升级水插件

This commit is contained in:
2026-01-08 22:30:55 +08:00
parent febff82d24
commit ca68084264
415 changed files with 18138 additions and 7134 deletions

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@@ -73,7 +73,7 @@ Camera:
y: 0
width: 1
height: 1
near clip plane: 1
near clip plane: 0.3
far clip plane: 10000
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@@ -54,7 +54,8 @@ namespace WaveHarmonic.Crest.Examples
void EditorUpdate()
{
if (s_SceneChanged && SceneView.lastActiveSceneView != null && WaterRenderer.Instance != null && WaterRenderer.Instance.IsSceneViewActive)
var water = WaterRenderer.Instance;
if (s_SceneChanged && SceneView.lastActiveSceneView != null && water != null && water.IsSceneViewActive)
{
TeleportSceneCamera(transform);
s_SceneChanged = false;

View File

@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if d_UnityInputSystem && ENABLE_INPUT_SYSTEM
@@ -137,7 +137,6 @@ namespace WaveHarmonic.Crest.Examples
forward = 1f;
}
_TargetTransform.position += dt * forward * _LinearSpeed * _TargetTransform.forward;
var speed = _LinearSpeed;
#if INPUT_SYSTEM_ENABLED

View File

@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;

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@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System;

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@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;

View File

@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;

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@@ -83,6 +83,10 @@ namespace WaveHarmonic.Crest.Editor
UnityEditor.Lightmapping.giWorkflowMode = oldWorkflow;
#endif
#if CREST_DEBUG
Debug.Log($"Crest: Baked scene lighting!");
#endif
if (!_Baked)
{
Debug.LogWarning($"Crest: Could not generate scene lighting. Lighting will look incorrect.");

View File

@@ -44,6 +44,7 @@ namespace WaveHarmonic.Crest.Editor
return;
}
#if d_Unity_Terrain
foreach (var terrain in GetComponentsInChildren<Terrain>())
{
terrain.materialTemplate = RenderPipelineHelper.RenderPipeline switch
@@ -54,6 +55,7 @@ namespace WaveHarmonic.Crest.Editor
_ => throw new System.NotImplementedException(),
};
}
#endif // d_Unity_Terrain
}
#endif
}

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@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;

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@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;

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buildTarget: Android
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resizeAlgorithm: 0
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textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
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ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
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sprites: []