进入和离开地图和房间协议合并
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using NBC;
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using NBC.Entitas;
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using UnityEngine;
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@@ -19,25 +20,19 @@ namespace NBF.Fishing2
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{
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var root = App.Main;
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var response = (Map2C_EnterMapResponse)await Net.Call(new C2Map_EnterMapRequest()
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var response = (G2C_EnterMapResponse)await Net.Call(new C2G_EnterMapRequest()
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{
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MapId = mapId,
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RoomId = roomCode
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RoomCode = roomCode
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});
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Log.Info($"进入地图请求返回={response.ErrorCode}");
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//如果有房间
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if (!string.IsNullOrEmpty(roomCode))
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{
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//加入房间并请求获取房间数据
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await RoomHelper.EnterRoom(roomCode);
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// mapId = roomMapId;
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}
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await ChangeMap(response.MapId, response.RoomCode, response.Units);
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// 等待场景切换完成
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await root.GetComponent<ObjectWait>().Wait<Wait_SceneChangeFinish>();
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// await root.GetComponent<ObjectWait>().Wait<Wait_SceneChangeFinish>();
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Log.Info($"等待场景切换结束");
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await root.EventComponent.PublishAsync(new EnterMapFinish());
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LoadingPanel.Hide();
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}
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catch (Exception e)
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{
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@@ -49,7 +44,7 @@ namespace NBF.Fishing2
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}
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public static async FTask ChangeMap(int mapId)
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public static async FTask ChangeMap(int mapId, string roomCode, List<MapUnitInfo> units)
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{
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LoadingPanel.Show();
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@@ -58,24 +53,15 @@ namespace NBF.Fishing2
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var map = App.Main.AddComponent<Map>();
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map.MapId = mapId;
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map.RoomCode = roomCode;
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foreach (var mapUnitInfo in units)
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{
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map.CreateMapUnit(mapUnitInfo);
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}
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await map.LoadMap();
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}
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public static async FTask CreateRoomTest(int mapId)
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{
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// var roomResponse = (Map2C_CreateRoomResponse)await Net.Call(new C2Map_CreateRoomRequest()
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// {
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// MapId = mapId
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// });
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// Log.Info($"创建房间返回 Code={roomResponse.RoomCode} 房间玩家数量={roomResponse.Units.Count}");
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//
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// //执行进入房间
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// var roomResponse2 = (G2C_EnterRoomResponse)await Net.Call(new C2G_EnterRoomRequest()
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// {
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// RoomCode = roomResponse.RoomCode
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// });
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// Log.Info($"进入房间返回 Code={roomResponse2.RoomCode} 房间玩家数量={roomResponse2.Units.Count}");
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}
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/// <summary>
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/// 卸载旧场景
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@@ -89,7 +75,6 @@ namespace NBF.Fishing2
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public static async FTask LoadMap(this Map self)
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{
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var sceneName = "Map99";
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self.CreteMapUnit();
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//加载场景==
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await SceneHelper.LoadScene(sceneName);
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await self.LoadAllUnit();
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@@ -12,8 +12,7 @@ namespace NBF.Fishing2
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MapUnitInfo mapUnit = new MapUnitInfo();
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mapUnit.Id = self.RoleId;
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mapUnit.RoleInfo = self.ToSimpleInfo();
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mapUnit.Gears = self.Gears.First();
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mapUnit.FishingInfo = new UnitFishingInfo();
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mapUnit.Gears = self.Gears;
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return mapUnit;
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}
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@@ -1,22 +0,0 @@
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using NBC;
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namespace NBF.Fishing2
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{
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public class RoomHelper
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{
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public static async FTask EnterRoom(string roomCode)
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{
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var response = (G2C_EnterRoomResponse)await Net.Call(new C2G_EnterRoomRequest()
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{
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RoomCode = roomCode
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});
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Log.Info($"进入房间返回 Code={response.RoomCode} 房间玩家数量={response.Units.Count}");
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// if (response.ErrorCode != 0)
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// {
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// return 0;
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// }
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// return response.MapId;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 0a565f17a34541a096ae34b8e67344d9
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timeCreated: 1757244384
