模型预览功能
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227
Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs
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227
Assets/Scripts/UI/Common/ModelViewer/ModelViewRenderImage.cs
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using System;
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using FairyGUI;
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using FairyGUI.Utils;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using Object = UnityEngine.Object;
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namespace NBF
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{
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[Serializable]
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public class ModelViewRenderImage
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{
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private ModelViewerSettings _viewerSettings;
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public Transform modelRoot { get; private set; }
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Camera _camera;
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Image _image;
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Transform _root;
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Transform _background;
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Transform _model;
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RenderTexture _renderTexture;
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int _width;
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int _height;
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bool _cacheTexture;
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float _rotating;
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const int RENDER_LAYER = 0;
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const int HIDDEN_LAYER = 10;
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public ModelViewRenderImage(GGraph holder)
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{
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_width = (int)holder.width;
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_height = (int)holder.height;
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_cacheTexture = true;
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_image = new Image();
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holder.SetNativeObject(_image);
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_root = new GameObject("RenderImage").transform;
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_root.transform.position = Vector3.zero;
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// _root.SetParent(_camera.transform, false);
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SetLayer(_root.gameObject, HIDDEN_LAYER);
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Object.DontDestroyOnLoad(_root.gameObject);
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Object prefab = Resources.Load("RenderTexture/RenderImageCamera");
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GameObject go = (GameObject)Object.Instantiate(prefab, _root, false);
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// ConfigurableJoint
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_camera = go.GetComponent<Camera>();
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_camera.transform.position = Vector3.zero;
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_camera.cullingMask = 1 << RENDER_LAYER;
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_camera.enabled = false;
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Object.DontDestroyOnLoad(_camera.gameObject);
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modelRoot = new GameObject("model_root").transform;
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modelRoot.SetParent(_root, false);
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_background = new GameObject("background").transform;
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_background.SetParent(_root, false);
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_image.onAddedToStage.Add(OnAddedToStage);
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_image.onRemovedFromStage.Add(OnRemoveFromStage);
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_viewerSettings = new ModelViewerSettings();
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if (_image.stage != null)
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OnAddedToStage();
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else
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_camera.gameObject.SetActive(false);
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}
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public void LoadModel(string model)
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{
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this.UnloadModel();
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Object prefab = Resources.Load(model);
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GameObject go = ((GameObject)Object.Instantiate(prefab));
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var joint = go.GetComponent<Joint>();
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if (joint != null)
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{
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Object.Destroy(joint);
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}
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_model = go.transform;
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_model.SetParent(this.modelRoot, false);
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_model.localPosition = Vector3.zero;
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_model.localScale = Vector3.one;
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_model.localEulerAngles = Vector3.zero;
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ModelViewerUtils.InitSetting(go, _viewerSettings);
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Review();
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}
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public void UnloadModel()
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{
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if (_model != null)
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{
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_model.gameObject.SetActive(false);
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Object.Destroy(_model.gameObject);
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_model = null;
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}
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_rotating = 0;
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}
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public void Review()
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{
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_model.position = _viewerSettings.objectPosition;
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_model.localScale = _viewerSettings.objectScale;
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_model.eulerAngles = _viewerSettings.objectRotation;
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_camera.clearFlags = CameraClearFlags.Nothing;
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_camera.transform.position = _viewerSettings.cameraPosition;
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_camera.transform.LookAt(_viewerSettings.cameraTarget);
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_camera.orthographic = _viewerSettings.cameraOrtho;
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_camera.orthographicSize = _viewerSettings.cameraSize;
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_camera.orthographicSize /= _viewerSettings.camerasScaleFactor;
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_camera.fieldOfView = _viewerSettings.cameraFov;
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float fov = 2 * Mathf.Rad2Deg * Mathf.Atan2(
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Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad / 2), _viewerSettings.camerasScaleFactor
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);
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if (fov < 0)
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fov += 180;
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_camera.fieldOfView = fov;
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_camera.nearClipPlane = 0.001f;
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_camera.farClipPlane = 10000;
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_camera.depthTextureMode = DepthTextureMode.Depth;
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_camera.clearFlags = CameraClearFlags.Color;
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_camera.GetUniversalAdditionalCameraData().renderPostProcessing = false; //URP only
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}
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public void Dispose()
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{
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UnloadModel();
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Object.Destroy(_camera.gameObject);
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DestroyTexture();
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_image.Dispose();
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_image = null;
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}
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void CreateTexture()
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{
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if (_renderTexture != null)
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return;
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_renderTexture = new RenderTexture(1024, 1024, 24, RenderTextureFormat.ARGB32)
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{
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antiAliasing = 1,
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filterMode = FilterMode.Bilinear,
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anisoLevel = 0,
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useMipMap = false
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};
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_image.texture = new NTexture(_renderTexture);
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_image.blendMode = BlendMode.Off;
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}
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void DestroyTexture()
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{
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if (_renderTexture != null)
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{
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Object.Destroy(_renderTexture);
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_renderTexture = null;
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_image.texture = null;
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}
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}
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void OnAddedToStage()
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{
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if (_renderTexture == null)
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CreateTexture();
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Timers.inst.AddUpdate(Render);
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_camera.gameObject.SetActive(true);
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Render();
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}
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void OnRemoveFromStage()
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{
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if (!_cacheTexture)
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DestroyTexture();
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Timers.inst.Remove(Render);
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_camera.gameObject.SetActive(false);
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}
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void Render(object param = null)
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{
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if (_rotating != 0 && modelRoot != null)
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{
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Vector3 localRotation = modelRoot.localRotation.eulerAngles;
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localRotation.y += _rotating;
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modelRoot.localRotation = Quaternion.Euler(localRotation);
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}
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SetLayer(_root.gameObject, RENDER_LAYER);
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_camera.targetTexture = _renderTexture;
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RenderTexture old = RenderTexture.active;
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RenderTexture.active = _renderTexture;
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GL.Clear(true, true, Color.clear);
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_camera.Render();
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RenderTexture.active = old;
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SetLayer(_root.gameObject, HIDDEN_LAYER);
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}
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void SetLayer(GameObject go, int layer)
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{
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Transform[] transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (Transform t in transforms)
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{
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t.gameObject.layer = layer;
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}
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}
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}
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}
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