修改FPS控制
This commit is contained in:
@@ -7490,7 +7490,7 @@ RectTransform:
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--- !u!114 &56942380
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@@ -84095,7 +84095,7 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: -60.000244}
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m_AnchoredPosition: {x: 0, y: -60}
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m_SizeDelta: {x: 20, y: -120}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &744733221
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@@ -134448,7 +134448,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -60.000244}
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m_AnchoredPosition: {x: 0, y: -60}
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m_SizeDelta: {x: 20, y: -120}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &1162464619
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@@ -227071,50 +227071,6 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1950491582}
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serializedVersion: 2
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@@ -257655,4 +257611,3 @@ SceneRoots:
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- {fileID: 2059699478}
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- {fileID: 1278188414}
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- {fileID: 1950491584}
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@@ -4133,6 +4133,8 @@ GameObject:
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@@ -4523,7 +4525,7 @@ MonoBehaviour:
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@@ -4562,7 +4564,7 @@ MonoBehaviour:
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@@ -4633,7 +4635,7 @@ MonoBehaviour:
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@@ -4700,6 +4702,217 @@ MonoBehaviour:
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--- !u!143 &5826410683169617913
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--- !u!114 &762483851572320120
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Bobcurve:
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m_FootstepSoundsStone:
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3
Assets/Scripts/FirstPersonController.meta
Normal file
3
Assets/Scripts/FirstPersonController.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 19ffa462a8ae4066a12d946a8b80cab0
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324
Assets/Scripts/FirstPersonController/FirstPersonController.cs
Normal file
324
Assets/Scripts/FirstPersonController/FirstPersonController.cs
Normal file
@@ -0,0 +1,324 @@
|
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using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class FirstPersonController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private bool m_IsWalking;
|
||||
|
||||
[SerializeField] public float m_WalkSpeed;
|
||||
|
||||
[SerializeField] public float m_RunSpeed;
|
||||
|
||||
[SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
|
||||
|
||||
[SerializeField] private float m_JumpSpeed;
|
||||
|
||||
[SerializeField] private float m_StickToGroundForce;
|
||||
|
||||
[SerializeField] private float m_GravityMultiplier;
|
||||
|
||||
[SerializeField] public MouseLook m_MouseLook;
|
||||
|
||||
[SerializeField] private bool m_UseFovKick;
|
||||
|
||||
[SerializeField] private FOVKick m_FovKick = new FOVKick();
|
||||
|
||||
[SerializeField] private bool m_UseHeadBob;
|
||||
|
||||
[SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob();
|
||||
|
||||
[SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob();
|
||||
|
||||
[SerializeField] private float m_StepInterval;
|
||||
|
||||
[SerializeField] private AudioClip[] m_FootstepSounds;
|
||||
|
||||
[SerializeField] private AudioClip[] m_FootstepSoundsBridge;
|
||||
|
||||
[SerializeField] private AudioClip[] m_FootstepSoundsStone;
|
||||
|
||||
[SerializeField] private AudioClip m_JumpSound;
|
||||
|
||||
[SerializeField] private AudioClip m_LandSound;
|
||||
|
||||
private Camera m_Camera;
|
||||
|
