升级水插件
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@@ -21,6 +21,9 @@ Shader "Crest/Inputs/Flow/Fixed Direction"
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SubShader
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{
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ZTest Always
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ZWrite Off
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Pass
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{
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CGPROGRAM
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@@ -28,7 +31,7 @@ Shader "Crest/Inputs/Flow/Fixed Direction"
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#pragma fragment Frag
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#pragma shader_feature_local d_Feather
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#pragma shader_feature_local d_ApplyRotation
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#pragma shader_feature_local_fragment d_ApplyRotation
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#include "UnityCG.cginc"
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