升级水插件
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@@ -12,6 +12,8 @@ SamplerState LODData_linear_clamp_sampler;
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SamplerState LODData_point_clamp_sampler;
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SamplerState sampler_Crest_linear_repeat;
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SamplerState _Crest_linear_clamp_sampler;
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CBUFFER_START(CrestPerFrame)
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float3 g_Crest_WaterCenter;
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float g_Crest_WaterScale;
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@@ -31,6 +33,7 @@ int g_Crest_ForceUnderwater;
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float3 g_Crest_PrimaryLightDirection;
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float3 g_Crest_PrimaryLightIntensity;
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bool g_Crest_PrimaryLightHasCookie;
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float g_Crest_DynamicSoftShadowsFactor;
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@@ -39,7 +42,7 @@ bool g_Crest_SampleScatteringSimulation;
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// Motion Vector Parameters
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float g_Crest_WaterScaleChange;
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float3 g_Crest_WaterCenterDelta;
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float2 g_Crest_WaterCenterDelta;
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// Shifting Origin
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#if (CREST_SHIFTING_ORIGIN != 0)
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