||||
private bool m_Jump;
|
||||
|
||||
public bool frezzeRotation;
|
||||
|
||||
public bool frezzePosition;
|
||||
|
||||
public bool rotateMouseInFixedUpdate = true;
|
||||
|
||||
public Vector2 m_Input;
|
||||
|
||||
public Vector3 m_MoveDir = Vector3.zero;
|
||||
|
||||
public CharacterController m_CharacterController;
|
||||
|
||||
private CollisionFlags m_CollisionFlags;
|
||||
|
||||
private bool m_PreviouslyGrounded;
|
||||
|
||||
private Vector3 m_OriginalCameraPosition;
|
||||
|
||||
private float m_StepCycle;
|
||||
|
||||
private float m_NextStep;
|
||||
|
||||
private bool m_Jumping;
|
||||
|
||||
private AudioSource m_AudioSource;
|
||||
|
||||
private string groundTypeTag = "";
|
||||
|
||||
public float horizontal;
|
||||
|
||||
public float vertical;
|
||||
|
||||
public bool isJumping;
|
||||
|
||||
public bool isRuning;
|
||||
|
||||
public bool notMove;
|
||||
|
||||
public bool isWater;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
m_CharacterController = GetComponent<CharacterController>();
|
||||
m_Camera = Camera.main;
|
||||
m_OriginalCameraPosition = m_Camera.transform.localPosition;
|
||||
m_FovKick.Setup(m_Camera);
|
||||
m_HeadBob.Setup(m_Camera, m_StepInterval);
|
||||
m_StepCycle = 0f;
|
||||
m_NextStep = m_StepCycle / 2f;
|
||||
m_Jumping = false;
|
||||
m_AudioSource = GetComponent<AudioSource>();
|
||||
m_MouseLook.Init(transform, m_Camera.transform);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!frezzeRotation && !rotateMouseInFixedUpdate)
|
||||
{
|
||||
RotateView();
|
||||
}
|
||||
|
||||
if (!m_Jump)
|
||||
{
|
||||
m_Jump = isJumping;
|
||||
}
|
||||
|
||||
if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
|
||||
{
|
||||
StartCoroutine(m_JumpBob.DoBobCycle());
|
||||
PlayLandingSound();
|
||||
m_MoveDir.y = 0f;
|
||||
m_Jumping = false;
|
||||
}
|
||||
|
||||
if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
|
||||
{
|
||||
m_MoveDir.y = 0f;
|
||||
}
|
||||
|
||||
m_PreviouslyGrounded = m_CharacterController.isGrounded;
|
||||
}
|
||||
|
||||
private void PlayLandingSound()
|
||||
{
|
||||
m_AudioSource.clip = m_LandSound;
|
||||
m_AudioSource.Play();
|
||||
m_NextStep = m_StepCycle + 0.5f;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!frezzeRotation && rotateMouseInFixedUpdate)
|
||||
{
|
||||
RotateView();
|
||||
}
|
||||
|
||||
if (frezzePosition)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GetInput(out var speed);
|
||||
Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x;
|
||||
Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo,
|
||||
m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
|
||||
vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
|
||||
m_MoveDir.x = vector.x * speed;
|
||||
m_MoveDir.z = vector.z * speed;
|
||||
if (m_CharacterController.isGrounded)
|
||||
{
|
||||
m_MoveDir.y = 0f - m_StickToGroundForce;
|
||||
if (m_Jump && !isWater)
|
||||
{
|
||||
if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_MoveDir.y = m_JumpSpeed;
|
||||
PlayJumpSound();
|
||||
m_Jump = false;
|
||||
m_Jumping = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
|
||||
}
|
||||
|
||||
if (!notMove)
|
||||
{
|
||||
m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
|
||||
}
|
||||
|
||||
ProgressStepCycle(speed);
|
||||
UpdateCameraPosition(speed);
|
||||
m_MouseLook.UpdateCursorLock();
|
||||
}
|
||||
|
||||
private void PlayJumpSound()
|
||||
{
|
||||
m_AudioSource.clip = m_JumpSound;
|
||||
m_AudioSource.Play();
|
||||
}
|
||||
|
||||
private void ProgressStepCycle(float speed)
|
||||
{
|
||||
if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
|
||||
{
|
||||
m_StepCycle +=
|
||||
(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) *
|
||||
Time.fixedDeltaTime;
|
||||
}
|
||||
|
||||
if (m_StepCycle > m_NextStep)
|
||||
{
|
||||
m_NextStep = m_StepCycle + m_StepInterval;
|
||||
PlayFootStepAudio();
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayFootStepAudio()
|
||||
{
|
||||
if (!m_CharacterController.isGrounded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (groundTypeTag == "Bridge" || groundTypeTag == "Boat")
