修改
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14
Assets/Scripts/Fishing/New/View/Player/Tackle/FBait.cs
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14
Assets/Scripts/Fishing/New/View/Player/Tackle/FBait.cs
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using UnityEngine;
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namespace NBF
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{
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public class FBait : FGearBase
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{
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protected override void OnInit()
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{
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var baitConnector = Rod.Hook.hookAsset.baitConnector;
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transform.position = baitConnector.position;
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transform.SetParent(baitConnector);
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}
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}
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}
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