进入和离开地图和房间协议合并
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@@ -78,31 +78,43 @@ namespace NBC
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[ProtoMember(4)]
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public float w { get; set; }
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class UnitFishingInfo : AMessage, IProto
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public partial class GearInfo : AMessage, IProto
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{
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public static UnitFishingInfo Create(Scene scene)
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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LineLength = default;
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ReelSpeed = default;
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OpenLight = default;
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RodSetting = default;
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State = default;
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Position = default;
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Rotation = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public float LineLength { get; set; }
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public long Rod { get; set; }
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[ProtoMember(2)]
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public float ReelSpeed { get; set; }
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public List<long> Rigs = new List<long>();
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[ProtoMember(3)]
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public bool OpenLight { get; set; }
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public float LineLength { get; set; }
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[ProtoMember(4)]
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public int RodSetting { get; set; }
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public float ReelSpeed { get; set; }
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[ProtoMember(5)]
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public int State { get; set; }
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[ProtoMember(6)]
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public Vector3Info Position { get; set; }
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[ProtoMember(7)]
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public Vector3Info Rotation { get; set; }
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage, IProto
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@@ -138,9 +150,8 @@ namespace NBC
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Position = default;
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Rotation = default;
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State = default;
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Gears = default;
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FishingInfo = default;
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KV.Clear();
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Gears.Clear();
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
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#endif
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@@ -156,10 +167,8 @@ namespace NBC
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[ProtoMember(5)]
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public UnitStateInfo State { get; set; }
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[ProtoMember(6)]
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public GearInfo Gears { get; set; }
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public List<GearInfo> Gears = new List<GearInfo>();
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[ProtoMember(7)]
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public UnitFishingInfo FishingInfo { get; set; }
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[ProtoMember(8)]
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public List<KeyValueInt32> KV = new List<KeyValueInt32>();
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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}
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}
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