|
||||
{
|
||||
if (m_FootstepSoundsBridge.Length != 0)
|
||||
{
|
||||
int num = Random.Range(1, m_FootstepSoundsBridge.Length);
|
||||
m_AudioSource.clip = m_FootstepSoundsBridge[num];
|
||||
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
|
||||
m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0];
|
||||
m_FootstepSoundsBridge[0] = m_AudioSource.clip;
|
||||
}
|
||||
}
|
||||
else if (groundTypeTag == "Stone")
|
||||
{
|
||||
if (m_FootstepSoundsStone.Length != 0)
|
||||
{
|
||||
int num2 = Random.Range(1, m_FootstepSoundsStone.Length);
|
||||
m_AudioSource.clip = m_FootstepSoundsStone[num2];
|
||||
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
|
||||
m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0];
|
||||
m_FootstepSoundsStone[0] = m_AudioSource.clip;
|
||||
}
|
||||
}
|
||||
else if (m_FootstepSounds.Length != 0)
|
||||
{
|
||||
int num3 = Random.Range(1, m_FootstepSounds.Length);
|
||||
m_AudioSource.clip = m_FootstepSounds[num3];
|
||||
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
|
||||
m_FootstepSounds[num3] = m_FootstepSounds[0];
|
||||
m_FootstepSounds[0] = m_AudioSource.clip;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCameraPosition(float speed)
|
||||
{
|
||||
if (m_UseHeadBob)
|
||||
{
|
||||
Vector3 localPosition;
|
||||
if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
|
||||
{
|
||||
m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
|
||||
speed *
|
||||
(m_IsWalking ? 1f : m_RunstepLenghten));
|
||||
localPosition = m_Camera.transform.localPosition;
|
||||
localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
|
||||
}
|
||||
else
|
||||
{
|
||||
localPosition = m_Camera.transform.localPosition;
|
||||
localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
|
||||
}
|
||||
|
||||
m_Camera.transform.localPosition = localPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void GetInput(out float speed)
|
||||
{
|
||||
bool isWalking = m_IsWalking;
|
||||
m_IsWalking = !isRuning;
|
||||
speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed);
|
||||
m_Input = new Vector2(horizontal, vertical);
|
||||
if (m_Input.sqrMagnitude > 1f)
|
||||
{
|
||||
m_Input.Normalize();
|
||||
}
|
||||
|
||||
if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
|
||||
{
|
||||
StopAllCoroutines();
|
||||
StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
|
||||
}
|
||||
}
|
||||
|
||||
public void RotateView()
|
||||
{
|
||||
m_MouseLook.LookRotation(transform, m_Camera.transform);
|
||||
}
|
||||
|
||||
private void OnControllerColliderHit(ControllerColliderHit hit)
|
||||
{
|
||||
Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
|
||||
groundTypeTag = hit.collider.tag;
|
||||
|
||||
if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null))
|
||||
{
|
||||
_ = attachedRigidbody.isKinematic;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Water"))
|
||||
{
|
||||
isWater = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Water"))
|
||||
{
|
||||
isWater = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f1324aa5e564035ab9a361499a66c27
|
||||
timeCreated: 1748446121
|
||||
132
Assets/Scripts/FirstPersonController/MouseLook.cs
Normal file
132
Assets/Scripts/FirstPersonController/MouseLook.cs
Normal file
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class MouseLook
|
||||
{
|
||||
public float XSensitivity = 2f;
|
||||
|
||||
public float YSensitivity = 2f;
|
||||
|
||||
public bool clampVerticalRotation = true;
|
||||
|
||||
public float MinimumX = -90f;
|
||||
|
||||
public float MaximumX = 90f;
|
||||
|
||||
public bool smooth;
|
||||
|
||||
public float smoothTime = 5f;
|
||||
|
||||
public bool lockCursor = true;
|
||||
|
||||
public float RotYvalue;
|
||||
|
||||
public bool invertMouseY;
|
||||
|
||||
public bool invertMouseX;
|
||||
|
||||
public int ControllerHandMode;
|
||||
|
||||
private Quaternion m_CharacterTargetRot;
|
||||
|
||||
private Quaternion m_CameraTargetRot;
|
||||
|
||||
private bool m_cursorIsLocked = true;
|
||||
|
||||
// private Player player;
|
||||
|
||||
