升级水插件
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@@ -1,4 +1,4 @@
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// Crest Water System
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#if d_UnityInputSystem && ENABLE_INPUT_SYSTEM
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@@ -249,7 +249,7 @@ namespace WaveHarmonic.Crest
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#if UNITY_EDITOR
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if (GUI.Button(new(x, y, w, h), "Select Water Material"))
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{
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var path = UnityEditor.AssetDatabase.GetAssetPath(_Water.Material);
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var path = UnityEditor.AssetDatabase.GetAssetPath(_Water.Surface.Material);
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var asset = UnityEditor.AssetDatabase.LoadMainAssetAtPath(path);
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UnityEditor.Selection.activeObject = asset;
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}
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@@ -415,7 +415,7 @@ namespace WaveHarmonic.Crest
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GUI.color = Color.white;
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// Only use Graphics.DrawTexture in EventType.Repaint events if called in OnGUI
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if (Event.current.type.Equals(EventType.Repaint))
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if (Event.current.type == EventType.Repaint)
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{
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for (var idx = 0; idx < lodData.DataTexture.volumeDepth; idx++)
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{
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@@ -453,7 +453,7 @@ namespace WaveHarmonic.Crest
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GUI.color = Color.white;
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// Only use Graphics.DrawTexture in EventType.Repaint events if called in OnGUI
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if (Event.current.type.Equals(EventType.Repaint))
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if (Event.current.type == EventType.Repaint)
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{
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for (var idx = 0; idx < data.volumeDepth; idx++)
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{
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