升级水插件

This commit is contained in:
2026-01-08 22:30:55 +08:00
parent febff82d24
commit ca68084264
415 changed files with 18138 additions and 7134 deletions

View File

@@ -21,9 +21,38 @@ namespace WaveHarmonic.Crest
public static readonly int s_TextureSize = Shader.PropertyToID("_Crest_TextureSize");
public static readonly int s_TexturePosition = Shader.PropertyToID("_Crest_TexturePosition");
public static readonly int s_TextureRotation = Shader.PropertyToID("_Crest_TextureRotation");
public static readonly int s_Multiplier = Shader.PropertyToID("_Crest_Multiplier");
public static readonly int s_FeatherWidth = Shader.PropertyToID("_Crest_FeatherWidth");
public static readonly int s_NegativeValues = Shader.PropertyToID("_Crest_NegativeValues");
public static readonly int s_BoundaryXZ = Shader.PropertyToID("_Crest_BoundaryXZ");
public static readonly int s_DrawBoundaryXZ = Shader.PropertyToID("_Crest_DrawBoundaryXZ");
public static class Unity
{
public static readonly int s_CameraDepthTexture = Shader.PropertyToID("_CameraDepthTexture");
public static readonly int s_CameraOpaqueTexture = Shader.PropertyToID("_CameraOpaqueTexture");
public static readonly int s_MatrixPreviousM = Shader.PropertyToID("unity_MatrixPreviousM");
public static readonly int s_SpecCube0 = Shader.PropertyToID("unity_SpecCube0");
public static readonly int s_Time = Shader.PropertyToID("_Time");
public static readonly int s_CameraToWorld = Shader.PropertyToID("_CameraToWorld");
// Shader Graph
public static readonly int s_Surface = Shader.PropertyToID("_Surface");
public static readonly int s_SrcBlend = Shader.PropertyToID("_SrcBlend");
public static readonly int s_DstBlend = Shader.PropertyToID("_DstBlend");
// Built-In Renderer
public static readonly int s_LightColor0 = Shader.PropertyToID("_LightColor0");
public static readonly int s_ShadowMapTexture = Shader.PropertyToID("_ShadowMapTexture");
public static readonly int s_WorldSpaceLightPos0 = Shader.PropertyToID("_WorldSpaceLightPos0");
// High Definition Renderer
public static readonly int s_ShaderVariablesGlobal = Shader.PropertyToID("ShaderVariablesGlobal");
// Universal Renderer
public static readonly int s_GlossyEnvironmentCubeMap = Shader.PropertyToID("_GlossyEnvironmentCubeMap");
}
}
}