进入和离开地图和房间协议合并
This commit is contained in:
@@ -377,27 +377,4 @@ namespace NBC
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[ProtoMember(3)]
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public int Exp { get; set; }
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class GearInfo : AMessage, IProto
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{
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Rod { get; set; }
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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}
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}
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@@ -62,56 +62,6 @@ namespace NBC
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间
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/// </summary>
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[ProtoContract]
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public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
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{
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public static C2G_EnterRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_EnterRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
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{
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public static G2C_EnterRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关离开房间
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/// </summary>
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[ProtoContract]
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@@ -158,47 +108,60 @@ namespace NBC
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入地图
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/// </summary>
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[ProtoContract]
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public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
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public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
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{
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public static C2Map_EnterMapRequest Create(Scene scene)
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public static C2G_EnterMapRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
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return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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MapId = default;
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RoomId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
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GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public G2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public string RoomId { get; set; }
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public int MapId { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
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public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
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{
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public static Map2C_EnterMapResponse Create(Scene scene)
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public static G2C_EnterMapResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
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return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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MapId = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
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GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
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public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public string RoomCode { get; set; }
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[ProtoMember(3)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(4)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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@@ -78,31 +78,43 @@ namespace NBC
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[ProtoMember(4)]
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public float w { get; set; }
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class UnitFishingInfo : AMessage, IProto
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public partial class GearInfo : AMessage, IProto
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{
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public static UnitFishingInfo Create(Scene scene)
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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LineLength = default;
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ReelSpeed = default;
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OpenLight = default;
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RodSetting = default;
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State = default;
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Position = default;
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Rotation = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public float LineLength { get; set; }
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public long Rod { get; set; }
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[ProtoMember(2)]
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public float ReelSpeed { get; set; }
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public List<long> Rigs = new List<long>();
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[ProtoMember(3)]
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public bool OpenLight { get; set; }
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public float LineLength { get; set; }
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[ProtoMember(4)]
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public int RodSetting { get; set; }
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public float ReelSpeed { get; set; }
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[ProtoMember(5)]
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public int State { get; set; }
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[ProtoMember(6)]
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public Vector3Info Position { get; set; }
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[ProtoMember(7)]
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public Vector3Info Rotation { get; set; }
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage, IProto
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@@ -138,9 +150,8 @@ namespace NBC
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Position = default;
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Rotation = default;
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State = default;
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Gears = default;
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FishingInfo = default;
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KV.Clear();
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Gears.Clear();
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
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#endif
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@@ -156,10 +167,8 @@ namespace NBC
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[ProtoMember(5)]
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public UnitStateInfo State { get; set; }
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[ProtoMember(6)]
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public GearInfo Gears { get; set; }
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public List<GearInfo> Gears = new List<GearInfo>();
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[ProtoMember(7)]
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public UnitFishingInfo FishingInfo { get; set; }
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[ProtoMember(8)]
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public List<KeyValueInt32> KV = new List<KeyValueInt32>();
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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}
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}
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@@ -4,60 +4,58 @@ namespace Fantasy
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{
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public const uint C2Map_CreateRoomRequest = 2281711377;
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public const uint Map2C_CreateRoomResponse = 2415929105;
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public const uint C2G_EnterRoomRequest = 268445457;
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public const uint G2C_EnterRoomResponse = 402663185;
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public const uint C2G_ExitRoomRequest = 268445458;
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public const uint G2C_ExitRoomResponse = 402663186;
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public const uint C2Map_EnterMapRequest = 2281711378;
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public const uint Map2C_EnterMapResponse = 2415929106;
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public const uint C2G_ExitRoomRequest = 268445457;
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public const uint G2C_ExitRoomResponse = 402663185;
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public const uint C2G_EnterMapRequest = 268445458;
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public const uint G2C_EnterMapResponse = 402663186;
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public const uint Map2C_ChangeMap = 2147493649;
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public const uint C2A_LoginRequest = 268445459;
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public const uint A2C_LoginResponse = 402663187;
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public const uint C2G_LoginRequest = 268445460;
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public const uint G2C_LoginResponse = 402663188;
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711379;
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public const uint Game2C_GetRoleInfoResponse = 2415929107;
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public const uint C2Game_GetRoleInfoRequest = 2281711378;
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public const uint Game2C_GetRoleInfoResponse = 2415929106;
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public const uint Map2C_RoleEnterRoomNotify = 2147493650;
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public const uint Map2C_RoleExitRoomNotify = 2147493651;
