修改FPS控制
This commit is contained in:
324
Assets/Scripts/FirstPersonController/FirstPersonController.cs
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324
Assets/Scripts/FirstPersonController/FirstPersonController.cs
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@@ -0,0 +1,324 @@
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using UnityEngine;
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namespace NBF
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{
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[RequireComponent(typeof(CharacterController))]
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[RequireComponent(typeof(AudioSource))]
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public class FirstPersonController : MonoBehaviour
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{
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[SerializeField] private bool m_IsWalking;
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[SerializeField] public float m_WalkSpeed;
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[SerializeField] public float m_RunSpeed;
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[SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
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[SerializeField] private float m_JumpSpeed;
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[SerializeField] private float m_StickToGroundForce;
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[SerializeField] private float m_GravityMultiplier;
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[SerializeField] public MouseLook m_MouseLook;
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[SerializeField] private bool m_UseFovKick;
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[SerializeField] private FOVKick m_FovKick = new FOVKick();
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[SerializeField] private bool m_UseHeadBob;
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[SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob();
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[SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob();
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[SerializeField] private float m_StepInterval;
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[SerializeField] private AudioClip[] m_FootstepSounds;
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[SerializeField] private AudioClip[] m_FootstepSoundsBridge;
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[SerializeField] private AudioClip[] m_FootstepSoundsStone;
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[SerializeField] private AudioClip m_JumpSound;
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[SerializeField] private AudioClip m_LandSound;
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private Camera m_Camera;
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private bool m_Jump;
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public bool frezzeRotation;
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public bool frezzePosition;
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public bool rotateMouseInFixedUpdate = true;
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public Vector2 m_Input;
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public Vector3 m_MoveDir = Vector3.zero;
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public CharacterController m_CharacterController;
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private CollisionFlags m_CollisionFlags;
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private bool m_PreviouslyGrounded;
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private Vector3 m_OriginalCameraPosition;
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private float m_StepCycle;
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private float m_NextStep;
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private bool m_Jumping;
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private AudioSource m_AudioSource;
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private string groundTypeTag = "";
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public float horizontal;
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public float vertical;
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public bool isJumping;
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public bool isRuning;
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public bool notMove;
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public bool isWater;
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private void Start()
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{
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m_CharacterController = GetComponent<CharacterController>();
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m_Camera = Camera.main;
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m_OriginalCameraPosition = m_Camera.transform.localPosition;
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m_FovKick.Setup(m_Camera);
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m_HeadBob.Setup(m_Camera, m_StepInterval);
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m_StepCycle = 0f;
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m_NextStep = m_StepCycle / 2f;
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m_Jumping = false;
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m_AudioSource = GetComponent<AudioSource>();
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m_MouseLook.Init(transform, m_Camera.transform);
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}
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private void Update()
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{
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if (!frezzeRotation && !rotateMouseInFixedUpdate)
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{
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RotateView();
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}
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if (!m_Jump)
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{
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m_Jump = isJumping;
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}
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if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
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{
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StartCoroutine(m_JumpBob.DoBobCycle());
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PlayLandingSound();
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m_MoveDir.y = 0f;
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m_Jumping = false;
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}
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if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
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{
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m_MoveDir.y = 0f;
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}
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m_PreviouslyGrounded = m_CharacterController.isGrounded;
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}
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private void PlayLandingSound()
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{
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m_AudioSource.clip = m_LandSound;
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m_AudioSource.Play();
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m_NextStep = m_StepCycle + 0.5f;
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}
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private void FixedUpdate()
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{
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if (!frezzeRotation && rotateMouseInFixedUpdate)
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{
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RotateView();
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}
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if (frezzePosition)
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{
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return;
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}
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GetInput(out var speed);
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Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x;
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Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo,
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m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
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vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
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m_MoveDir.x = vector.x * speed;
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m_MoveDir.z = vector.z * speed;
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if (m_CharacterController.isGrounded)
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{
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m_MoveDir.y = 0f - m_StickToGroundForce;
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if (m_Jump && !isWater)
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{
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if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat"))
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{
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return;
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}
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m_MoveDir.y = m_JumpSpeed;
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PlayJumpSound();
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m_Jump = false;
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m_Jumping = true;
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}
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}
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else
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{
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m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
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}
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if (!notMove)
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{
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m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
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}
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ProgressStepCycle(speed);
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UpdateCameraPosition(speed);
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m_MouseLook.UpdateCursorLock();
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}
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private void PlayJumpSound()
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{
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m_AudioSource.clip = m_JumpSound;
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m_AudioSource.Play();
