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@@ -1,3 +1,8 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 370fe07e6dd1446298721033a240b4fd
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guid: 370fe07e6dd1446298721033a240b4fd
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timeCreated: 1756363974
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,6 +9,7 @@ namespace NBF.Fishing2
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{
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{
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protected override void Handler(NumericChange self)
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protected override void Handler(NumericChange self)
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{
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{
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if (self.Old == self.New) return;
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if (self.NumericType == NumericType.Flashlight)
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if (self.NumericType == NumericType.Flashlight)
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{
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{
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var flashlight = self.MapUnit.GetComponent<FlashlightComponent>();
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var flashlight = self.MapUnit.GetComponent<FlashlightComponent>();
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@@ -8,6 +8,7 @@ namespace NBF.Fishing2
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{
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{
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protected override async FTask Run(Session session, Map2C_RolePropertyChangeNotify message)
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protected override async FTask Run(Session session, Map2C_RolePropertyChangeNotify message)
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{
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{
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Log.Info($"收到角色属性推送 id={message.Id}");
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var map = App.Main.GetComponent<Map>();
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var map = App.Main.GetComponent<Map>();
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var unit = map.Units[message.Id];
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var unit = map.Units[message.Id];
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var numericComponent = unit.GetComponent<NumericComponent>();
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var numericComponent = unit.GetComponent<NumericComponent>();
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@@ -23,7 +23,8 @@ namespace NBF.Fishing2
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GameObject = gameObject;
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GameObject = gameObject;
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Transform = gameObject.transform;
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Transform = gameObject.transform;
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Asset = gameObject.GetComponent<PlayerAsset>();
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Asset = gameObject.GetComponent<PlayerAsset>();
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Parent.AddComponent<FlashlightComponent>();
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Parent.GetOrAddComponent<FlashlightComponent>();
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Parent.GetOrAddComponent<CharacterControllerComponent>();
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}
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}
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