升级水插件
This commit is contained in:
@@ -0,0 +1,111 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace WaveHarmonic.Crest
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{
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interface ICommandWrapper : IPropertyWrapper
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{
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void SetInvertCulling(bool invert);
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void DrawFullScreenTriangle(Material material, int pass, MaterialPropertyBlock block = null);
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void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int pass = -1, MaterialPropertyBlock block = null);
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}
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readonly struct CommandWrapper : ICommandWrapper
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{
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public CommandBuffer Commands { get; }
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public CommandWrapper(CommandBuffer commands) => Commands = commands;
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public void SetFloat(int param, float value) => Commands.SetGlobalFloat(param, value);
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public void SetFloatArray(int param, float[] value) => Commands.SetGlobalFloatArray(param, value);
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public void SetTexture(int param, Texture value) => Commands.SetGlobalTexture(param, value);
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public void SetVector(int param, Vector4 value) => Commands.SetGlobalVector(param, value);
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public void SetVectorArray(int param, Vector4[] value) => Commands.SetGlobalVectorArray(param, value);
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public void SetMatrix(int param, Matrix4x4 value) => Commands.SetGlobalMatrix(param, value);
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public void SetInteger(int param, int value) => Commands.SetGlobalInteger(param, value);
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public void SetBoolean(int param, bool value) => Commands.SetGlobalInteger(param, value ? 1 : 0);
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public void GetBlock() { }
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public void SetBlock() { }
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public void SetInvertCulling(bool invert) => Commands.SetInvertCulling(invert);
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public void DrawFullScreenTriangle(Material material, int pass = -1, MaterialPropertyBlock block = null)
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{
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Commands.DrawProcedural
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(
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Matrix4x4.identity,
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material,
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pass,
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MeshTopology.Triangles,
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vertexCount: 3,
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instanceCount: 1,
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block
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);
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}
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public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int pass = -1, MaterialPropertyBlock block = null)
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{
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Commands.DrawMesh
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(
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mesh,
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matrix,
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material,
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submeshIndex: 0,
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pass,
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block
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);
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}
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}
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#if UNITY_6000_0_OR_NEWER
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readonly struct RasterCommandWrapper : ICommandWrapper
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{
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public RasterCommandBuffer Commands { get; }
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public RasterCommandWrapper(RasterCommandBuffer commands) => Commands = commands;
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public void SetFloat(int param, float value) => Commands.SetGlobalFloat(param, value);
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public void SetFloatArray(int param, float[] value) => Commands.SetGlobalFloatArray(param, value);
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// WARNING: bypasses RG checks. Only use for textures external to RG.
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public void SetTexture(int param, Texture value) => Commands.m_WrappedCommandBuffer.SetGlobalTexture(param, value);
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public void SetVector(int param, Vector4 value) => Commands.SetGlobalVector(param, value);
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public void SetVectorArray(int param, Vector4[] value) => Commands.SetGlobalVectorArray(param, value);
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public void SetMatrix(int param, Matrix4x4 value) => Commands.SetGlobalMatrix(param, value);
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public void SetInteger(int param, int value) => Commands.SetGlobalInteger(param, value);
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public void SetBoolean(int param, bool value) => Commands.SetGlobalInteger(param, value ? 1 : 0);
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public void GetBlock() { }
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public void SetBlock() { }
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public void SetInvertCulling(bool invert) => Commands.SetInvertCulling(invert);
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public void DrawFullScreenTriangle(Material material, int pass, MaterialPropertyBlock block = null)
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{
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Commands.DrawProcedural
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(
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Matrix4x4.identity,
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material,
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pass,
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MeshTopology.Triangles,
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vertexCount: 3,
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instanceCount: 1,
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block
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);
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}
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public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int pass = -1, MaterialPropertyBlock block = null)
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{
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Commands.DrawMesh
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(
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mesh,
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matrix,
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material,
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submeshIndex: 0,
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pass,
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block
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);
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}
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}
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#endif // UNITY_6000_0_OR_NEWER
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9a5766c3523cc4af586139878192e12d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,6 +9,12 @@ using UnityEngine.Rendering.HighDefinition;
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namespace WaveHarmonic.Crest
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{
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class CustomPass : UnityEngine.Rendering.HighDefinition.CustomPass
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{
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internal GameObject _GameObject;
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internal CustomPassVolume _Volume;
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}
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static class CustomPassHelpers
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{
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internal static List<CustomPassVolume> s_Volumes = new();
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@@ -62,7 +68,8 @@ namespace WaveHarmonic.Crest
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GameObject gameObject,
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ref T pass,
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string name,
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CustomPassInjectionPoint injectionPoint
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CustomPassInjectionPoint injectionPoint,
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int priority = 0
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)
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where T : CustomPass, new()
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{
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@@ -85,14 +92,15 @@ namespace WaveHarmonic.Crest
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volume = gameObject.AddComponent<CustomPassVolume>();
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volume.injectionPoint = injectionPoint;
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volume.isGlobal = true;
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volume.priority = priority;
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}
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// Create custom pass.