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@@ -10,7 +10,7 @@ namespace NBF
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protected override async FTask Run(Session session, Map2C_ChangeMap message)
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{
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Log.Info($"收到地图切换消息=={message.MapId}");
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await MapHelper.ChangeMap(message.MapId);
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// await MapHelper.ChangeMap(message.MapId);
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// await MapHelper.CreateRoomTest(message.MapId);
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}
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@@ -9,32 +9,34 @@ namespace NBF.Fishing2
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{
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public int MapId;
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public string RoomCode;
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/// <summary>
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/// 好友房地图
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/// </summary>
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public bool IsRoomMap;
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public bool IsRoomMap => !string.IsNullOrEmpty(RoomCode);
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/// <summary>
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/// 地图中的单位
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/// </summary>
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public Dictionary<long, MapUnit> Units = new Dictionary<long, MapUnit>();
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/// <summary>
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/// 创建地图单位
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/// </summary>
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public void CreteMapUnit()
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{
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//创建自己
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var role = Scene.GetComponent<Role>();
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var mapUnitInfo = role.GetMapUnitInfo();
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CreteMapUnit(mapUnitInfo);
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//创建其他玩家
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// //创建自己
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// var role = Scene.GetComponent<Role>();
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// var mapUnitInfo = role.GetMapUnitInfo();
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// CreteMapUnit(mapUnitInfo);
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//
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// //创建其他玩家
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}
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public void CreteMapUnit(MapUnitInfo unitInfo)
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public void CreateMapUnit(MapUnitInfo unitInfo)
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{
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var mapUnit = Entity.Create<MapUnit>(Scene, unitInfo.Id, true, true);
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mapUnit.SetUnitInfo(unitInfo);
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@@ -62,7 +62,7 @@ namespace NBF.Fishing2
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var numericComponent = GetOrAddComponent<NumericComponent>();
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foreach (var kv in unitInfo.KV)
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foreach (var kv in unitInfo.Propertys)
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{
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numericComponent.Set(kv.Key, kv.Value);
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}
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@@ -26,9 +26,9 @@ namespace NBF.Fishing2
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public int Level;
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public void UpdateInfo(MapUnitInfo mapUnitInfo)
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{
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if (mapUnitInfo.RoleInfo == null) return;
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NickName = mapUnitInfo.RoleInfo.NickName;
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Head = mapUnitInfo.RoleInfo.Head;
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Country = mapUnitInfo.RoleInfo.Country;
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@@ -377,27 +377,4 @@ namespace NBC
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[ProtoMember(3)]
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public int Exp { get; set; }
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class GearInfo : AMessage, IProto
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{
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Rod { get; set; }
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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}
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}
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@@ -62,56 +62,6 @@ namespace NBC
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间
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/// </summary>
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[ProtoContract]
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public partial class C2G_EnterRoomRequest : AMessage, IRequest, IProto
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{
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public static C2G_EnterRoomRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_EnterRoomRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_EnterRoomRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_EnterRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_EnterRoomRequest; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class G2C_EnterRoomResponse : AMessage, IResponse, IProto
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{
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public static G2C_EnterRoomResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_EnterRoomResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_EnterRoomResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_EnterRoomResponse; }
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[ProtoMember(1)]
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关离开房间
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/// </summary>
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[ProtoContract]
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@@ -158,47 +108,60 @@ namespace NBC
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求网关进入地图
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/// </summary>
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[ProtoContract]
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public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto
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public partial class C2G_EnterMapRequest : AMessage, IRequest, IProto
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{
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public static C2Map_EnterMapRequest Create(Scene scene)
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public static C2G_EnterMapRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_EnterMapRequest>();
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return scene.MessagePoolComponent.Rent<C2G_EnterMapRequest>();
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}
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public override void Dispose()
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{
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RoomCode = default;
