升级水插件
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@@ -1,4 +1,4 @@
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// Crest Water System
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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// 0-1 scaling of existing water data using multiplicative blending.
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@@ -32,6 +32,9 @@ Shader "Crest/Inputs/All/Scale"
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SubShader
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{
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ZTest Always
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ZWrite Off
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Pass
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{
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// Multiply
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@@ -42,8 +45,8 @@ Shader "Crest/Inputs/All/Scale"
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#pragma fragment Frag
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#pragma shader_feature_local d_Texture
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#pragma shader_feature_local d_Invert
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#pragma shader_feature_local d_Feather
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#pragma shader_feature_local_fragment d_Invert
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#include "UnityCG.cginc"
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