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pass ??= new()
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{
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name = $"Crest {name}",
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targetColorBuffer = CustomPass.TargetBuffer.None,
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targetDepthBuffer = CustomPass.TargetBuffer.None,
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name = name,
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targetColorBuffer = UnityEngine.Rendering.HighDefinition.CustomPass.TargetBuffer.None,
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targetDepthBuffer = UnityEngine.Rendering.HighDefinition.CustomPass.TargetBuffer.None,
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};
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// Add custom pass.
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@@ -100,6 +108,27 @@ namespace WaveHarmonic.Crest
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{
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volume.customPasses.Add(pass);
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}
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pass._GameObject = gameObject;
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pass._Volume = volume;
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}
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public static void Update<T>(GameObject go, T pass, CustomPassInjectionPoint point, int priority = 0) where T : CustomPass
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{
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CustomPassVolume volume = null;
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go.GetComponents(s_Volumes);
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foreach (var v in s_Volumes)
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{
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if (v.customPasses.Contains(pass))
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{
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volume = v;
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break;
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}
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}
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volume.injectionPoint = point;
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volume.priority = priority;
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}
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}
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}
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@@ -0,0 +1,52 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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// Adapted from:
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// https://github.com/keijiro/LightProbeUtility/blob/85c93577338e10a52dd53f263056de08d883337a/Assets/LightProbeUtility.cs
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// With fixes from:
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// https://github.com/keijiro/LightProbeUtility/pull/2
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using UnityEngine;
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namespace WaveHarmonic.Crest
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{
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static class LightProbeUtility
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{
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static readonly int[] s_SHA =
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{
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Shader.PropertyToID("unity_SHAr"),
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Shader.PropertyToID("unity_SHAg"),
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Shader.PropertyToID("unity_SHAb")
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};
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static readonly int[] s_SHB =
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{
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Shader.PropertyToID("unity_SHBr"),
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Shader.PropertyToID("unity_SHBg"),
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Shader.PropertyToID("unity_SHBb")
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};
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static readonly int s_SHC = Shader.PropertyToID("unity_SHC");
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public static void SetSHCoefficients<T>(this T properties, Vector3 position) where T : IPropertyWrapper
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{
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LightProbes.GetInterpolatedProbe(position, null, out var sh);
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// Constant + Linear.
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for (var i = 0; i < 3; i++)
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{
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properties.SetVector(s_SHA[i], new(sh[i, 3], sh[i, 1], sh[i, 2], sh[i, 0] - sh[i, 6]));
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}
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// Quadratic polynomials.
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for (var i = 0; i < 3; i++)
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{
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properties.SetVector(s_SHB[i], new(sh[i, 4], sh[i, 5], sh[i, 6] * 3, sh[i, 7]));
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}
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// Final quadratic polynomial.