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MapId = default;
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RoomId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_EnterMapRequest>(this);
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GetScene().MessagePoolComponent.Return<C2G_EnterMapRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Map2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public G2C_EnterMapResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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public string RoomCode { get; set; }
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[ProtoMember(2)]
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public string RoomId { get; set; }
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public int MapId { get; set; }
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}
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/// <summary>
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/// 请求网关进入房间响应
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/// </summary>
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[ProtoContract]
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public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto
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public partial class G2C_EnterMapResponse : AMessage, IResponse, IProto
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{
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public static Map2C_EnterMapResponse Create(Scene scene)
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public static G2C_EnterMapResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Map2C_EnterMapResponse>();
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return scene.MessagePoolComponent.Rent<G2C_EnterMapResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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MapId = default;
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RoomCode = default;
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Units.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
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GetScene().MessagePoolComponent.Return<G2C_EnterMapResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
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public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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public string RoomCode { get; set; }
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[ProtoMember(3)]
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public List<MapUnitInfo> Units = new List<MapUnitInfo>();
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[ProtoMember(4)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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@@ -78,31 +78,43 @@ namespace NBC
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[ProtoMember(4)]
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public float w { get; set; }
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}
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/// <summary>
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/// 玩家当前使用钓组信息
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/// </summary>
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[ProtoContract]
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public partial class UnitFishingInfo : AMessage, IProto
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public partial class GearInfo : AMessage, IProto
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{
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public static UnitFishingInfo Create(Scene scene)
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public static GearInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<UnitFishingInfo>();
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return scene.MessagePoolComponent.Rent<GearInfo>();
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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LineLength = default;
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ReelSpeed = default;
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OpenLight = default;
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RodSetting = default;
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State = default;
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Position = default;
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Rotation = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<UnitFishingInfo>(this);
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public float LineLength { get; set; }
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public long Rod { get; set; }
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[ProtoMember(2)]
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public float ReelSpeed { get; set; }
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public List<long> Rigs = new List<long>();
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[ProtoMember(3)]
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public bool OpenLight { get; set; }
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public float LineLength { get; set; }
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[ProtoMember(4)]
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public int RodSetting { get; set; }
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public float ReelSpeed { get; set; }
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[ProtoMember(5)]
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public int State { get; set; }
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[ProtoMember(6)]
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public Vector3Info Position { get; set; }
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[ProtoMember(7)]
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public Vector3Info Rotation { get; set; }
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage, IProto
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@@ -138,9 +150,8 @@ namespace NBC
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Position = default;
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Rotation = default;
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State = default;
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Gears = default;
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FishingInfo = default;
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KV.Clear();
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Gears.Clear();
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MapUnitInfo>(this);
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#endif
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@@ -156,10 +167,8 @@ namespace NBC
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[ProtoMember(5)]
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public UnitStateInfo State { get; set; }
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[ProtoMember(6)]
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public GearInfo Gears { get; set; }
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public List<GearInfo> Gears = new List<GearInfo>();
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[ProtoMember(7)]
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public UnitFishingInfo FishingInfo { get; set; }
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[ProtoMember(8)]
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public List<KeyValueInt32> KV = new List<KeyValueInt32>();
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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}
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}
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@@ -4,60 +4,58 @@ namespace Fantasy
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{
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public const uint C2Map_CreateRoomRequest = 2281711377;
