstract && !t.IsInterface)
.ToList();
_subTypeCache[baseType] = types;
return types;
}
/// <summary>
/// 通过特性获取所有类型
/// </summary>
/// <typeparam name="TAttribute"></typeparam>
/// <returns></returns>
public static List<Type> GetTypesWithAttribute<TAttribute>() where TAttribute : Attribute
{
var attributeType = typeof(TAttribute);
if (_attributeCache.TryGetValue(attributeType, out var cachedTypes))
{
return cachedTypes;
}
var types = GetAllTypes()
.Where(t => t.IsDefined(attributeType, false))
.ToList();
_attributeCache[attributeType] = types;
return types;
}
/// <summary>
/// 通过类型名获取类型
/// </summary>
/// <param name="typeName"></param>
/// <returns></returns>
public static Type GetTypeByName(string typeName)
{
return _typeNameCache.GetValueOrDefault(typeName);
}
// 清除缓存
public static void ClearCache()
{
_subTypeCache.Clear();
_attributeCache.Clear();
_typeNameCache.Clear();
_filteredTypes = null;
Debug.Log("TypeCache已清除");
}
}
}

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