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properties.SetVector(s_SHC, new(sh[0, 8], sh[1, 8], sh[2, 8], 1));
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: cf4aa5298ac5b4562a8c1f0466045eff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,4 @@
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// Crest Water System
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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@@ -0,0 +1,37 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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// RTHandles for Built-In Render Pipeline.
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// We cannot call dispose ourselves, but it does not seem to be a problem.
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using UnityEngine;
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namespace WaveHarmonic.Crest.Utility
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{
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static class RTHandles
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{
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public static void Initialize()
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{
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if (!RenderPipelineHelper.IsLegacy)
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{
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return;
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}
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// Check whether already initialized.
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if (UnityEngine.Rendering.RTHandles.maxWidth > 1)
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{
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return;
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}
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UnityEngine.Rendering.RTHandles.Initialize(Screen.width, Screen.height);
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UnityEngine.Rendering.RTHandles.SetHardwareDynamicResolutionState(false);
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}
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public static void OnBeginCameraRendering(Camera camera)
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{
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// Forget Dynamic Scaling, as is broken for Shader Graph and Post-Processing anyway.
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// The only foreseeable problem is if a third party calls this with a different size.
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UnityEngine.Rendering.RTHandles.SetReferenceSize(camera.pixelWidth, camera.pixelHeight);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: fed5f2fe3fcaa450f9c621080f7989ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
|
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assetBundleVariant:
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@@ -34,18 +34,48 @@ namespace WaveHarmonic.Crest
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public static implicit operator TextureHandle(Handle texture) => texture._TextureHandle;
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}
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static readonly FieldInfo s_RenderContext = typeof(InternalRenderGraphContext).GetField("renderContext", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo s_WrappedContext = typeof(UnsafeGraphContext).GetField("wrappedContext", BindingFlags.NonPublic | BindingFlags.Instance);
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static readonly FieldInfo s_FrameData = typeof(RenderingData).GetField("frameData", BindingFlags.NonPublic | BindingFlags.Instance);
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public static ScriptableRenderContext GetRenderContext(this UnsafeGraphContext unsafeContext)
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{
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return (ScriptableRenderContext)s_RenderContext.GetValue((InternalRenderGraphContext)s_WrappedContext.GetValue(unsafeContext));
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return ((InternalRenderGraphContext)s_WrappedContext.GetValue(unsafeContext)).renderContext;
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}
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public static ContextContainer GetFrameData(this ref RenderingData renderingData)
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{
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return (ContextContainer)s_FrameData.GetValue(renderingData);
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return renderingData.frameData;
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}
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internal class PassData
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{
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#pragma warning disable IDE1006 // Naming Styles
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public UniversalCameraData cameraData;
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public UniversalRenderingData renderingData;
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public Handle colorTargetHandle;
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public Handle depthTargetHandle;
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#pragma warning restore IDE1006 // Naming Styles
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public void Init(ContextContainer frameData, IUnsafeRenderGraphBuilder builder = null)
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{
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var resources = frameData.Get<UniversalResourceData>();
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cameraData = frameData.Get<UniversalCameraData>();
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renderingData = frameData.Get<UniversalRenderingData>();
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if (builder == null)
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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colorTargetHandle = cameraData.renderer.cameraColorTargetHandle;
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depthTargetHandle = cameraData.renderer.cameraDepthTargetHandle;
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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else
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{
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colorTargetHandle = resources.activeColorTexture;
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depthTargetHandle = resources.activeDepthTexture;
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builder.UseTexture(colorTargetHandle, AccessFlags.ReadWrite);
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builder.UseTexture(depthTargetHandle, AccessFlags.ReadWrite);
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}
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||||
}
|
||||
}
|
||||
}
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||||
}
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@@ -0,0 +1,260 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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// ENABLE_VR is defined if the platform supports XR.
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// d_UnityModuleVR is defined if the VR module is installed.
|
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// VR module depends on XR module (which does nothing by itself) so we only need to check the VR module.
