测试代码
This commit is contained in:
33
Assets/Scripts/ThirdParty/PhysicsTools/Rope.cs
vendored
33
Assets/Scripts/ThirdParty/PhysicsTools/Rope.cs
vendored
@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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// using UltimateWater;
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using UnityEngine;
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using UnityEngine.Rendering;
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@@ -535,9 +534,11 @@ namespace PhysicsTools
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float num3 = 1f;
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int num4 = lstSegments.Count;
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// if (num4 > 30 && GameController.Instance.useFastRopeDraw)
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// {
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// num4 = 30;
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// }
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if (num4 > 30)
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{
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num4 = 30;
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}
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List<PosOri> list2 = new List<PosOri>();
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int num5 = 0;
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if (lstSegments.Count > 0)
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@@ -1172,7 +1173,7 @@ namespace PhysicsTools
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{
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if (lstSegments.Count < num + 1 + 1)
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{
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// UnityEngine.Debug.LogError("!!! changeLength lstSegments size error index !!!: " + num);
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UnityEngine.Debug.LogError("!!! changeLength lstSegments size error index !!!: " + num);
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// if (GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.FISHING ||
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// GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.ICE_FISHING)
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// {
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@@ -1450,22 +1451,22 @@ namespace PhysicsTools
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getSegmentProperties(), this);
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segment.seg.transform.parent = base.gameObject.transform;
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// if ((bool)GameController.Instance)
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// {
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// segment.meshRenderer.enabled = true;
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// segment.meshRenderer.material = GameController.Instance.waterInteractiveMaterial;
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// segment.meshRenderer.shadowCastingMode = ShadowCastingMode.Off;
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// }
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// else
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{
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segment.meshRenderer.enabled = false;
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segment.meshRenderer.enabled = true;
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// segment.meshRenderer.material = GameController.Instance.waterInteractiveMaterial;
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segment.meshRenderer.shadowCastingMode = ShadowCastingMode.Off;
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}
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// if (totalLength <= 105f)
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// else
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// {
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// segment.waterInteractive = segment.seg.AddComponent<WaterInteractive>();
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// segment.waterInteractive.Multiplier = 1.5f;
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// segment.meshRenderer.enabled = false;
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// }
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if (totalLength <= 105f)
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{
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// segment.waterInteractive = segment.seg.AddComponent<WaterInteractive>();
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// segment.waterInteractive.Multiplier = 1.5f;
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}
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return segment;
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}
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