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public const uint Map2C_RoleStateNotify = 2147493652;
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public const uint Map2C_RoleGearStateNotify = 2147493653;
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public const uint Map2C_RoleGearChangeNotify = 2147493654;
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public const uint Map2C_RoleGearChangeNotify = 2147493653;
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public const uint Map2C_RolePropertyChangeNotify = 2147493654;
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public const uint C2Map_Move = 2147493655;
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public const uint C2Map_Look = 2147493656;
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public const uint Map2C_MoveNotify = 2147493657;
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public const uint Map2C_LookeNotify = 2147493658;
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public const uint C2S_GetConversationsRequest = 2281711380;
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public const uint S2C_GetConversationsResponse = 2415929108;
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public const uint C2S_SendMailRequest = 2281711381;
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public const uint S2C_SendMailResponse = 2415929109;
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public const uint C2S_DeleteMailRequest = 2281711382;
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public const uint S2C_DeleteMailResponse = 2415929110;
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public const uint C2S_GetConversationsRequest = 2281711379;
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public const uint S2C_GetConversationsResponse = 2415929107;
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public const uint C2S_SendMailRequest = 2281711380;
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public const uint S2C_SendMailResponse = 2415929108;
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public const uint C2S_DeleteMailRequest = 2281711381;
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public const uint S2C_DeleteMailResponse = 2415929109;
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public const uint S2C_HaveMail = 2147493659;
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public const uint S2C_MailState = 2147493660;
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public const uint C2S_CreateChannelRequest = 2281711383;
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public const uint S2C_CreateChannelResponse = 2415929111;
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public const uint C2S_JoinChannelRequest = 2281711384;
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public const uint S2C_JoinChannelResponse = 2415929112;
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public const uint C2S_SendMessageRequest = 2281711385;
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public const uint S2C_SendMessageResponse = 2415929113;
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public const uint C2S_CreateChannelRequest = 2281711382;
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public const uint S2C_CreateChannelResponse = 2415929110;
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public const uint C2S_JoinChannelRequest = 2281711383;
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public const uint S2C_JoinChannelResponse = 2415929111;
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public const uint C2S_SendMessageRequest = 2281711384;
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public const uint S2C_SendMessageResponse = 2415929112;
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public const uint S2C_Message = 2147493661;
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public const uint C2S_CreateClubRequest = 2281711386;
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public const uint S2C_CreateClubResponse = 2415929114;
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public const uint C2S_GetClubInfoRequest = 2281711387;
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public const uint S2C_GetClubInfoResponse = 2415929115;
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public const uint C2S_GetMemberListRequest = 2281711388;
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public const uint S2C_GetMemberListResponse = 2415929116;
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public const uint C2S_GetClubListRequest = 2281711389;
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public const uint S2C_GetClubListResponse = 2415929117;
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public const uint C2S_JoinClubRequest = 2281711390;
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public const uint S2C_JoinClubResponse = 2415929118;
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public const uint C2S_LeaveClubRequest = 2281711391;
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public const uint S2C_LeaveClubResponse = 2415929119;
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public const uint C2S_DissolveClubRequest = 2281711392;
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public const uint S2C_DissolveClubResponse = 2415929120;
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public const uint C2S_DisposeJoinRequest = 2281711393;
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public const uint S2C_DisposeJoinResponse = 2415929121;
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public const uint C2S_CreateClubRequest = 2281711385;
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public const uint S2C_CreateClubResponse = 2415929113;
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public const uint C2S_GetClubInfoRequest = 2281711386;
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public const uint S2C_GetClubInfoResponse = 2415929114;
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public const uint C2S_GetMemberListRequest = 2281711387;
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public const uint S2C_GetMemberListResponse = 2415929115;
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public const uint C2S_GetClubListRequest = 2281711388;
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public const uint S2C_GetClubListResponse = 2415929116;
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public const uint C2S_JoinClubRequest = 2281711389;
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public const uint S2C_JoinClubResponse = 2415929117;
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public const uint C2S_LeaveClubRequest = 2281711390;
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public const uint S2C_LeaveClubResponse = 2415929118;
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public const uint C2S_DissolveClubRequest = 2281711391;
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public const uint S2C_DissolveClubResponse = 2415929119;
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public const uint C2S_DisposeJoinRequest = 2281711392;
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public const uint S2C_DisposeJoinResponse = 2415929120;
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public const uint S2C_ClubChange = 2147493662;
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}
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}
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@@ -82,32 +82,6 @@ namespace NBC
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public UnitStateInfo State { get; set; }
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}
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/// <summary>
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/// 玩家钓组状态变化
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/// </summary>
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[ProtoContract]
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public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
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{
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public static Map2C_RoleGearStateNotify Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
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}
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public override void Dispose()
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{
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Id = default;
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State = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public UnitFishingInfo State { get; set; }
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}
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/// <summary>
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/// 玩家钓组变化
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/// </summary>
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[ProtoContract]
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@@ -120,7 +94,7 @@ namespace NBC
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public override void Dispose()
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{
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Id = default;
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Gears = default;
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Gears.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
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#endif
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@@ -131,7 +105,27 @@ namespace NBC
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public GearInfo Gears { get; set; }
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public List<GearInfo> Gears = new List<GearInfo>();
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}
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[ProtoContract]
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public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
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{
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public static Map2C_RolePropertyChangeNotify Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
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}
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public override void Dispose()
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{
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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}
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[ProtoContract]
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public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
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Reference in New Issue
Block a user