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#if ENABLE_VR && d_UnityModuleVR
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#define _XR_ENABLED
|
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#endif
|
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|
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using System.Collections.Generic;
|
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using System.Diagnostics;
|
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using UnityEngine;
|
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using UnityEngine.Rendering;
|
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using UnityEngine.Rendering.HighDefinition;
|
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using UnityEngine.Rendering.Universal;
|
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using UnityEngine.XR;
|
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namespace WaveHarmonic.Crest
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{
|
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static partial class Rendering
|
||||
{
|
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// Adaptor layer for XR module similar to Unity's XRGraphics/XRSRPSettings.
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// We cannot use theirs as they keep on renaming it…
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|
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static readonly GlobalKeyword s_SinglePassInstancedKeyword = new("STEREO_INSTANCING_ON");
|
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static readonly GlobalKeyword s_SinglePassMultiViewKeyword = new("STEREO_MULTIVIEW_ON");
|
||||
|
||||
#if _XR_ENABLED
|
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internal static GlobalKeyword SinglePassKeyword => XRSettings.stereoRenderingMode switch
|
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{
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XRSettings.StereoRenderingMode.SinglePassInstanced => s_SinglePassInstancedKeyword,
|
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XRSettings.StereoRenderingMode.SinglePassMultiview => s_SinglePassMultiViewKeyword,
|
||||
_ => throw new System.NotImplementedException(),
|
||||
};
|
||||
#endif
|
||||
|
||||
public static bool EnabledXR
|
||||
{
|
||||
get
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
return XRSettings.enabled;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool SinglePassXR
|
||||
{
|
||||
get
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
return XRSettings.enabled && (XRSettings.stereoRenderingMode is XRSettings.StereoRenderingMode.SinglePassInstanced or XRSettings.StereoRenderingMode.SinglePassMultiview);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool MultiPassXR
|
||||
{
|
||||
get
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
return XRSettings.enabled && XRSettings.stereoRenderingMode is XRSettings.StereoRenderingMode.MultiPass;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class BIRP
|
||||
{
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void EnableXR(CommandBuffer commands, Camera camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (!SinglePassXR || !camera.stereoEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.EnableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void DisableXR(CommandBuffer commands, Camera camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (!SinglePassXR || !camera.stereoEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.DisableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Stereo Rendering
|
||||
//
|
||||
|
||||
#if _XR_ENABLED
|
||||
public static partial class BIRP
|
||||
{
|
||||
// NOTE: This is the same value as Unity, but in the future it could be higher.
|
||||
const int k_MaximumViewsXR = 2;
|
||||
|
||||
static partial class ShaderIDs
|
||||
{
|
||||
public static readonly int s_StereoInverseViewProjection = Shader.PropertyToID("_Crest_StereoInverseViewProjection");
|
||||
}
|
||||
|
||||
static readonly List<XRDisplaySubsystem> s_DisplayListXR = new();
|
||||
|
||||
// Unity only supports one display right now.
|
||||
static XRDisplaySubsystem DisplayXR => XRSettings.enabled ? s_DisplayListXR[0] : null;
|
||||
|
||||
static Matrix4x4[] InverseViewProjectionMatrixXR { get; set; } = new Matrix4x4[2];
|
||||
|
||||
static Texture2DArray s_WhiteTextureXR = null;
|
||||
public static Texture2DArray WhiteTextureXR
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_WhiteTextureXR == null)
|
||||
{
|
||||
s_WhiteTextureXR = TextureArrayHelpers.CreateTexture2DArray(Texture2D.whiteTexture, k_MaximumViewsXR);
|
||||
s_WhiteTextureXR.name = "_Crest_WhiteTextureXR";
|
||||
}
|
||||
|
||||
return s_WhiteTextureXR;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetMatricesXR(Camera camera)
|
||||
{
|
||||
if (!camera.stereoEnabled || !SinglePassXR)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SubsystemManager.GetSubsystems(s_DisplayListXR);
|
||||
// XR SPI only has one pass by definition.
