测试代码

This commit is contained in:
2025-11-02 22:33:14 +08:00
parent 45531a5002
commit d12e1bc495
136 changed files with 5984 additions and 5488 deletions

View File

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
// using UltimateWater;
using UnityEngine;
using UnityEngine.Rendering;
@@ -535,9 +534,11 @@ namespace PhysicsTools
float num3 = 1f;
int num4 = lstSegments.Count;
// if (num4 > 30 && GameController.Instance.useFastRopeDraw)
// {
// num4 = 30;
// }
if (num4 > 30)
{
num4 = 30;
}
List<PosOri> list2 = new List<PosOri>();
int num5 = 0;
if (lstSegments.Count > 0)
@@ -1172,7 +1173,7 @@ namespace PhysicsTools
{
if (lstSegments.Count < num + 1 + 1)
{
// UnityEngine.Debug.LogError("!!! changeLength lstSegments size error index !!!: " + num);
UnityEngine.Debug.LogError("!!! changeLength lstSegments size error index !!!: " + num);
// if (GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.FISHING ||
// GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.ICE_FISHING)
// {
@@ -1450,22 +1451,22 @@ namespace PhysicsTools
getSegmentProperties(), this);
segment.seg.transform.parent = base.gameObject.transform;
// if ((bool)GameController.Instance)
// {
// segment.meshRenderer.enabled = true;
// segment.meshRenderer.material = GameController.Instance.waterInteractiveMaterial;
// segment.meshRenderer.shadowCastingMode = ShadowCastingMode.Off;
// }
// else
{
segment.meshRenderer.enabled = false;
segment.meshRenderer.enabled = true;
// segment.meshRenderer.material = GameController.Instance.waterInteractiveMaterial;
segment.meshRenderer.shadowCastingMode = ShadowCastingMode.Off;
}
// if (totalLength <= 105f)
// else
// {
// segment.waterInteractive = segment.seg.AddComponent<WaterInteractive>();
// segment.waterInteractive.Multiplier = 1.5f;
// segment.meshRenderer.enabled = false;
// }
if (totalLength <= 105f)
{
// segment.waterInteractive = segment.seg.AddComponent<WaterInteractive>();
// segment.waterInteractive.Multiplier = 1.5f;
}
return segment;
}