测试代码

This commit is contained in:
2025-11-02 22:33:14 +08:00
parent 45531a5002
commit d12e1bc495
136 changed files with 5984 additions and 5488 deletions

View File

@@ -32,7 +32,7 @@ namespace NBF
Content.Gear.SetInfo(ItemInfo);
// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
Model.SetData(ItemInfo.Config);
Model.SetData(ItemInfo);
// Model.SetBackground(Back);
Game.Input.OnUICanceled += OnUICanceled;

View File

@@ -74,21 +74,18 @@ namespace NBF
_camera.gameObject.SetActive(false);
}
public void LoadModel(string model, ModelViewerSettings settings)
public void SetModel(GameObject model, ModelViewerSettings settings)
{
this.UnloadModel();
ViewerSettings = settings;
Object prefab = Resources.Load(model);
if (prefab == null) return;
GameObject go = ((GameObject)Object.Instantiate(prefab));
var joint = go.GetComponent<Joint>();
if (model == null) return;
var joint = model.GetComponent<Joint>();
if (joint != null)
{
Object.Destroy(joint);
}
_model = go.transform;
_model = model.transform;
_model.SetParent(this.modelRoot, false);
_model.localPosition = Vector3.zero;
_model.localScale = Vector3.one;
@@ -96,12 +93,40 @@ namespace NBF
if (ViewerSettings == null)
{
ViewerSettings = new ModelViewerSettings();
ModelViewerUtils.InitSetting(go, ViewerSettings);
ModelViewerUtils.InitSetting(model, ViewerSettings);
}
Review();
}
// public void LoadModel(string model, ModelViewerSettings settings)
// {
// this.UnloadModel();
// ViewerSettings = settings;
//
// Object prefab = Resources.Load(model);
// if (prefab == null) return;
// GameObject go = ((GameObject)Object.Instantiate(prefab));
// var joint = go.GetComponent<Joint>();
// if (joint != null)
// {
// Object.Destroy(joint);
// }
//
// _model = go.transform;
// _model.SetParent(this.modelRoot, false);
// _model.localPosition = Vector3.zero;
// _model.localScale = Vector3.one;
// _model.localEulerAngles = Vector3.zero;
// if (ViewerSettings == null)
// {
// ViewerSettings = new ModelViewerSettings();
// ModelViewerUtils.InitSetting(go, ViewerSettings);
// }
//
// Review();
// }
public void UnloadModel()
{
if (_model != null)

View File

@@ -18,8 +18,6 @@ namespace NBF
public ModelViewerSettings ViewerSettings => _renderImage.ViewerSettings;
private ItemConfig _itemConfig;
private void OnInited()
{
_renderImage = new ModelViewRenderImage(ModelHolder.asGraph);
@@ -37,21 +35,12 @@ namespace NBF
base.Dispose();
}
public void SetData(uint itemId)
public void SetData(ItemInfo itemInfo)
{
SetData(ItemConfig.Get(itemId));
_renderImage.SetModel(PrefabsHelper.CreateItem(itemInfo), ModelViewerSettings.Load(itemInfo.ConfigId));
}
public void SetData(ItemConfig itemConfig)
{
_itemConfig = itemConfig;
_renderImage.LoadModel(itemConfig.GetModelPath(), ModelViewerSettings.Load(itemConfig.Id));
}
public void ReSetSetting(ItemConfig itemConfig)
{
_renderImage.LoadModel(itemConfig.GetModelPath(), null);
}
public void UnloadModel()
{
@@ -126,9 +115,7 @@ namespace NBF
#endregion
#region png
public void SaveRenderTextureToPNG()
public void SaveRenderTextureToPNG(uint id)
{
#if UNITY_EDITOR
RenderTexture rt = RenderImage.RT;
@@ -165,16 +152,14 @@ namespace NBF
resizedTex.Apply();
byte[] bytes = resizedTex.EncodeToPNG();
var path = Path.Combine(Application.dataPath, $"Resources/Icons/{_itemConfig.Id}.png");
var path = Path.Combine(Application.dataPath, $"Resources/Icons/{id}.png");
File.WriteAllBytes(path, bytes);
Debug.Log($"✅ RenderTexture 已保存到: {path}");
Notices.Info($"生成:{_itemConfig.Id}");
Notices.Info($"生成:{id}");
Object.Destroy(tex);
RenderTexture.active = current;
#endif
}
#endregion
}
}

View File

@@ -18,6 +18,15 @@ namespace NBF
Game.Input.OnUICanceled += OnUICanceled;
}
protected override void OnUpdate()
{
// base.OnUpdate();
if (Input.GetKeyDown(KeyCode.F9))
{
PreviewPanel.Show();
}
}
private void OnUICanceled(string action)
{
if (action == InputDef.UI.Back)

View File

@@ -29,7 +29,12 @@ namespace NBF
Basic.SetInfo(ItemInfo);
// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
Model.SetData(ItemInfo.Config);
Model.SetData(new ItemInfo()
{
Id = ItemInfo.Config.Id,
ConfigId = ItemInfo.Config.Id,
Count = 1,
});
// Model.SetBackground(Back);
Game.Input.OnUICanceled += OnUICanceled;
@@ -57,7 +62,7 @@ namespace NBF
{
if (btn == BtnSaveIcon)
{
Model.SaveRenderTextureToPNG();
Model.SaveRenderTextureToPNG(ItemInfo.Config.Id);
#if UNITY_EDITOR
UnityEditor.AssetDatabase.Refresh();
#endif
@@ -75,8 +80,10 @@ namespace NBF
}
else if (btn == BtnReSet)
{
Model.ReSetSetting(ItemInfo.Config);
// Model.ReSetSetting(ItemInfo.Config);
}
}
}
}

View File

@@ -132,9 +132,15 @@ namespace NBF
foreach (var item in _itemInfos)
{
GenModel.visible = true;
GenModel.SetData(item.Config);
// GenModel.SetData(item.Config);
GenModel.SetData(new ItemInfo()
{
Id = item.Config.Id,
ConfigId = item.Config.Id,
Count = 1,
});
yield return new WaitForSeconds(1f);
GenModel.SaveRenderTextureToPNG();
GenModel.SaveRenderTextureToPNG(item.Config.Id);
yield return new WaitForSeconds(1f);
}