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}
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private void ProgressStepCycle(float speed)
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{
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if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
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{
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m_StepCycle +=
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(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) *
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Time.fixedDeltaTime;
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}
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if (m_StepCycle > m_NextStep)
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{
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m_NextStep = m_StepCycle + m_StepInterval;
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PlayFootStepAudio();
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}
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}
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private void PlayFootStepAudio()
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{
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if (!m_CharacterController.isGrounded)
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{
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return;
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}
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if (groundTypeTag == "Bridge" || groundTypeTag == "Boat")
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{
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if (m_FootstepSoundsBridge.Length != 0)
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{
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int num = Random.Range(1, m_FootstepSoundsBridge.Length);
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m_AudioSource.clip = m_FootstepSoundsBridge[num];
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m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
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m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0];
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m_FootstepSoundsBridge[0] = m_AudioSource.clip;
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}
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}
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else if (groundTypeTag == "Stone")
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{
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if (m_FootstepSoundsStone.Length != 0)
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{
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int num2 = Random.Range(1, m_FootstepSoundsStone.Length);
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m_AudioSource.clip = m_FootstepSoundsStone[num2];
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m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
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m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0];
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m_FootstepSoundsStone[0] = m_AudioSource.clip;
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}
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}
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else if (m_FootstepSounds.Length != 0)
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{
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int num3 = Random.Range(1, m_FootstepSounds.Length);
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m_AudioSource.clip = m_FootstepSounds[num3];
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m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
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m_FootstepSounds[num3] = m_FootstepSounds[0];
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m_FootstepSounds[0] = m_AudioSource.clip;
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}
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}
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private void UpdateCameraPosition(float speed)
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{
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if (m_UseHeadBob)
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{
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Vector3 localPosition;
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if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
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{
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m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
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speed *
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(m_IsWalking ? 1f : m_RunstepLenghten));
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localPosition = m_Camera.transform.localPosition;
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localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
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}
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else
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{
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localPosition = m_Camera.transform.localPosition;
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localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
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}
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m_Camera.transform.localPosition = localPosition;
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}
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}
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private void GetInput(out float speed)
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{
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bool isWalking = m_IsWalking;
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m_IsWalking = !isRuning;
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speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed);
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m_Input = new Vector2(horizontal, vertical);
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if (m_Input.sqrMagnitude > 1f)
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{
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m_Input.Normalize();
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}
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if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
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{
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StopAllCoroutines();
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StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
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}
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}
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public void RotateView()
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{
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m_MouseLook.LookRotation(transform, m_Camera.transform);
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}
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
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groundTypeTag = hit.collider.tag;
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if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null))
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{
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_ = attachedRigidbody.isKinematic;
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}
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.CompareTag("Water"))
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{
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isWater = true;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("Water"))
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{
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isWater = false;
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2f1324aa5e564035ab9a361499a66c27
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timeCreated: 1748446121
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132
Assets/Scripts/FirstPersonController/MouseLook.cs
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132
Assets/Scripts/FirstPersonController/MouseLook.cs
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@@ -0,0 +1,132 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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[Serializable]
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public class MouseLook
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{
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public float XSensitivity = 2f;
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public float YSensitivity = 2f;
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public bool clampVerticalRotation = true;
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public float MinimumX = -90f;
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public float MaximumX = 90f;
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public bool smooth;
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public float smoothTime = 5f;
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public bool lockCursor = true;
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public float RotYvalue;
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public bool invertMouseY;
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public bool invertMouseX;
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public int ControllerHandMode;
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private Quaternion m_CharacterTargetRot;
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private Quaternion m_CameraTargetRot;
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private bool m_cursorIsLocked = true;
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// private Player player;
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public void Init(Transform character, Transform camera)
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{
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m_CharacterTargetRot = character.localRotation;
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m_CameraTargetRot = camera.localRotation;
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// player = ReInput.players.GetPlayer(0);
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}
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public void LookRotation(Transform character, Transform camera)
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{
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// if (!SRDebug.Instance.IsDebugPanelVisible && !SRDebug.Instance.IsDebugPanelVisible)
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{
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var lookInput = InputManager.GetLookInput();
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float num = Mathf.Clamp(lookInput.y * YSensitivity * 5f * Time.deltaTime, -10f, 10f);