|
||||
DisplayXR.GetRenderPass(renderPassIndex: 0, out var xrPass);
|
||||
xrPass.GetRenderParameter(camera, renderParameterIndex: 0, out var xrLeftEye);
|
||||
xrPass.GetRenderParameter(camera, renderParameterIndex: 1, out var xrRightEye);
|
||||
// We must opt for renderIntoTexture for Unity to handle Y flip.
|
||||
InverseViewProjectionMatrixXR[0] = (GL.GetGPUProjectionMatrix(xrLeftEye.projection, true) * xrLeftEye.view).inverse;
|
||||
InverseViewProjectionMatrixXR[1] = (GL.GetGPUProjectionMatrix(xrRightEye.projection, true) * xrRightEye.view).inverse;
|
||||
Shader.SetGlobalMatrixArray(ShaderIDs.s_StereoInverseViewProjection, InverseViewProjectionMatrixXR);
|
||||
}
|
||||
}
|
||||
#endif // _XR_ENABLED
|
||||
}
|
||||
}
|
||||
|
||||
#if d_UnityURP
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
#if !UNITY_6000_0_OR_NEWER
|
||||
using UniversalCameraData = CameraData;
|
||||
#endif
|
||||
|
||||
static partial class Rendering
|
||||
{
|
||||
public static class URP
|
||||
{
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void EnableXR(CommandBuffer commands, UniversalCameraData camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
// We need to check the mask or it will cause entire pipeline to output black. Appears to only affect URP.
|
||||
if (!SinglePassXR || !camera.xrRendering || camera.camera.stereoTargetEye != StereoTargetEyeMask.Both)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.EnableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void DisableXR(CommandBuffer commands, UniversalCameraData camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (!SinglePassXR || !camera.xrRendering || camera.camera.stereoTargetEye != StereoTargetEyeMask.Both)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.DisableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // d_UnityURP
|
||||
|
||||
#if d_UnityHDRP
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
static partial class Rendering
|
||||
{
|
||||
public static class HDRP
|
||||
{
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void EnableXR(CommandBuffer commands, HDAdditionalCameraData camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (!SinglePassXR || camera == null || !camera.xrRendering)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.EnableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
|
||||
[Conditional("_XR_ENABLED")]
|
||||
public static void DisableXR(CommandBuffer commands, HDAdditionalCameraData camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (!SinglePassXR || camera == null || !camera.xrRendering)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
commands.DisableKeyword(SinglePassKeyword);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool SkipPassXR(ref int index, HDAdditionalCameraData data)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (MultiPassXR && data != null && data.xrRendering)
|
||||
{
|
||||
// Alternate between left and right eye.
|
||||
index += 1;
|
||||
index %= 2;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
{
|
||||
index = -1;
|
||||
}
|
||||
|
||||
// Skip if rendering the right eye.
