升级水插件
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@@ -20,6 +20,7 @@ RWTexture2DArray<float> _Crest_Target;
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CBUFFER_START(CrestPerMaterial)
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int _Crest_Blend;
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float _Crest_Weight;
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float _Crest_Multiplier;
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float2 _Crest_TextureSize;
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float2 _Crest_TexturePosition;
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float2 _Crest_TextureRotation;
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@@ -45,7 +46,7 @@ void Execute(uint3 id)
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return;
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}
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const float source = _Crest_Texture.SampleLevel(LODData_linear_clamp_sampler, uv, 0).x;
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const float source = _Crest_Texture.SampleLevel(LODData_linear_clamp_sampler, uv, 0).x * _Crest_Multiplier;
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const float target = _Crest_Target[id];
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_Crest_Target[id] = Blend(_Crest_Blend, weight, _Crest_SimDeltaTime, source, target);
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