public void Init(Transform character, Transform camera)
|
||||
{
|
||||
m_CharacterTargetRot = character.localRotation;
|
||||
m_CameraTargetRot = camera.localRotation;
|
||||
// player = ReInput.players.GetPlayer(0);
|
||||
}
|
||||
|
||||
public void LookRotation(Transform character, Transform camera)
|
||||
{
|
||||
// if (!SRDebug.Instance.IsDebugPanelVisible && !SRDebug.Instance.IsDebugPanelVisible)
|
||||
{
|
||||
var lookInput = InputManager.GetLookInput();
|
||||
|
||||
float num = Mathf.Clamp(lookInput.y * YSensitivity * 5f * Time.deltaTime, -10f, 10f);
|
||||
float num2 =
|
||||
Mathf.Clamp(lookInput.x * XSensitivity * 5f * Time.deltaTime, -10f, 10f);
|
||||
|
||||
if (invertMouseY)
|
||||
{
|
||||
num *= -1f;
|
||||
}
|
||||
|
||||
if (invertMouseX)
|
||||
{
|
||||
num2 *= -1f;
|
||||
}
|
||||
|
||||
RotYvalue = num2;
|
||||
m_CharacterTargetRot *= Quaternion.Euler(0f, num2, 0f);
|
||||
m_CameraTargetRot *= Quaternion.Euler(0f - num, 0f, 0f);
|
||||
if (clampVerticalRotation)
|
||||
{
|
||||
m_CameraTargetRot = ClampRotationAroundXAxis(m_CameraTargetRot);
|
||||
}
|
||||
|
||||
if (smooth)
|
||||
{
|
||||
character.localRotation = Quaternion.Slerp(character.localRotation, m_CharacterTargetRot,
|
||||
smoothTime * Time.deltaTime);
|
||||
camera.localRotation = Quaternion.Slerp(camera.localRotation, m_CameraTargetRot,
|
||||
smoothTime * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.localRotation = m_CharacterTargetRot;
|
||||
camera.localRotation = m_CameraTargetRot;
|
||||
}
|
||||
|
||||
UpdateCursorLock();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCursorLock(bool value)
|
||||
{
|
||||
lockCursor = value;
|
||||
if (!lockCursor)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCursorLock()
|
||||
{
|
||||
if (lockCursor)
|
||||
{
|
||||
InternalLockUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
private void InternalLockUpdate()
|
||||
{
|
||||
}
|
||||
|
||||
private Quaternion ClampRotationAroundXAxis(Quaternion q)
|
||||
{
|
||||
q.x /= q.w;
|
||||
q.y /= q.w;
|
||||
q.z /= q.w;
|
||||
q.w = 1f;
|
||||
float value = 114.59156f * Mathf.Atan(q.x);
|
||||
value = Mathf.Clamp(value, MinimumX, MaximumX);
|
||||
q.x = Mathf.Tan((float)Math.PI / 360f * value);
|
||||
return q;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/FirstPersonController/MouseLook.cs.meta
Normal file
3
Assets/Scripts/FirstPersonController/MouseLook.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d0cbae98ed8408e90ca0cb0e05b6d1d
|
||||
timeCreated: 1748446245
|
||||
3
Assets/Scripts/FirstPersonController/Utility.meta
Normal file
3
Assets/Scripts/FirstPersonController/Utility.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8d919912beb546df866a283a379c7e96
|
||||
timeCreated: 1748446174
|
||||
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class CurveControlledBob
|
||||
{
|
||||
public float HorizontalBobRange = 0.33f;
|
||||
|
||||
public float VerticalBobRange = 0.33f;
|
||||
|
||||
public AnimationCurve Bobcurve = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.5f, 1f),
|
||||
new Keyframe(1f, 0f), new Keyframe(1.5f, -1f), new Keyframe(2f, 0f));
|
||||
|
||||
public float VerticaltoHorizontalRatio = 1f;
|
||||
|
||||
private float m_CyclePositionX;
|
||||
|
||||
private float m_CyclePositionY;
|
||||
|
||||
private float m_BobBaseInterval;
|
||||
|
||||
private Vector3 m_OriginalCameraPosition;
|
||||
|
||||
private float m_Time;
|
||||
|
||||
public void Setup(Camera camera, float bobBaseInterval)
|
||||
{
|
||||
m_BobBaseInterval = bobBaseInterval;
|
||||
m_OriginalCameraPosition = camera.transform.localPosition;
|
||||
m_Time = Bobcurve[Bobcurve.length - 1].time;
|
||||
}
|
||||
|
||||
public Vector3 DoHeadBob(float speed)
|
||||
{
|
||||
float x = m_OriginalCameraPosition.x + Bobcurve.Evaluate(m_CyclePositionX) * HorizontalBobRange;
|
||||
float y = m_OriginalCameraPosition.y + Bobcurve.Evaluate(m_CyclePositionY) * VerticalBobRange;
|
||||
m_CyclePositionX += speed * Time.deltaTime / m_BobBaseInterval;
|
||||
m_CyclePositionY += speed * Time.deltaTime / m_BobBaseInterval * VerticaltoHorizontalRatio;
|
||||
