测试代码
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@@ -29,7 +29,12 @@ namespace NBF
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Basic.SetInfo(ItemInfo);
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// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
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Model.SetData(ItemInfo.Config);
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Model.SetData(new ItemInfo()
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{
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Id = ItemInfo.Config.Id,
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ConfigId = ItemInfo.Config.Id,
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Count = 1,
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});
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// Model.SetBackground(Back);
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Game.Input.OnUICanceled += OnUICanceled;
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@@ -57,7 +62,7 @@ namespace NBF
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{
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if (btn == BtnSaveIcon)
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{
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Model.SaveRenderTextureToPNG();
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Model.SaveRenderTextureToPNG(ItemInfo.Config.Id);
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#if UNITY_EDITOR
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UnityEditor.AssetDatabase.Refresh();
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#endif
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@@ -75,8 +80,10 @@ namespace NBF
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}
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else if (btn == BtnReSet)
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{
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Model.ReSetSetting(ItemInfo.Config);
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// Model.ReSetSetting(ItemInfo.Config);
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}
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}
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}
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}
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@@ -132,9 +132,15 @@ namespace NBF
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foreach (var item in _itemInfos)
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{
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GenModel.visible = true;
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GenModel.SetData(item.Config);
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// GenModel.SetData(item.Config);
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GenModel.SetData(new ItemInfo()
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{
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Id = item.Config.Id,
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ConfigId = item.Config.Id,
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Count = 1,
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});
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yield return new WaitForSeconds(1f);
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GenModel.SaveRenderTextureToPNG();
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GenModel.SaveRenderTextureToPNG(item.Config.Id);
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yield return new WaitForSeconds(1f);
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}
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