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33
Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs
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33
Assets/Scripts/Fishing/New/Data/Item/PlayerItem.cs
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Entitas;
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using NBF.Utils;
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namespace NBF
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{
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/// <summary>
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/// 玩家物品
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/// </summary>
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public abstract class PlayerItem : Entity
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{
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public Player Owner;
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/// <summary>
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/// 配置id
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/// </summary>
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public int ConfigID;
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public virtual void Init(Player player, ItemInfo bindInfo)
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{
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Owner = player;
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ConfigID = bindInfo.ConfigId;
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// var itemType = bindInfo.Item.GetItemType();
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// if (itemType == ItemType.Rod)
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// {
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// var rod = AddComponent<PlayerItemRod>();
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// rod.Init(bindInfo);
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// }
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}
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}
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}
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