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float num2 =
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Mathf.Clamp(lookInput.x * XSensitivity * 5f * Time.deltaTime, -10f, 10f);
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if (invertMouseY)
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{
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num *= -1f;
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}
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if (invertMouseX)
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{
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num2 *= -1f;
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}
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RotYvalue = num2;
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m_CharacterTargetRot *= Quaternion.Euler(0f, num2, 0f);
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m_CameraTargetRot *= Quaternion.Euler(0f - num, 0f, 0f);
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if (clampVerticalRotation)
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{
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m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
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}
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if (smooth)
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{
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character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
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smoothTime * Time.deltaTime);
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camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
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smoothTime * Time.deltaTime);
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}
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else
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{
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character.localRotation = m_CharacterTargetRot;
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camera.localRotation = m_CameraTargetRot;
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}
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UpdateCursorLock();
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}
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}
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public void SetCursorLock(bool value)
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{
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lockCursor = value;
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if (!lockCursor)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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else
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{
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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}
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}
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public void UpdateCursorLock()
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{
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if (lockCursor)
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{
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InternalLockUpdate();
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}
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}
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private void InternalLockUpdate()
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{
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}
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private Quaternion ClampRotationAroundXAxis(Quaternion q)
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{
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q.x /= q.w;
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q.y /= q.w;
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q.z /= q.w;
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q.w = 1f;
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float value = 114.59156f * Mathf.Atan(q.x);
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value = Mathf.Clamp(value, MinimumX, MaximumX);
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q.x = Mathf.Tan((float)Math.PI / 360f * value);
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return q;
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}
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}
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}
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3
Assets/Scripts/FirstPersonController/MouseLook.cs.meta
Normal file
3
Assets/Scripts/FirstPersonController/MouseLook.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: 8d0cbae98ed8408e90ca0cb0e05b6d1d
|
||||
timeCreated: 1748446245
|
||||
3
Assets/Scripts/FirstPersonController/Utility.meta
Normal file
3
Assets/Scripts/FirstPersonController/Utility.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d919912beb546df866a283a379c7e96
|
||||
timeCreated: 1748446174
|
||||
@@ -0,0 +1,54 @@
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using System;
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using UnityEngine;
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namespace NBF
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{
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[Serializable]
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public class CurveControlledBob
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{
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public float HorizontalBobRange = 0.33f;
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public float VerticalBobRange = 0.33f;
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public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
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new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), new Keyframe(2f, 0f));
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public float VerticaltoHorizontalRatio = 1f;
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private float m_CyclePositionX;
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private float m_CyclePositionY;
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private float m_BobBaseInterval;
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private Vector3 m_OriginalCameraPosition;
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private float m_Time;
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public void Setup(Camera camera, float bobBaseInterval)
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{
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m_BobBaseInterval = bobBaseInterval;
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m_OriginalCameraPosition = camera.transform.localPosition;
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m_Time = Bobcurve[Bobcurve.length - 1].time;
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}
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public Vector3 DoHeadBob(float speed)
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{
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float x = m_OriginalCameraPosition.x + Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange;
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float y = m_OriginalCameraPosition.y + Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange;
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m_CyclePositionX += speed * Time.deltaTime / m_BobBaseInterval;
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m_CyclePositionY += speed * Time.deltaTime / m_BobBaseInterval * VerticaltoHorizontalRatio;
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if (m_CyclePositionX > m_Time)
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{
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m_CyclePositionX -= m_Time;
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}
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if (m_CyclePositionY > m_Time)
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||||
{
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m_CyclePositionY -= m_Time;
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}
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return new Vector3(x, y, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 491f525f09d84899a13bf70f08f7a713
|
||||
timeCreated: 1748446274
|
||||
72
Assets/Scripts/FirstPersonController/Utility/FOVKick.cs
Normal file
72
Assets/Scripts/FirstPersonController/Utility/FOVKick.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class FOVKick
|
||||
{
|
||||
public Camera Camera;
|
||||
|
||||
[HideInInspector] public float originalFov;
|
||||
|
||||
public float FOVIncrease = 3f;
|
||||
|
||||
public float TimeToIncrease = 1f;
|
||||
|
||||
public float TimeToDecrease = 1f;
|
||||
|
||||
public AnimationCurve IncreaseCurve;
|
||||
|
||||
public void Setup(Camera camera)
|
||||
{
|
||||
CheckStatus(camera);
|
||||
Camera = camera;
|
||||
originalFov = camera.fieldOfView;
|
||||
}
|
||||
|
||||
private void CheckStatus(Camera camera)
|
||||
{
|
||||
if (camera == null)
|
||||
{
|
||||
throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
|
||||
}
|
||||
|
||||
if (IncreaseCurve == null)
|
||||
{
|
||||
throw new Exception(
|
||||
"FOVKick Increase curve is null, please define the curve for the field of view kicks");
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeCamera(Camera camera)
|
||||
{
|
||||
Camera = camera;
|
||||
}
|
||||
|
||||
public IEnumerator FOVKickUp()
|
||||
{
|
||||
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
|
||||
while (t < TimeToIncrease)
|
||||
{
|
||||
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToIncrease) * FOVIncrease;
|
||||
t += Time.deltaTime;
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator FOVKickDown()
|
||||
{
|
||||
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
|
||||
while (t > 0f)
|
||||
{
|
||||
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToDecrease) * FOVIncrease;
|
||||
t -= Time.deltaTime;
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
Camera.fieldOfView = originalFov;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb6289c553a943a98adf26c14b1eaf2b
|
||||
timeCreated: 1748446181
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class LerpControlledBob
|
||||
{
|
||||
public float BobDuration;
|
||||
|
||||
public float BobAmount;
|
||||
|
||||
private float m_Offset;
|
||||
|
||||
public float Offset()
|
||||
{
|
||||
return m_Offset;
|
||||
}
|
||||
|
||||
public IEnumerator DoBobCycle()
|
||||
{
|
||||
float t2 = 0f;
|
||||
while (t2 < BobDuration)
|
||||
{
|
||||
m_Offset = Mathf.Lerp(0f, BobAmount, t2 / BobDuration);
|
||||
t2 += Time.deltaTime;
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
t2 = 0f;
|
||||
while (t2 < BobDuration)
|
||||
{
|
||||
m_Offset = Mathf.Lerp(BobAmount, 0f, t2 / BobDuration);
|
||||
t2 += Time.deltaTime;
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
m_Offset = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ff17b813690432a9da59c9ab3ceccbb
|
||||
timeCreated: 1748446293
|
||||
Reference in New Issue
Block a user