升级水插件
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@@ -26,6 +26,8 @@ Shader "Crest/Inputs/Flow/Add From Texture"
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SubShader
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{
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Blend One One
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ZTest Always
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ZWrite Off
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Pass
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{
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@@ -33,10 +35,10 @@ Shader "Crest/Inputs/Flow/Add From Texture"
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#pragma vertex Vert
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#pragma fragment Frag
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#pragma shader_feature_local d_FlipX
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#pragma shader_feature_local d_FlipZ
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#pragma shader_feature_local d_Feather
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#pragma shader_feature_local d_NegativeValues
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#pragma shader_feature_local_fragment d_FlipX
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#pragma shader_feature_local_fragment d_FlipZ
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#pragma shader_feature_local_fragment d_Feather
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#pragma shader_feature_local_fragment d_NegativeValues
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#include "UnityCG.cginc"
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