if (m_CyclePositionX > m_Time)
|
||||
{
|
||||
m_CyclePositionX -= m_Time;
|
||||
}
|
||||
|
||||
if (m_CyclePositionY > m_Time)
|
||||
{
|
||||
m_CyclePositionY -= m_Time;
|
||||
}
|
||||
|
||||
return new Vector3(x, y, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 491f525f09d84899a13bf70f08f7a713
|
||||
timeCreated: 1748446274
|
||||
72
Assets/Scripts/FirstPersonController/Utility/FOVKick.cs
Normal file
72
Assets/Scripts/FirstPersonController/Utility/FOVKick.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class FOVKick
|
||||
{
|
||||
public Camera Camera;
|
||||
|
||||
[HideInInspector] public float originalFov;
|
||||
|
||||
public float FOVIncrease = 3f;
|
||||
|
||||
public float TimeToIncrease = 1f;
|
||||
|
||||
public float TimeToDecrease = 1f;
|
||||
|
||||
public AnimationCurve IncreaseCurve;
|
||||
|
||||
public void Setup(Camera camera)
|
||||
{
|
||||
CheckStatus(camera);
|
||||
Camera = camera;
|
||||
originalFov = camera.fieldOfView;
|
||||
}
|
||||
|
||||
private void CheckStatus(Camera camera)
|
||||
{
|
||||
if (camera == null)
|
||||
{
|
||||
throw new Exception("FOVKick camera is null, please supply the camera to the constructor");
|
||||
}
|
||||
|
||||
if (IncreaseCurve == null)
|
||||
{
|
||||
throw new Exception(
|
||||
"FOVKick Increase curve is null, please define the curve for the field of view kicks");
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeCamera(Camera camera)
|
||||
{
|
||||
Camera = camera;
|
||||
}
|
||||
|
||||
public IEnumerator FOVKickUp()
|
||||
{
|
||||
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
|
||||
while (t < TimeToIncrease)
|
||||
{
|
||||
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToIncrease) * FOVIncrease;
|
||||
t += Time.deltaTime;
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator FOVKickDown()
|
||||
{
|
||||
float t = Mathf.Abs((Camera.fieldOfView - originalFov) / FOVIncrease);
|
||||
while (t > 0f)
|
||||
{
|
||||
Camera.fieldOfView = originalFov + IncreaseCurve.Evaluate(t / TimeToDecrease) * FOVIncrease;
|
||||
t -= Time.deltaTime;
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
Camera.fieldOfView = originalFov;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb6289c553a943a98adf26c14b1eaf2b
|
||||
timeCreated: 1748446181
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
[Serializable]
|
||||
public class LerpControlledBob
|
||||
{
|
||||
public float BobDuration;
|
||||
|
||||
public float BobAmount;
|
||||
|
||||
private float m_Offset;
|
||||
|
||||
public float Offset()
|
||||
{
|
||||
return m_Offset;
|
||||
}
|
||||
|
||||
public IEnumerator DoBobCycle()
|
||||
{
|
||||
float t2 = 0f;
|
||||
while (t2 < BobDuration)
|
||||
{
|
||||
m_Offset = Mathf.Lerp(0f, BobAmount, t2 / BobDuration);
|
||||
t2 += Time.deltaTime;
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
t2 = 0f;
|
||||
while (t2 < BobDuration)
|
||||
{
|
||||
m_Offset = Mathf.Lerp(BobAmount, 0f, t2 / BobDuration);
|
||||
t2 += Time.deltaTime;
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
m_Offset = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ff17b813690432a9da59c9ab3ceccbb
|
||||
timeCreated: 1748446293
|
||||
@@ -37,7 +37,7 @@ public partial class FPlayer : MonoBehaviour
|
||||
public CapsuleCollider Collider;
|
||||
|
||||
public Rigidbody Rigidbody;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
PlayerAnimatorCtrl = gameObject.GetComponent<PlayerAnimator>();
|
||||
@@ -77,6 +77,7 @@ public partial class FPlayer : MonoBehaviour
|
||||
if (data.PlayerID == GameModel.RoleID)
|
||||
{
|
||||
Fishing.Inst.Player.SelfPlayer = this;
|
||||
var mainSync = gameObject.AddComponent<FPlayerMainSync>();
|
||||
BaseCamera.Main.transform.SetParent(CameraRoot);
|
||||
BaseCamera.Main.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
|
||||
143
Assets/Scripts/Fishing/Player/PlayerCharacter/FPlayerMainSync.cs
Normal file
143
Assets/Scripts/Fishing/Player/PlayerCharacter/FPlayerMainSync.cs
Normal file
@@ -0,0 +1,143 @@
|
||||
using NBC;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class FPlayerMainSync : MonoBehaviour
