升级水插件
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@@ -18,6 +18,7 @@ Texture2D _Crest_Texture;
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RWTexture2DArray<float> _Crest_Target;
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CBUFFER_START(CrestPerMaterial)
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float _Crest_Multiplier;
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float2 _Crest_TextureSize;
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float2 _Crest_TexturePosition;
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float2 _Crest_TextureRotation;
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@@ -36,7 +37,7 @@ void Execute(uint3 id)
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return;
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}
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const float result = _Crest_Texture.SampleLevel(LODData_linear_clamp_sampler, uv, 0).x;
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const float result = _Crest_Texture.SampleLevel(LODData_linear_clamp_sampler, uv, 0).x * _Crest_Multiplier;
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// Painted clip defines a minimum value of the clip.
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_Crest_Target[id] = max(_Crest_Target[id], result);
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