进入和离开地图和房间协议合并

This commit is contained in:
2025-09-09 00:18:10 +08:00
parent f1672122be
commit cb856ec8c4
13 changed files with 142 additions and 240 deletions

View File

@@ -377,27 +377,4 @@ namespace NBC
[ProtoMember(3)]
public int Exp { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[ProtoContract]
public partial class GearInfo : AMessage, IProto
{
public static GearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<GearInfo>();
}
public override void Dispose()
{
Rod = default;
Rigs.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<GearInfo>(this);
#endif
}
[ProtoMember(1)]
public long Rod { get; set; }
[ProtoMember(2)]
public List<long> Rigs = new List<long>();
}
}

View File

@@ -62,56 +62,6 @@ namespace NBC
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关进入房间
/// </summary>
[ProtoContract]
public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
{
public static C2G_EnterRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
}
public override void Dispose()
{
RoomCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_EnterRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
[ProtoMember(1)]
public string RoomCode { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[ProtoContract]
public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
{
public static G2C_EnterRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关离开房间
/// </summary>
[ProtoContract]
@@ -158,47 +108,60 @@ namespace NBC
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求网关进入地图
/// </summary>
[ProtoContract]
public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
{
public static C2Map_EnterMapRequest Create(Scene scene)
public static C2G_EnterMapRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
}
public override void Dispose()
{
RoomCode = default;
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
public G2C_EnterMapResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
[ProtoMember(1)]
public int MapId { get; set; }
public string RoomCode { get; set; }
[ProtoMember(2)]
public string RoomId { get; set; }
public int MapId { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[ProtoContract]
public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
{
public static Map2C_EnterMapResponse Create(Scene scene)
public static G2C_EnterMapResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
}
public override void Dispose()
{
ErrorCode = default;
MapId = default;
RoomCode = default;
Units.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
[ProtoMember(3)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
[ProtoMember(4)]
public uint ErrorCode { get; set; }
}
/// <summary>

View File

@@ -78,31 +78,43 @@ namespace NBC
[ProtoMember(4)]
public float w { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[ProtoContract]
public partial class UnitFishingInfo : AMessage, IProto
public partial class GearInfo : AMessage, IProto
{
public static UnitFishingInfo Create(Scene scene)
public static GearInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
return scene.MessagePoolComponent.Rent<GearInfo>();
}
public override void Dispose()
{
Rod = default;
Rigs.Clear();
LineLength = default;
ReelSpeed = default;
OpenLight = default;
RodSetting = default;
State = default;
Position = default;
Rotation = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
GetScene().MessagePoolComponent.Return<GearInfo>(this);
#endif
}
[ProtoMember(1)]
public float LineLength { get; set; }
public long Rod { get; set; }
[ProtoMember(2)]
public float ReelSpeed { get; set; }
public List<long> Rigs = new List<long>();
[ProtoMember(3)]
public bool OpenLight { get; set; }
public float LineLength { get; set; }
[ProtoMember(4)]
public int RodSetting { get; set; }
public float ReelSpeed { get; set; }
[ProtoMember(5)]
public int State { get; set; }
[ProtoMember(6)]
public Vector3Info Position { get; set; }
[ProtoMember(7)]
public Vector3Info Rotation { get; set; }
}
[ProtoContract]
public partial class UnitStateInfo : AMessage, IProto
@@ -138,9 +150,8 @@ namespace NBC
Position = default;
Rotation = default;
State = default;
Gears = default;
FishingInfo = default;
KV.Clear();
Gears.Clear();
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
#endif
@@ -156,10 +167,8 @@ namespace NBC
[ProtoMember(5)]
public UnitStateInfo State { get; set; }
[ProtoMember(6)]
public GearInfo Gears { get; set; }
public List<GearInfo> Gears = new List<GearInfo>();
[ProtoMember(7)]
public UnitFishingInfo FishingInfo { get; set; }
[ProtoMember(8)]
public List<KeyValueInt32> KV = new List<KeyValueInt32>();
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
}
}