|
||||
{
|
||||
public FirstPersonController firstPersonController;
|
||||
|
||||
[HideInInspector] public int nextShowSlotIndex = -1;
|
||||
|
||||
|
||||
private float walkingSpeed = 1f;
|
||||
|
||||
private float runningSpeed = 2f;
|
||||
|
||||
private FPlayer _player;
|
||||
|
||||
|
||||
private bool _isRun;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
firstPersonController = GetComponent<FirstPersonController>();
|
||||
walkingSpeed = firstPersonController.m_WalkSpeed;
|
||||
runningSpeed = firstPersonController.m_RunSpeed;
|
||||
_player = GetComponent<FPlayer>();
|
||||
|
||||
|
||||
transform.position = _player.Data.position;
|
||||
transform.rotation = _player.Data.rotation;
|
||||
|
||||
|
||||
Timer.Once(1f, this, EnableFirstPersonController);
|
||||
|
||||
// App.Inst.SetMouseCurrsor(false);
|
||||
|
||||
// InputManager.OnQuickIndexAction += OnQuickIndexAction;
|
||||
// InputManager.OnUseTorchAction += OnUseTorchAction;
|
||||
// InputManager.OnUseTelescopeAction += OnUseTelescopeAction;
|
||||
|
||||
InputManager.OnPlayerCanceled += OnPlayerCanceled;
|
||||
InputManager.OnPlayerPerformed += OnPlayerPerformed;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
InputManager.OnPlayerCanceled -= OnPlayerCanceled;
|
||||
InputManager.OnPlayerPerformed -= OnPlayerPerformed;
|
||||
// InputManager.OnQuickIndexAction -= OnQuickIndexAction;
|
||||
// InputManager.OnUseTorchAction -= OnUseTorchAction;
|
||||
// InputManager.OnUseTelescopeAction -= OnUseTelescopeAction;
|
||||
}
|
||||
|
||||
private void OnPlayerPerformed(string action)
|
||||
{
|
||||
if (action == "Run")
|
||||
{
|
||||
// Sprint();
|
||||
_isRun = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerCanceled(string action)
|
||||
{
|
||||
if (action == "Run")
|
||||
{
|
||||
_isRun = false;
|
||||
// StopSprinting();
|
||||
}
|
||||
else if (action.StartsWith("Quick"))
|
||||
{
|
||||
nextShowSlotIndex = int.Parse(action.Substring("Quick".Length));
|
||||
}
|
||||
else if (action == "UseTorch")
|
||||
{
|
||||
_player.Data.openLight = !_player.Data.openLight;
|
||||
}
|
||||
else if (action == "UseTelescope")
|
||||
{
|
||||
_player.Data.openTelescope = !_player.Data.openTelescope;
|
||||
_player.ToggleTelescope();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableFirstPersonController()
|
||||
{
|
||||
firstPersonController.enabled = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var movementAxis = InputManager.GetMovementInput();
|
||||
if (movementAxis != Vector2.zero)
|
||||
{
|
||||
// Debug
|
||||
}
|
||||
|
||||
firstPersonController.horizontal = movementAxis.x;
|
||||
firstPersonController.vertical = movementAxis.y;
|
||||
|
||||
// firstPersonController.isJumping = InputManager.IsJumping;
|
||||
firstPersonController.isRuning = _isRun;
|
||||
|
||||
// firstPersonController.m_MouseLook.ControllerHandMode = GameManager.Instance._playerData
|
||||
// .Player[GameManager.Instance._playerData.currentPlayerProfileIndex].controllerSetup;
|
||||
|
||||
|
||||
if (firstPersonController.isWater)
|
||||
{
|
||||
firstPersonController.m_WalkSpeed = walkingSpeed - Mathf.Abs(transform.position.y - 1f);
|
||||
firstPersonController.m_RunSpeed = firstPersonController.m_WalkSpeed;
|
||||
firstPersonController.m_WalkSpeed = Mathf.Clamp(firstPersonController.m_WalkSpeed, 0.7f, 2f);
|
||||
firstPersonController.m_RunSpeed = Mathf.Clamp(firstPersonController.m_RunSpeed, 0.8f, 2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
firstPersonController.m_WalkSpeed = walkingSpeed;
|
||||
firstPersonController.m_RunSpeed = runningSpeed;
|
||||
}
|
||||
|
||||
|
||||
if (_player.CanChangeGear())
|
||||
{
|
||||
if (nextShowSlotIndex > 0)
|
||||
{
|
||||
Debug.LogError("切换钓组=========");
|
||||
var data = Fishing.Inst.Datasource;
|
||||
data.SetSelfTestGear(nextShowSlotIndex);
|
||||
nextShowSlotIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_player.MainArm)
|
||||
{
|
||||
// _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5cf18b87277f477ab6a9b59759ee17cb
|
||||
timeCreated: 1748446764
|
||||
Reference in New Issue
Block a user