修改FPS控制
This commit is contained in:
@@ -37,7 +37,7 @@ public partial class FPlayer : MonoBehaviour
|
||||
public CapsuleCollider Collider;
|
||||
|
||||
public Rigidbody Rigidbody;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerAnimatorCtrl = gameObject.GetComponent<PlayerAnimator>();
|
||||
@@ -77,6 +77,7 @@ public partial class FPlayer : MonoBehaviour
|
||||
if (data.PlayerID == GameModel.RoleID)
|
||||
{
|
||||
Fishing.Inst.Player.SelfPlayer = this;
|
||||
var mainSync = gameObject.AddComponent<FPlayerMainSync>();
|
||||
BaseCamera.Main.transform.SetParent(CameraRoot);
|
||||
BaseCamera.Main.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
143
Assets/Scripts/Fishing/Player/PlayerCharacter/FPlayerMainSync.cs
Normal file
143
Assets/Scripts/Fishing/Player/PlayerCharacter/FPlayerMainSync.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
using NBC;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FPlayerMainSync : MonoBehaviour
|
||||
{
|
||||
public FirstPersonController firstPersonController;
|
||||
|
||||
[HideInInspector] public int nextShowSlotIndex = -1;
|
||||
|
||||
|
||||
private float walkingSpeed = 1f;
|
||||
|
||||
private float runningSpeed = 2f;
|
||||
|
||||
private FPlayer _player;
|
||||
|
||||
|
||||
private bool _isRun;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
firstPersonController = GetComponent<FirstPersonController>();
|
||||
walkingSpeed = firstPersonController.m_WalkSpeed;
|
||||
runningSpeed = firstPersonController.m_RunSpeed;
|
||||
_player = GetComponent<FPlayer>();
|
||||
|
||||
|
||||
transform.position = _player.Data.position;
|
||||
transform.rotation = _player.Data.rotation;
|
||||
|
||||
|
||||
Timer.Once(1f, this, EnableFirstPersonController);
|
||||
|
||||
// App.Inst.SetMouseCurrsor(false);
|
||||
|
||||
// InputManager.OnQuickIndexAction += OnQuickIndexAction;
|
||||
// InputManager.OnUseTorchAction += OnUseTorchAction;
|
||||
// InputManager.OnUseTelescopeAction += OnUseTelescopeAction;
|
||||
|
||||
InputManager.OnPlayerCanceled += OnPlayerCanceled;
|
||||
InputManager.OnPlayerPerformed += OnPlayerPerformed;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
InputManager.OnPlayerCanceled -= OnPlayerCanceled;
|
||||
InputManager.OnPlayerPerformed -= OnPlayerPerformed;
|
||||
// InputManager.OnQuickIndexAction -= OnQuickIndexAction;
|
||||
// InputManager.OnUseTorchAction -= OnUseTorchAction;
|
||||
// InputManager.OnUseTelescopeAction -= OnUseTelescopeAction;
|
||||
}
|
||||
|
||||
private void OnPlayerPerformed(string action)
|
||||
{
|
||||
if (action == "Run")
|
||||
{
|
||||
// Sprint();
|
||||
_isRun = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerCanceled(string action)
|
||||
{
|
||||
if (action == "Run")
|
||||
{
|
||||
_isRun = false;
|
||||
// StopSprinting();
|
||||
}
|
||||
else if (action.StartsWith("Quick"))
|
||||
{
|
||||
nextShowSlotIndex = int.Parse(action.Substring("Quick".Length));
|
||||
}
|
||||
else if (action == "UseTorch")
|
||||
{
|
||||
_player.Data.openLight = !_player.Data.openLight;
|
||||
}
|
||||
else if (action == "UseTelescope")
|
||||
{
|
||||
_player.Data.openTelescope = !_player.Data.openTelescope;
|
||||
_player.ToggleTelescope();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableFirstPersonController()
|
||||
{
|
||||
firstPersonController.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var movementAxis = InputManager.GetMovementInput();
|
||||
if (movementAxis != Vector2.zero)
|
||||
{
|
||||
// Debug
|
||||
}
|
||||
|
||||
firstPersonController.horizontal = movementAxis.x;
|
||||
firstPersonController.vertical = movementAxis.y;
|
||||
|
||||
// firstPersonController.isJumping = InputManager.IsJumping;
|
||||
firstPersonController.isRuning = _isRun;
|
||||
|
||||
// firstPersonController.m_MouseLook.ControllerHandMode = GameManager.Instance._playerData
|
||||
// .Player[GameManager.Instance._playerData.currentPlayerProfileIndex].controllerSetup;
|
||||
|
||||
|
||||
if (firstPersonController.isWater)
|
||||
{
|
||||
firstPersonController.m_WalkSpeed = walkingSpeed - Mathf.Abs(transform.position.y - 1f);
|
||||
firstPersonController.m_RunSpeed = firstPersonController.m_WalkSpeed;
|
||||
firstPersonController.m_WalkSpeed = Mathf.Clamp(firstPersonController.m_WalkSpeed, 0.7f, 2f);
|
||||
firstPersonController.m_RunSpeed = Mathf.Clamp(firstPersonController.m_RunSpeed, 0.8f, 2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
firstPersonController.m_WalkSpeed = walkingSpeed;
|
||||
firstPersonController.m_RunSpeed = runningSpeed;
|
||||
}
|
||||
|
||||
|
||||
if (_player.CanChangeGear())
|
||||
{
|
||||
if (nextShowSlotIndex > 0)
|
||||
{
|
||||
Debug.LogError("切换钓组=========");
|
||||
var data = Fishing.Inst.Datasource;
|
||||
data.SetSelfTestGear(nextShowSlotIndex);
|
||||
nextShowSlotIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_player.MainArm)
|
||||
{
|
||||
// _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cf18b87277f477ab6a9b59759ee17cb
|
||||
timeCreated: 1748446764
|
||||
Reference in New Issue
Block a user