View File

@@ -4,60 +4,58 @@ namespace Fantasy
{
public const uint C2Map_CreateRoomRequest = 2281711377;
public const uint Map2C_CreateRoomResponse = 2415929105;
public const uint C2G_EnterRoomRequest = 268445457;
public const uint G2C_EnterRoomResponse = 402663185;
public const uint C2G_ExitRoomRequest = 268445458;
public const uint G2C_ExitRoomResponse = 402663186;
public const uint C2Map_EnterMapRequest = 2281711378;
public const uint Map2C_EnterMapResponse = 2415929106;
public const uint C2G_ExitRoomRequest = 268445457;
public const uint G2C_ExitRoomResponse = 402663185;
public const uint C2G_EnterMapRequest = 268445458;
public const uint G2C_EnterMapResponse = 402663186;
public const uint Map2C_ChangeMap = 2147493649;
public const uint C2A_LoginRequest = 268445459;
public const uint A2C_LoginResponse = 402663187;
public const uint C2G_LoginRequest = 268445460;
public const uint G2C_LoginResponse = 402663188;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711379;
public const uint Game2C_GetRoleInfoResponse = 2415929107;
public const uint C2Game_GetRoleInfoRequest = 2281711378;
public const uint Game2C_GetRoleInfoResponse = 2415929106;
public const uint Map2C_RoleEnterRoomNotify = 2147493650;
public const uint Map2C_RoleExitRoomNotify = 2147493651;
public const uint Map2C_RoleStateNotify = 2147493652;
public const uint Map2C_RoleGearStateNotify = 2147493653;
public const uint Map2C_RoleGearChangeNotify = 2147493654;
public const uint Map2C_RoleGearChangeNotify = 2147493653;
public const uint Map2C_RolePropertyChangeNotify = 2147493654;
public const uint C2Map_Move = 2147493655;
public const uint C2Map_Look = 2147493656;
public const uint Map2C_MoveNotify = 2147493657;
public const uint Map2C_LookeNotify = 2147493658;
public const uint C2S_GetConversationsRequest = 2281711380;
public const uint S2C_GetConversationsResponse = 2415929108;
public const uint C2S_SendMailRequest = 2281711381;
public const uint S2C_SendMailResponse = 2415929109;
public const uint C2S_DeleteMailRequest = 2281711382;
public const uint S2C_DeleteMailResponse = 2415929110;
public const uint C2S_GetConversationsRequest = 2281711379;
public const uint S2C_GetConversationsResponse = 2415929107;
public const uint C2S_SendMailRequest = 2281711380;
public const uint S2C_SendMailResponse = 2415929108;
public const uint C2S_DeleteMailRequest = 2281711381;
public const uint S2C_DeleteMailResponse = 2415929109;
public const uint S2C_HaveMail = 2147493659;
public const uint S2C_MailState = 2147493660;
public const uint C2S_CreateChannelRequest = 2281711383;
public const uint S2C_CreateChannelResponse = 2415929111;
public const uint C2S_JoinChannelRequest = 2281711384;
public const uint S2C_JoinChannelResponse = 2415929112;
public const uint C2S_SendMessageRequest = 2281711385;
public const uint S2C_SendMessageResponse = 2415929113;
public const uint C2S_CreateChannelRequest = 2281711382;
public const uint S2C_CreateChannelResponse = 2415929110;
public const uint C2S_JoinChannelRequest = 2281711383;
public const uint S2C_JoinChannelResponse = 2415929111;
public const uint C2S_SendMessageRequest = 2281711384;
public const uint S2C_SendMessageResponse = 2415929112;
public const uint S2C_Message = 2147493661;
public const uint C2S_CreateClubRequest = 2281711386;
public const uint S2C_CreateClubResponse = 2415929114;
public const uint C2S_GetClubInfoRequest = 2281711387;
public const uint S2C_GetClubInfoResponse = 2415929115;
public const uint C2S_GetMemberListRequest = 2281711388;
public const uint S2C_GetMemberListResponse = 2415929116;
public const uint C2S_GetClubListRequest = 2281711389;
public const uint S2C_GetClubListResponse = 2415929117;
public const uint C2S_JoinClubRequest = 2281711390;
public const uint S2C_JoinClubResponse = 2415929118;
public const uint C2S_LeaveClubRequest = 2281711391;
public const uint S2C_LeaveClubResponse = 2415929119;
public const uint C2S_DissolveClubRequest = 2281711392;
public const uint S2C_DissolveClubResponse = 2415929120;
public const uint C2S_DisposeJoinRequest = 2281711393;
public const uint S2C_DisposeJoinResponse = 2415929121;
public const uint C2S_CreateClubRequest = 2281711385;
public const uint S2C_CreateClubResponse = 2415929113;
public const uint C2S_GetClubInfoRequest = 2281711386;
public const uint S2C_GetClubInfoResponse = 2415929114;
public const uint C2S_GetMemberListRequest = 2281711387;
public const uint S2C_GetMemberListResponse = 2415929115;
public const uint C2S_GetClubListRequest = 2281711388;
public const uint S2C_GetClubListResponse = 2415929116;
public const uint C2S_JoinClubRequest = 2281711389;
public const uint S2C_JoinClubResponse = 2415929117;
public const uint C2S_LeaveClubRequest = 2281711390;
public const uint S2C_LeaveClubResponse = 2415929118;
public const uint C2S_DissolveClubRequest = 2281711391;
public const uint S2C_DissolveClubResponse = 2415929119;
public const uint C2S_DisposeJoinRequest = 2281711392;
public const uint S2C_DisposeJoinResponse = 2415929120;
public const uint S2C_ClubChange = 2147493662;
}
}

View File

@@ -82,32 +82,6 @@ namespace NBC
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组状态变化
/// </summary>
[ProtoContract]
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RoleGearStateNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
}
public override void Dispose()
{
Id = default;
State = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitFishingInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
/// </summary>
[ProtoContract]
@@ -120,7 +94,7 @@ namespace NBC
public override void Dispose()
{
Id = default;
Gears = default;
Gears.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
#endif
@@ -131,7 +105,27 @@ namespace NBC
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public GearInfo Gears { get; set; }
public List<GearInfo> Gears = new List<GearInfo>();
}
[ProtoContract]
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
{
public static Map2C_RolePropertyChangeNotify Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
}
public override void Dispose()
{
Propertys.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
}
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto