升级水插件

This commit is contained in:
2026-01-08 22:30:55 +08:00
parent febff82d24
commit ca68084264
415 changed files with 18138 additions and 7134 deletions

View File

@@ -1,4 +1,4 @@
// Crest Water System
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
@@ -41,7 +41,6 @@ namespace WaveHarmonic.Crest
internal override string Name => "Dynamic Waves";
internal override Color GizmoColor => s_GizmoColor;
private protected override Color ClearColor => Color.black;
internal override bool RunsInHeadless => true;
private protected override ComputeShader SimulationShader => WaterResources.Instance.Compute._UpdateDynamicWaves;
private protected override GraphicsFormat RequestedTextureFormat => _TextureFormatMode switch
{
@@ -88,7 +87,7 @@ namespace WaveHarmonic.Crest
target.SetFloat(ShaderIDs.s_DisplaceClamp, Settings._DisplaceClamp);
}
private protected override void SetAdditionalSimulationParameters<T>(T simMaterial)
private protected override void SetAdditionalSimulationParameters(PropertyWrapperCompute simMaterial)
{
base.SetAdditionalSimulationParameters(simMaterial);