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public const uint Map2C_CreateRoomResponse = 2415929105;
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public const uint C2G_EnterRoomRequest = 268445457;
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public const uint G2C_EnterRoomResponse = 402663185;
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public const uint C2G_ExitRoomRequest = 268445458;
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public const uint G2C_ExitRoomResponse = 402663186;
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public const uint C2Map_EnterMapRequest = 2281711378;
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public const uint Map2C_EnterMapResponse = 2415929106;
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public const uint C2G_ExitRoomRequest = 268445457;
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public const uint G2C_ExitRoomResponse = 402663185;
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public const uint C2G_EnterMapRequest = 268445458;
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public const uint G2C_EnterMapResponse = 402663186;
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public const uint Map2C_ChangeMap = 2147493649;
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public const uint C2A_LoginRequest = 268445459;
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public const uint A2C_LoginResponse = 402663187;
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public const uint C2G_LoginRequest = 268445460;
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public const uint G2C_LoginResponse = 402663188;
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711379;
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public const uint Game2C_GetRoleInfoResponse = 2415929107;
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public const uint C2Game_GetRoleInfoRequest = 2281711378;
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public const uint Game2C_GetRoleInfoResponse = 2415929106;
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public const uint Map2C_RoleEnterRoomNotify = 2147493650;
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public const uint Map2C_RoleExitRoomNotify = 2147493651;
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public const uint Map2C_RoleStateNotify = 2147493652;
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public const uint Map2C_RoleGearStateNotify = 2147493653;
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public const uint Map2C_RoleGearChangeNotify = 2147493654;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493653;
|
||||
public const uint Map2C_RolePropertyChangeNotify = 2147493654;
|
||||
public const uint C2Map_Move = 2147493655;
|
||||
public const uint C2Map_Look = 2147493656;
|
||||
public const uint Map2C_MoveNotify = 2147493657;
|
||||
public const uint Map2C_LookeNotify = 2147493658;
|
||||
public const uint C2S_GetConversationsRequest = 2281711380;
|
||||
public const uint S2C_GetConversationsResponse = 2415929108;
|
||||
public const uint C2S_SendMailRequest = 2281711381;
|
||||
public const uint S2C_SendMailResponse = 2415929109;
|
||||
public const uint C2S_DeleteMailRequest = 2281711382;
|
||||
public const uint S2C_DeleteMailResponse = 2415929110;
|
||||
public const uint C2S_GetConversationsRequest = 2281711379;
|
||||
public const uint S2C_GetConversationsResponse = 2415929107;
|
||||
public const uint C2S_SendMailRequest = 2281711380;
|
||||
public const uint S2C_SendMailResponse = 2415929108;
|
||||
public const uint C2S_DeleteMailRequest = 2281711381;
|
||||
public const uint S2C_DeleteMailResponse = 2415929109;
|
||||
public const uint S2C_HaveMail = 2147493659;
|
||||
public const uint S2C_MailState = 2147493660;
|
||||
public const uint C2S_CreateChannelRequest = 2281711383;
|
||||
public const uint S2C_CreateChannelResponse = 2415929111;
|
||||
public const uint C2S_JoinChannelRequest = 2281711384;
|
||||
public const uint S2C_JoinChannelResponse = 2415929112;
|
||||
public const uint C2S_SendMessageRequest = 2281711385;
|
||||
public const uint S2C_SendMessageResponse = 2415929113;
|
||||
public const uint C2S_CreateChannelRequest = 2281711382;
|
||||
public const uint S2C_CreateChannelResponse = 2415929110;
|
||||
public const uint C2S_JoinChannelRequest = 2281711383;
|
||||
public const uint S2C_JoinChannelResponse = 2415929111;
|
||||
public const uint C2S_SendMessageRequest = 2281711384;
|
||||
public const uint S2C_SendMessageResponse = 2415929112;
|
||||
public const uint S2C_Message = 2147493661;
|
||||
public const uint C2S_CreateClubRequest = 2281711386;
|
||||
public const uint S2C_CreateClubResponse = 2415929114;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711387;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929115;
|
||||
public const uint C2S_GetMemberListRequest = 2281711388;
|
||||
public const uint S2C_GetMemberListResponse = 2415929116;
|
||||
public const uint C2S_GetClubListRequest = 2281711389;
|
||||
public const uint S2C_GetClubListResponse = 2415929117;
|
||||
public const uint C2S_JoinClubRequest = 2281711390;
|
||||
public const uint S2C_JoinClubResponse = 2415929118;
|
||||
public const uint C2S_LeaveClubRequest = 2281711391;
|
||||
public const uint S2C_LeaveClubResponse = 2415929119;
|
||||
public const uint C2S_DissolveClubRequest = 2281711392;
|
||||
public const uint S2C_DissolveClubResponse = 2415929120;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711393;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929121;
|
||||
public const uint C2S_CreateClubRequest = 2281711385;
|
||||
public const uint S2C_CreateClubResponse = 2415929113;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711386;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929114;
|
||||
public const uint C2S_GetMemberListRequest = 2281711387;
|
||||
public const uint S2C_GetMemberListResponse = 2415929115;
|
||||
public const uint C2S_GetClubListRequest = 2281711388;
|
||||
public const uint S2C_GetClubListResponse = 2415929116;
|
||||
public const uint C2S_JoinClubRequest = 2281711389;
|
||||
public const uint S2C_JoinClubResponse = 2415929117;
|
||||
public const uint C2S_LeaveClubRequest = 2281711390;
|
||||
public const uint S2C_LeaveClubResponse = 2415929118;
|
||||
public const uint C2S_DissolveClubRequest = 2281711391;
|
||||
public const uint S2C_DissolveClubResponse = 2415929119;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711392;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929120;
|
||||
public const uint S2C_ClubChange = 2147493662;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,32 +82,6 @@ namespace NBC
|
||||
public UnitStateInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组状态变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RoleGearStateNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RoleGearStateNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
State = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearStateNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitFishingInfo State { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家钓组变化
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
@@ -120,7 +94,7 @@ namespace NBC
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Gears = default;
|
||||
Gears.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RoleGearChangeNotify>(this);
|
||||
#endif
|
||||
@@ -131,7 +105,27 @@ namespace NBC
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public GearInfo Gears { get; set; }
|
||||
public List<GearInfo> Gears = new List<GearInfo>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static Map2C_RolePropertyChangeNotify Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_RolePropertyChangeNotify>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Propertys.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
[ProtoMember(1)]
|
||||
public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
|
||||
|
||||
Reference in New Issue
Block a user