升级水插件
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@@ -25,7 +25,7 @@ namespace WaveHarmonic.Crest.Editor
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internal static readonly Dictionary<string, Dictionary<string, MaterialAttribute>> s_Grouped = new()
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{
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{
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"Crest/Underwater", new()
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UnderwaterRenderer.k_ShaderNameEffect, new()
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{
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{ "_Crest_DataSliceOffset", new() { _IntegerRange = new(0, Lod.k_MaximumSlices - 2) } },
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}
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