修改FPS控制

This commit is contained in:
2025-05-28 23:45:19 +08:00
parent 8e7afd9ea1
commit cdcb007d6d
18 changed files with 1012 additions and 54 deletions

View File

@@ -0,0 +1,54 @@
using System;
using UnityEngine;
namespace NBF
{
[Serializable]
public class CurveControlledBob
{
public float HorizontalBobRange = 0.33f;
public float VerticalBobRange = 0.33f;
public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), new Keyframe(2f, 0f));
public float VerticaltoHorizontalRatio = 1f;
private float m_CyclePositionX;
private float m_CyclePositionY;
private float m_BobBaseInterval;
private Vector3 m_OriginalCameraPosition;
private float m_Time;
public void Setup(Camera camera, float bobBaseInterval)
{
m_BobBaseInterval = bobBaseInterval;
m_OriginalCameraPosition = camera.transform.localPosition;
m_Time = Bobcurve[Bobcurve.length - 1].time;
}
public Vector3 DoHeadBob(float speed)
{
float x = m_OriginalCameraPosition.x + Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange;
float y = m_OriginalCameraPosition.y + Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange;
m_CyclePositionX += speed * Time.deltaTime / m_BobBaseInterval;
m_CyclePositionY += speed * Time.deltaTime / m_BobBaseInterval * VerticaltoHorizontalRatio;
if (m_CyclePositionX > m_Time)
{
m_CyclePositionX -= m_Time;
}
if (m_CyclePositionY > m_Time)
{
m_CyclePositionY -= m_Time;
}
return new Vector3(x, y, 0f);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 491f525f09d84899a13bf70f08f7a713
timeCreated: 1748446274

View File

@@ -0,0 +1,72 @@
using System;
using System.Collections;
using UnityEngine;
namespace NBF
{
[Serializable]
public class FOVKick
{
public Camera Camera;
[HideInInspector] public float originalFov;
public float FOVIncrease = 3f;
public float TimeToIncrease = 1f;
public float TimeToDecrease = 1f;
public AnimationCurve IncreaseCurve;
public void Setup(Camera camera)
{
CheckStatus(camera);
Camera = camera;
originalFov = camera.fieldOfView;
}
private void CheckStatus(Camera camera)
{
if (camera == null)
{
throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
}
if (IncreaseCurve == null)
{
throw new Exception(
"FOVKick Increase curve is null, please define the curve for the field of view kicks");
}
}
public void ChangeCamera(Camera camera)
{
Camera = camera;
}
public IEnumerator FOVKickUp()
{
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
while (t < TimeToIncrease)
{
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToIncrease) * FOVIncrease;
t += Time.deltaTime;
yield return new WaitForEndOfFrame();
}
}
public IEnumerator FOVKickDown()
{
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
while (t > 0f)
{
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToDecrease) * FOVIncrease;
t -= Time.deltaTime;
yield return new WaitForEndOfFrame();
}
Camera.fieldOfView = originalFov;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cb6289c553a943a98adf26c14b1eaf2b
timeCreated: 1748446181

View File

@@ -0,0 +1,40 @@
using System;
using System.Collections;
using UnityEngine;
namespace NBF
{
[Serializable]
public class LerpControlledBob
{
public float BobDuration;
public float BobAmount;
private float m_Offset;
public float Offset()
{
return m_Offset;
}
public IEnumerator DoBobCycle()
{
float t2 = 0f;
while (t2 < BobDuration)
{
m_Offset = Mathf.Lerp(0f, BobAmount, t2 / BobDuration);
t2 += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
t2 = 0f;
while (t2 < BobDuration)
{
m_Offset = Mathf.Lerp(BobAmount, 0f, t2 / BobDuration);
t2 += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
m_Offset = 0f;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1ff17b813690432a9da59c9ab3ceccbb
timeCreated: 1748446293