|
||||
return index == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // d_UnityHDRP
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: beeb15d60da12461bb224ab1b3a6a12a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,124 @@
|
||||
// Crest Water System
|
||||
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
||||
|
||||
#if ENABLE_VR && d_UnityModuleVR
|
||||
#define _XR_ENABLED
|
||||
#endif
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
static partial class Rendering
|
||||
{
|
||||
public static partial class BIRP
|
||||
{
|
||||
static partial class ShaderIDs
|
||||
{
|
||||
public static readonly int s_InverseViewProjection = Shader.PropertyToID("_Crest_InverseViewProjection");
|
||||
}
|
||||
|
||||
public static Texture GetWhiteTexture(Camera camera)
|
||||
{
|
||||
#if _XR_ENABLED
|
||||
if (camera.stereoEnabled && SinglePassXR)
|
||||
{
|
||||
return WhiteTextureXR;
|
||||
}
|
||||
#endif
|
||||
|
||||
return Texture2D.whiteTexture;
|
||||
}
|
||||
|
||||
public static void SetMatrices(Camera camera)
|
||||
{
|
||||
Shader.SetGlobalMatrix(ShaderIDs.s_InverseViewProjection, (GL.GetGPUProjectionMatrix(camera.projectionMatrix, true) * camera.worldToCameraMatrix).inverse);
|
||||
|
||||
#if _XR_ENABLED
|
||||
SetMatricesXR(camera);
|
||||
#endif
|
||||
}
|
||||
|
||||
public enum FrameBufferFormatOverride
|
||||
{
|
||||
None,
|
||||
LDR,
|
||||
HDR,
|
||||
}
|
||||
|
||||
public static RenderTextureDescriptor GetCameraTargetDescriptor(Camera camera, FrameBufferFormatOverride hdrOverride = FrameBufferFormatOverride.None)
|
||||
{
|
||||
RenderTextureDescriptor descriptor;
|
||||
|
||||
#if _XR_ENABLED
|
||||
if (camera.stereoEnabled)
|
||||
{
|
||||
// Will not set the following correctly:
|
||||
// - HDR format
|
||||
descriptor = XRSettings.eyeTextureDesc;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// As recommended by Unity, in 2021.2 using SystemInfo.GetGraphicsFormat with DefaultFormat.LDR is
|
||||
// necessary or gamma color space texture is returned:
|
||||
// https://docs.unity3d.com/ScriptReference/Experimental.Rendering.DefaultFormat.html
|
||||
descriptor = new(camera.pixelWidth, camera.pixelHeight, SystemInfo.GetGraphicsFormat(DefaultFormat.LDR), 0);
|
||||
}
|
||||
|
||||
// Set HDR format.
|
||||
if (camera.allowHDR && QualitySettings.activeColorSpace == ColorSpace.Linear)
|
||||
{
|
||||
var format = DefaultFormat.HDR;
|
||||
|
||||
if (hdrOverride is not FrameBufferFormatOverride.None)
|
||||
{
|
||||
format = hdrOverride is FrameBufferFormatOverride.HDR ? DefaultFormat.HDR : DefaultFormat.LDR;
|
||||
}
|
||||
#if UNITY_ANDROID || UNITY_IOS || UNITY_TVOS
|
||||
else
|
||||
{
|
||||
format = DefaultFormat.LDR;
|
||||
}
|
||||
#endif
|
||||
|
||||
descriptor.graphicsFormat = SystemInfo.GetGraphicsFormat(format);
|
||||
}
|
||||
|
||||
return descriptor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static partial class Rendering
|
||||
{
|
||||
// Blit
|
||||
public static partial class BIRP
|
||||
{
|
||||
// Need to cast to int but no conversion cost.
|
||||
// https://stackoverflow.com/a/69148528
|
||||
internal enum UtilityPass
|
||||
{
|
||||
CopyDepth,
|
||||
Copy,
|
||||
MergeDepth,
|
||||
}
|
||||
|
||||
static Material s_UtilityMaterial;
|
||||
public static Material UtilityMaterial
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_UtilityMaterial == null)
|
||||
{
|
||||
s_UtilityMaterial = new(Shader.Find("Hidden/Crest/Legacy/Blit"));
|
||||
}
|
||||
|
||||
return s_UtilityMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33d8472e9ea11461b8bf02d7c4a72ec4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
// Crest Water System
|
||||
// Crest Water System
|
||||
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
||||
|
||||
using UnityEngine;
|
||||
@@ -7,7 +7,7 @@ namespace WaveHarmonic.Crest
|
||||
{
|
||||
static class TextureArrayHelpers
|
||||
{
|
||||
const int k_SmallTextureSize = 4;
|
||||
internal const int k_SmallTextureSize = 4;
|
||||
|
||||
public static Texture2D CreateTexture2D(Color color, TextureFormat format)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user